[MOD] The Guardians

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Pompidom
Posts: 437
Joined: Sun May 06, 2018 9:42 pm

Re: [MOD] The Guardians

Post by Pompidom » Mon Aug 05, 2019 5:53 pm

Your struggles are simply the cause of not reading the description of the mod before starting your adventure.
Next time, read it.

It is possible to eventually fail your first run running out of food and resources. Since you're eating raw food, you're well on your way to failing the mod already by running out of resources. Running out of food is not an option. Starved party members in this mod die.

The mod is best played with a practice party for a couple of hours with at least 1 farmer. A farmer can cook and mine without books.
Then when you understand the basics of the mod and made your way to ratling town, it's usually the best time to restart the mod with a good party without a farmer :)

You will come across plenty of nasty situations that will be agonizing hard if you don't properly plan for it :)
Speed and efficiency in your looting runs from the base are essential.
The slower you play, the harder you will make it for yourself. Everything is currency (even time to some sorts)
And all currency/items you come across should be exchanged into red gems and then buy herbs with these red gems to become a stronger party.

Holy water I believe is to cure yourself from "curse" It's a nasty permanent debuff where your character stops receiving experience and becomes weaker. And a lot of harder enemies will simply inflict it on you by hitting you.
The only thing you can do is not get hit or you're fucked.
Same with the flying enemies giving permanent blindness = fucked as well.

Most of the stuff you come across is also optional.

And I suggest to read through this entire topic to get more info

ene
Posts: 98
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] The Guardians

Post by ene » Tue Aug 06, 2019 5:01 pm

Pompidom wrote:
Mon Aug 05, 2019 5:53 pm
Your struggles are simply the cause of not reading the description of the mod before starting your adventure.
Next time, read it.
Pompidom.. :lol: hey man, sorry but I actually did read the description, always do :lol:
Pompidom wrote:
Mon Aug 05, 2019 5:53 pm
It is possible to eventually fail your first run running out of food and resources. Since you're eating raw food, you're well on your way to failing the mod already by running out of resources. Running out of food is not an option. Starved party members in this mod die.
I did understand this part too ! My english is horrible, I'm guessing I didn't express myself correctly.

I just wanted to point out that there's nothing that tells about the localization of the cooking book at the start of the game. The 'Nobody knows how to cook' message isn't helpful. You know you're missing something important but you don't know what. Since raw food feeds you very little, again what I'm just saying is that there could be at least a clue about a cooking book, or a hint saying that the general store is an important place and that you should first waste a power gem there.

It's a key part of the mod (the cooking stuff) at the beginning. When you first play the mod, you don't know anything, you start starving very quickly, it's not fun. This kind of details may discourage say, average adventurers, like me (not very smart :lol: ) and that would be a shame since the mod is probably very good.. I don't think the modder wants that to happen. I don't think either i'm asking for too much there, no ?
Pompidom wrote:
Mon Aug 05, 2019 5:53 pm
And I suggest to read through this entire topic to get more info
Actually it's thanks to you i knew about the general store, by reading this thread. I always consult the forum before asking ;) Thanks anyway :D
Pompidom wrote:
Mon Aug 05, 2019 5:53 pm
And all currency/items you come across should be exchanged into red gems and then buy herbs with these red gems to become a stronger party.
Thank you, I have some basics of how it works still, I have played Lost City ;)
Pompidom wrote:
Mon Aug 05, 2019 5:53 pm
Holy water I believe is to cure yourself from "curse" It's a nasty permanent debuff where your character stops receiving experience and becomes weaker. And a lot of harder enemies will simply inflict it on you by hitting you.
The only thing you can do is not get hit or you're fucked.
Same with the flying enemies giving permanent blindness = fucked as well.

Most of the stuff you come across is also optional.
A clear answer, got it, thanks.

____________

Well still stuck in the sunken temple i guess :lol:

Pompidom
Posts: 437
Joined: Sun May 06, 2018 9:42 pm

Re: [MOD] The Guardians

Post by Pompidom » Tue Aug 06, 2019 9:11 pm

Just go somewhere else, the sunken temple isn't something you complete until much later in the game when you find a different route to the other part of the sunken temple map.

The description clearly says that you should have a farmer in your first test run. So you can cook and mine from the very start without searching for the skill books. So you can enjoy the mod instead of playing the "Hunger games" like you're doing now.

You didn't take a farmer with you on your first run so I assumed that you didn't read the description of the mod, unable to cook and mine is bad, important key items are gated behind "rock walls" that you can destroy with the pick axe, which basically means that you will have to rerun every single square again once you do get the skill for it.

Just restart the mod, get 1 farmer along, explore and play the mod like it's supposed to be played until you get to the ratling town. You need to understand the mechanics of all the shops in your base and how to exchange stuff into red gems at the ratling town, and have a good strategy to unlock the mining/cooking skill book in a quick and efficient way.

Once you understand these mechanics it's time to restart the mod with a proper party without a farmer.

It's a very long mod. It will become very hard at certain points in the game and without a proper endgame strategy you will make things very difficult for yourself.

About your issues with full inventory, Just leave all items in your base. Every time you leave the base, just make sure your inventory is empty and filled with cooked food.

