[MOD] The Guardians

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Zizzencs
Posts: 7
Joined: Sat Jul 29, 2017 4:11 am

Re: [MOD] The Guardians

Post by Zizzencs » Thu May 16, 2019 9:28 pm

I can't figure out the
SpoilerShow
"Blessing of the wood" + "Blessing of the wind"
puzzle. Could I please have a hint?

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ukdouble1
Posts: 10
Joined: Sun Jan 15, 2017 4:41 am
Location: RF

Re: [MOD] The Guardians

Post by ukdouble1 » Fri May 17, 2019 4:49 pm

Zizzencs wrote:
Thu May 16, 2019 9:28 pm
I can't figure out the
SpoilerShow
"Blessing of the wood" + "Blessing of the wind"
puzzle. Could I please have a hint?
You have 2 notes and 2 altars.

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Khollik
Posts: 164
Joined: Tue Aug 29, 2017 6:44 pm
Location: France

Re: [MOD] The Guardians

Post by Khollik » Mon May 20, 2019 9:16 am

Hello

I finally found some time to start this mod and it's... AWSOME!

The maps are so fun to explore, there are so many good ideas, and I really like the cooking system (I feel like in Breath of the Wild :P)

I need some advice about the Maze of Madness. I'm pretty sure I've explored everything but I'm puzzled by one of the final signs.
SpoilerShow
It tells about 3 ornate keys but I only found 2 (revenants and spike traps). Does the 3rd one exist or is it another trick of the trickster? I've been roaming about one hour looking for it
I also have a problem with the final battle here
SpoilerShow
Is there a way to grab the power gem after deafeating the trickster?
Thanks for the help

PS: I launched a "normal" game (with one farmer) because I'm lazy and already see how some battles could very nasty in hard :evil: :evil:

knr
Posts: 17
Joined: Sun Apr 21, 2019 7:04 pm

Re: [MOD] The Guardians

Post by knr » Mon May 20, 2019 9:32 am

Maze of Madness spoilers:
SpoilerShow
The sign refers to missable secrets in the maze, not keys. From the sign itself you can still reach all 3 of them.

I'm fairly sure you can't get the power gem atop the pillar. At least I didn't get it and had exactly enough power gems for everything in the game.

hansbleeb
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Location: utrecht netherlands
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Re: [MOD] The Guardians

Post by hansbleeb » Mon May 20, 2019 12:11 pm

a very amazing mod.. the first start i ran to quick out of food.. i start with a new party with 2 barbarians, a wizzard and a farmer.. i starting over when the party was level 5 and importerd thad party again the option to buy food and other stuff is a lot easier afer finisching starfallvalley. i an now a true believer after completed the sunken temple. (a lot of great riddles there. only 2 puzzles i dont know how to solve,, the hallway with al lot of teleporters and the magic bridge orb of radiation after put the right item on the altar i see a island with some items i can noy get there. .. but its now time for the swamp.

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Khollik
Posts: 164
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Location: France

Re: [MOD] The Guardians

Post by Khollik » Mon May 20, 2019 4:12 pm

Thanks knr

I misunderstood the sign, and since I've already found the three secrets, I can stop hanging around and banging my head against the walls looking for any other secret passage :lol:

hansbleeb
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Re: [MOD] The Guardians

Post by hansbleeb » Thu May 23, 2019 5:06 pm

and again out of food i play over again (the last time with a import party level 10 and easy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Pompidom
Posts: 486
Joined: Sun May 06, 2018 9:42 pm

Re: [MOD] The Guardians

Post by Pompidom » Thu May 23, 2019 6:12 pm

Known issues and how to avoid them:
* Warning! Mod can be unstable on "Easy" difficulty setting! Please, choose "Normal" or "Hard".

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Khollik
Posts: 164
Joined: Tue Aug 29, 2017 6:44 pm
Location: France

Re: [MOD] The Guardians

Post by Khollik » Fri May 24, 2019 4:30 pm

hansbleeb wrote:
Thu May 23, 2019 5:06 pm
and again out of food i play over again (the last time with a import party level 10 and easy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So far so good: around 12 hours of play in normal and still plenty of food 8-)

I used several blue and green gems to create food, but I figured out waaaaaaaaaay too late how to get more hub keys :lol:

Pompidom
Posts: 486
Joined: Sun May 06, 2018 9:42 pm

Re: [MOD] The Guardians

Post by Pompidom » Fri May 24, 2019 7:39 pm

All resources are limited. And therefor everything is currency. Every gem that you waste on food cannot be used to make the party stronger permanently. And you're simply snowballing to defeat. It's gonna get hard, stupidly hard if you keep wasting your gems on food.

Exchanging blue and green gems into red gems and buying herbs with red gems gives you extra crystal flowers for extra attribute potions.
And lots of herbs to either spam bombs or bear + rage potions for the tough encounters.

I found this the most efficient way to spend gems.

Also since there is no racial food bonus, a party of 4 lizards for +50 % to all elemental resist makes the mod much easier to survive.

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