Exiles' Quest - mod RELEASED!

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
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Curunir
Posts: 332
Joined: Fri Mar 30, 2012 11:19 pm

Exiles' Quest - mod RELEASED!

Post by Curunir »

UPDATE:

Mod is live on Steam. Here's the link:

https://steamcommunity.com/sharedfiles/ ... 1652727185

Nexus mod page for GOG players:

https://www.nexusmods.com/legendofgrimrock2/mods/117/

Enjoy!

=====

So, I finally sat down to make a full-blown mod, both for my kid to play one day, and for you guys.

I'm going for roughly a little less than half the size of the original game, with 8 power gems and 2 elemental spheres needed to finish. I'm making fairly decent progress, given I started making it three days ago. I already have 1500 editor entities plopped in, one full-size map is complete with puzzles and enemies and secrets and is just waiting for an add-items pass and XP tweaking, but that comes later.

The thing is, I could really use YOUR dungeon ideas - specific rooms, traps, twists and gimmicks, anything to liven up the crawl. I have some ideas but I feel I will run out by the time I fill out that many levels. If you can also script and help out, that would be equally great!

Here's a few screenshots of the actual mod: https://imgur.com/a/zG7JAoE
Here's the layout plan for the complete thing: https://i.imgur.com/cOBN0CM.png

I'm keeping it simple - no custom assets and no fancy crazy gimmicks, just trying to detail the game up to the standard of the original levels. Sadly, a lot of the mods I try, even the most popular ones, are full of crazy geometry and asset jumbles, or crazy heightmaps, or crazy asset mismatching, or general craziness that I just don't find appealing. I'm just trying to provide more of what made the original game good in terms of visuals, and definitely dial it back on the puzzles, as I found a lot of GR2 original puzzles to be very arbitrary and often unfair.
Last edited by Curunir on Mon Feb 11, 2019 9:03 pm, edited 3 times in total.
kelly1111
Posts: 349
Joined: Sun Jan 20, 2013 6:28 pm

Re: Exiles' Quest - my first mod needs YOU!

Post by kelly1111 »

Looking good. What kind of puzzles do you have at the moment, as to give me an idea of what to advise you to implement ?
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Curunir
Posts: 332
Joined: Fri Mar 30, 2012 11:19 pm

Re: Exiles' Quest - my first mod needs YOU!

Post by Curunir »

I have so far only implemented one "push pressure plates in specific order, according to hint", then "flip the three levers according to another hint".

I have ready code for a few alcove puzzles, for one where a pushable block teleports with the party to block your way, with a relatively simple yet funky way to go past it, as well as code for a few more generic puzzle types collected from those forums.

I'm open for ideas for traps and puzzles alike.
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Khollik
Posts: 171
Joined: Tue Aug 29, 2017 6:44 pm
Location: France

Re: Exiles' Quest - my first mod needs YOU!

Post by Khollik »

Hello Curunir,

In my experience, one good way to improve your scripting skills and find new ideas for puzzles and riddles, is to try to reproduce those in the original campain. At least, that's what I did in my mod.

Cheers
Khollik
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Curunir
Posts: 332
Joined: Fri Mar 30, 2012 11:19 pm

Re: Exiles' Quest - my first mod needs YOU!

Post by Curunir »

Plodding along, downsized the mod a little, down to 15 maps, 10 of them are more or less done, with just item placement and enemy tweaking left to do. Decoration and puzzles are in place.

Overworld maps are done, just 5 more dungeons / interiors left to go, maybe in another months or so.

New screens:
https://imgur.com/a/OY8PZcO
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Curunir
Posts: 332
Joined: Fri Mar 30, 2012 11:19 pm

Re: Exiles' Quest - my first mod needs YOU!

Post by Curunir »

New batch of screenshots, almost done, just a dungeon and a half to go, then it's off to playtesting and item balancing.

https://imgur.com/a/fLCueis
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Mysterious
Posts: 226
Joined: Wed Nov 06, 2013 8:31 am

Re: Exiles' Quest - my first mod needs YOU!

Post by Mysterious »

Wow you insult other peoples mods. I don't thinks that nice so wont play yours wow.
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Curunir
Posts: 332
Joined: Fri Mar 30, 2012 11:19 pm

Re: Exiles' Quest - my first mod needs YOU!

Post by Curunir »

Wow, different people like different things! Shocking I know! I'm not really sure what I said that flicked your little switch but hey...

Do you want me to cry, now that I know you won't play my mod? Will you play it if I say "pretty please, with sugar on top"?

Get serious, kid.
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Curunir
Posts: 332
Joined: Fri Mar 30, 2012 11:19 pm

Re: Exiles' Quest - my first mod needs YOU!

Post by Curunir »

Whoop whoop! Release week is coming!

Trailer: https://www.youtube.com/watch?v=fGot7WdCY4A

Should be out next weekend.
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Curunir
Posts: 332
Joined: Fri Mar 30, 2012 11:19 pm

Re: Exiles' Quest - mod RELEASED!

Post by Curunir »

Boof! We're live, mod is published on Steam!

https://steamcommunity.com/sharedfiles/ ... 1652727185
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