I'm creating this thread for my mod, currently not finished (there is just some things to do after the ending boss fight), but completely playable for testing.
It is currently tested, it has been tested one time, and it will be tested by other people I hope. Also I am testing it when I have time.
The ending polishing is now on pause, until I finish my personnal test.
A few words about the mod:
I have started it since 4 years, of course not at 100 % on it all the time.
The Call Of House Hardabar is a long mod, principally based on exploration alongside a main quest, fights can be really challenge in normal.
I personnaly don't consider myself as the master of the puzzle or riddles, but you may find some.
I've started some kind of open world concept. There is a shop system, with item to buy or to sold (e.g. almost all what you can found in the mod can be sold. Including most of the epic items, that are exchanged for special rewards or to achieve a side quest.) I've added custom assets from other people, and assets that I have made personnaly. Shops are used to buy special items like herbs, ammunition for firearms, tomes/ tome skill, food (if necessary), crystal shards of healing/recharging/ etc...
The mod state was sleeping since a few month, with no end because what I wanted to do was complicated and finally I have not done it how I wanted how it should be. With the help of a tester I've finally started to mod the end, then optimise and enchance what can be.
There is some new skills. Like cannons (it's not part of the firearms anymore, magic resistance, Toorum speed training, or learner that increase the experience learnt. There is in total, 27 skills.
Firearms (and cannons) damage have been increased to be more usefull.
Spells should be learned before to be casted.
I have added the water consumption of Andakrainor, I though that would be more "logical" that only eating food to maintain champion's good health.
Also there is some of Zimberzimber's condition, bleeding, burning, etc...
A few numbers about the mod:
To the mod:
Credits : they are legions! I will not publish the credits list at the moment, but it will come when necessary.
Thanks : huge thanks will come in the same time of the credits
A few words about story:
You came in the Malanian Empire to visit your uncle, but unofficially you will be affected to a secret mission about the discovery of an unknown relic.
All in a climate of certain/possible war between the Malanian Empire and the Theareonan Empire, all of this is related to this relic. For those who have played Toorum's Manor, this mod take effect after the events in this mod. It take some part of the story.
A few screenshot:
All dialogues, story, item description, etc... are in english.
As it is not my native language, I often use google translator, I may need the help of a "native" English people to check all, if my english can be understood (which is very bad in case you didn't already notice).
That is all for now.