Drop all weapons in 1 spot, drop all armor in 1 spot, drop all sticks and torches in 1 spot, stones, basically everything. Basic stuff like stones and torches are necessary key items much later in the game. Just hoard everything until you know what you should do with them. (quick tip, don't use or sell/gamble stones and torches they're needed endgame)

Run around in the dark, spend that red gem on light skill, but whatever you do, do not use your torches as a light source.

ene
Posts: 98
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] The Guardians

Post by ene » Thu Aug 08, 2019 10:47 pm

Pompidom wrote:
Tue Aug 06, 2019 9:11 pm
Just go somewhere else, the sunken temple isn't something you complete until much later in the game when you find a different route to the other part of the sunken temple map.
Yeah I know, I was just curious about how to get this damn secret ;) as I spent lot of time on it.. wanted to know how you can get there, that's all. I'm very frustrated not to know :lol: Did you succed here ? Does it have a link with the bridges ?
Pompidom wrote:
Tue Aug 06, 2019 9:11 pm
The description clearly says that you should have a farmer in your first test run. So you can cook and mine from the very start without searching for the skill books. So you can enjoy the mod instead of playing the "Hunger games" like you're doing now.

You didn't take a farmer with you on your first run so I assumed that you didn't read the description of the mod, unable to cook and mine is bad, important key items are gated behind "rock walls" that you can destroy with the pick axe, which basically means that you will have to rerun every single square again once you do get the skill for it.
It's not because I didn't take a farmer I didn't read the description ;) once again I did read it. Farmer is only advised, not mandatory. I never tried this class. I do understand the logic behind, regarding the mod I mean, still I want to have the choice to create my own team. Even if you dont follow strictly the original rules I still think you should have a chance to get the hand on the cooking book, through other means. That should not be that diifficult.. simply add a note somewhere, that's it (at least for the food, not necessarily for the mining skill). That's just an advice ok ? as a player i mean. I don't say I'm right of course, just want to share my opinion (on this specific case).. And put simply, i'm not very fond with idea to restart the mod more than once.

Nevermind, that's only my though, doesn't really matter :lol:
Pompidom wrote:
Tue Aug 06, 2019 9:11 pm
You need to understand the mechanics of all the shops in your base and how to exchange stuff into red gems at the ratling town, and have a good strategy to unlock the mining/cooking skill book in a quick and efficient way.

Once you understand these mechanics it's time to restart the mod with a proper party without a farmer.
I do understand and respect your point. Even if it's the right tactic to follow, just allow me to have a different personal view :mrgreen: As for the gems mechanism, i know how it works. Was just about the cooking book ;)

Pompidom wrote:
Tue Aug 06, 2019 9:11 pm
About your issues with full inventory, Just leave all items in your base. Every time you leave the base, just make sure your inventory is empty and filled with cooked food.

Drop all weapons in 1 spot, drop all armor in 1 spot, drop all sticks and torches in 1 spot, stones, basically everything. Basic stuff like stones and torches are necessary key items much later in the game. Just hoard everything until you know what you should do with them. (quick tip, don't use or sell/gamble stones and torches they're needed endgame)
No problem with that.. i'm not completly new with mods Pompidom, its not as if it was my first run ;) I have some basics (even if it doesn't look obvious at first, apparently :lol:)

I guess I was in a hurry there, it can happen sometimes, so wanted a quick and accurate answer.. Guess i will have to wait a bit more :lol: ;)

Thanks for your advice anyway

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marten_1992
Posts: 104
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Location: 49.389812 8.779509

Re: [MOD] The Guardians

Post by marten_1992 » Wed Sep 11, 2019 10:11 am

Hey, this is a great mod, indeed, only takes some time to get accustomed to the food management
but i am totally stuck in the moment, found one city key but the second eludes me, and I am not able to cross the swamp to enter goldhaven, the bridge keeper seems to be the key but I have no idea what to offer him...
only the sky above ...

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Resu
Posts: 102
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] The Guardians

Post by Resu » Thu Sep 19, 2019 10:37 am

I am currently doing a Lets Play of the Mod :) Check out twitch.tv/ein_resu and soon also "Re su" on Youtube.

Youtube Channel Link:
https://www.youtube.com/channel/UCv3q_d ... K5RJqifZlw

Thank you for this great Mod!
Last edited by Resu on Mon Sep 23, 2019 1:22 pm, edited 1 time in total.

Zo Kath Ra
Posts: 741
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: [MOD] The Guardians

Post by Zo Kath Ra » Thu Sep 19, 2019 5:32 pm

Resu wrote:
Thu Sep 19, 2019 10:37 am
I am currently doing a Lets Play of the Mod :) Check out twitch.tv/ein_resu and soon also "Re su" on Youtube.

Thank you for this great Mod!
Youtube is being weird.
I can't find your Let's Plays of "The Guardians", only those by Alex Diener and DoctorPirx.
And I suspect you're not one of them :)

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Resu
Posts: 102
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] The Guardians

Post by Resu » Thu Sep 19, 2019 5:37 pm

Zo Kath Ra wrote:
Thu Sep 19, 2019 5:32 pm
Resu wrote:
Thu Sep 19, 2019 10:37 am
I am currently doing a Lets Play of the Mod :) Check out twitch.tv/ein_resu and soon also "Re su" on Youtube.

Thank you for this great Mod!
Youtube is being weird.
I can't find your Let's Plays of "The Guardians", only those by Alex Diener and DoctorPirx.
And I suspect you're not one of them :)
Youtube istnt weird: I said "soon" :P I am actually uploading the first episode right now. Just watch on Twitch then. And No I am neither of these ;)

paulclementi
Posts: 44
Joined: Tue Nov 27, 2012 5:31 pm

Re: [MOD] The Guardians

Post by paulclementi » Mon Oct 14, 2019 3:00 pm

can anyone tell me how to beat the petrify gargoil in Gorge of Seven Winds. He is at the entrance "El.me.t Wa.c..r" Probably Element Watcher. Thanks for your help

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