Blood Moon

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
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Zo Kath Ra
Posts: 915
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Blood Moon

Post by Zo Kath Ra » Wed Jul 25, 2018 12:06 am

THOM wrote:
Tue Jul 24, 2018 11:18 pm
I would recommend to use not a whole song as an atmo track. When a player has to stay for a longer time in the area with that song, say because of a hard combat or a tricky puzzle, they will hear that song again and again - and will sooner or later hate it...

There is a reason why AH used not music but soundscapes as atmotracks in their levels.
even the bossfight music can get annoying if the boss fight is very long

Pompidom
Posts: 494
Joined: Sun May 06, 2018 9:42 pm

Re: Blood Moon

Post by Pompidom » Wed Jul 25, 2018 12:51 am

I will use it as an easter egg :)

Pompidom
Posts: 494
Joined: Sun May 06, 2018 9:42 pm

Re: Blood Moon

Post by Pompidom » Wed Jul 25, 2018 1:13 am

I was investigating why some people can't run the 4 GB ntcore patch.

the patch works perfectly fine on GoG release of LoG2. It's like 5 seconds work.

If you have the steam version: here is the solution:

It seems Steam has been playing a trick on me here. Although I directly(!) started the patched EXE my Steam Client must have somehow switched over/back to the regular EXE and run it instead. In a second attempt i moved the original away, renamed the patched EXE to grimrock2.exe to prevent Steam pulling another one on me and up until now it seems good. I've seen 1.8GB in use yet but no more error message.

Pompidom
Posts: 494
Joined: Sun May 06, 2018 9:42 pm

Re: Blood Moon

Post by Pompidom » Thu Sep 27, 2018 4:56 pm


Pompidom
Posts: 494
Joined: Sun May 06, 2018 9:42 pm

Re: Blood Moon

Post by Pompidom » Tue Oct 02, 2018 4:39 pm

https://youtu.be/UiZX-qMeHGo

edit: the music wasn't supposed to be there. I didn't know it would record it as well :)

Enjoy!

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sapientCrow
Posts: 394
Joined: Sun Apr 22, 2012 10:57 am

Re: Blood Moon

Post by sapientCrow » Mon Oct 15, 2018 11:57 pm

wow so many very cool new assets being used here. I am looking forward to seeing this!!

Pompidom
Posts: 494
Joined: Sun May 06, 2018 9:42 pm

Re: Blood Moon

Post by Pompidom » Tue Oct 16, 2018 12:27 am

Not new,

Basically I just threw all custom assets from other people together and just trying to be creative mixing them up. Making something that looks slightly different than basic mods.

Pompidom
Posts: 494
Joined: Sun May 06, 2018 9:42 pm

Re: Blood Moon

Post by Pompidom » Mon Oct 29, 2018 11:46 am


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THOM
Posts: 1251
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
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Re: Blood Moon

Post by THOM » Mon Oct 29, 2018 11:55 am

Oh - jellybean mushrooms? :lol:
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

kelly1111
Posts: 345
Joined: Sun Jan 20, 2013 6:28 pm

Re: Blood Moon

Post by kelly1111 » Mon Oct 29, 2018 6:18 pm

really like what you did with the curtains and windows... the dark/light

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