Blood Moon

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
hansbleeb
Posts: 495
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
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Re: Blood Moon

Post by hansbleeb » Fri Sep 13, 2019 8:03 pm

how long will it take for the complete version? I am now addicted to grimrock after all those great mods

Pompidom
Posts: 494
Joined: Sun May 06, 2018 9:42 pm

Re: Blood Moon

Post by Pompidom » Fri Sep 13, 2019 8:18 pm

I'm waiting for vanblam to complete his awesome looking new asset pack so i can make an entire endgame demon dimension from it.

I still have lots of work on the remaining maps as well. So at least several months if I keep slaving away at it.
It has become a huge undertaking making sure all 60+ maps have the same quality in looks, details and enjoyable layouts + puzzles.
But I'm enjoying it, so I don't care if it takes a long time.

Especially the big haunted mansions that aren't accessible yet in the alpha versions, I want them at least at the same quality like lostsol's mod "Within and beyond" Mansions like that offer a nice alternative instead of boring and default looking crappy dungeons with a pacman level design. A cellar, an attic, a garden, your usual rooms with puzzles.

I'm currently uploading a bugfree version 15. This one shouldn't have the loading bug. I tested the shops myself and I did not run in the loading issue anymore that was caused by some buggy coinslots. It should offer you a few hours of enjoyable gameplay with a few sneak peeks on what to expect from the full version.

The end of this alpha version is pretty much the part when you take the boat into the sea and you're actually on a boat sailing the seas with rocks and debris passing along the boat. And crash upon a tropical island.

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HypnoToad
Posts: 73
Joined: Thu Sep 22, 2016 1:19 am
Location: Melbourne, Australia

Re: Blood Moon

Post by HypnoToad » Mon Sep 19, 2022 5:03 am

Any news on when this will be completed or have you given up on it?
Return of the Dark Lord - V3.5 Download:
https://www.nexusmods.com/grimrock/mods ... escription

RacerX
Posts: 130
Joined: Fri Aug 11, 2017 7:03 pm

Re: Blood Moon

Post by RacerX » Sun Sep 25, 2022 3:37 am

just a test
SpoilerShow
went thru to the trickter at one point he says we are being attacked from the north, go north took care of the red attackers. Kinda lost at this point and go back south and a couple of paths are open. They run along the walls of the city, fought the green wizard. Then when the other way to the frozen, Fight the ice guardian, back down to the lower area it's frozen. i pick up the corbinite and push the secret button, A second mechanical man comes out, We fight a bit the mechanical man is in the corner and I lunge forward with an attack, At the point the screen goes black and takes out the entire game out no errors. Really hard crash.....

RacerX
Posts: 130
Joined: Fri Aug 11, 2017 7:03 pm

Re: Blood Moon

Post by RacerX » Tue Oct 11, 2022 12:34 am

A little more time testing today
SpoilerShow
https://imgur.com/a/lTXVDRw

found a major bug in urban town, if you shoot a fireball away from the fence it rebounds and hits all your party members in the face.
This bug affects 24 squares so far,,,,,

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