[MOD] Eternal Recurrence 1.3

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
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AndakRainor
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[MOD] Eternal Recurrence 1.3

Post by AndakRainor » Mon Jan 29, 2018 1:00 am

https://www.nexusmods.com/legendofgrimrock2/mods/103

Live a new adventure every time you play. Inspired by Grimrock Unlimited, Eternal Recurrence will let you explore as many levels as you wish. The multiple elemental schools spells pack is integrated in this campaign.

On your quest many surprises await you:
- lots of new spells.
- new traits added to the skills system.
- new alchemy system and potions.
- quickbars to use potions or other items.
- new weapons and armors from MinAssets: http://www.nexusmods.com/legendofgrimrock2/mods/19
- Winter maps from Skuggasveinn: https://www.nexusmods.com/legendofgrimrock2/mods/29
- Dark Castle and monsters from Zimber Assets: https://www.nexusmods.com/legendofgrimrock2/mods/75
- Under Dungeon maps from Vanblam: https://www.nexusmods.com/legendofgrimrock2/mods/87
- Redwood Forest maps from Vanblam: https://www.nexusmods.com/legendofgrimrock2/mods/80

Some suggestions:
- create or import a party with more than one spell caster.
- Choose the difficulty setting wisely, you should find that hard mode is harder than the original game, and normal or easy mode, easier.
Last edited by AndakRainor on Sun Jun 17, 2018 8:12 pm, edited 5 times in total.

RacerX
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Re: [MOD] Eternal Recurrence - preview

Post by RacerX » Mon Jan 29, 2018 3:44 am

Thanks for sharing, I'll give it a try when I have a little time.

Badgert
Posts: 232
Joined: Sun Jan 29, 2017 6:14 pm

Re: [MOD] Eternal Recurrence - preview

Post by Badgert » Tue Jan 30, 2018 12:25 pm

QuickSave and AutoSave does not work ...

=== Software Failure ===

[string "MessageSystem.lua"]:0: could not resolve object reference with id 3395
stack traceback:
[C]: in function 'assert'
[string "MessageSystem.lua"]: in function 'loadState'
[string "GameMode.lua"]: in function 'loadGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

Slayer82
Posts: 296
Joined: Thu Feb 05, 2015 10:19 am

Re: [MOD] Eternal Recurrence - preview

Post by Slayer82 » Wed Jan 31, 2018 11:31 am

Hey, Andak. I hope you're well.

Cheers on the upload.

I was having fun with the mod, but there a few issues that I feel need sorting out:

1. When I reload the mod, there's just a black screen with the players icons on the right-hand side. I restarted the mod and saved it again; the same thing happened.
2. The heavy rain makes it extremely difficult to play during nightfall.
3. The single path that was generated each level made it easy to become trapped by enemies.
4. One of the exits on the second generated level was blocked by an object (green rock pile within the level 2 forest area).

Lastly, is the player supposed to receive the cheat crystals when they start the mod? I don't like using them, but they were always there when I began a new game.

Obviously, there are a few bugs here and there, but the mod is really interesting. It's nice to have a different playthrough each time - Good work.

I look forward to a completed version.

Cheers!
Last edited by Slayer82 on Thu Feb 01, 2018 2:36 am, edited 1 time in total.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

Badgert
Posts: 232
Joined: Sun Jan 29, 2017 6:14 pm

Re: [MOD] Eternal Recurrence - preview

Post by Badgert » Wed Jan 31, 2018 1:05 pm

Constant rain in the forest and on the beach is VERY bothers!!!

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AndakRainor
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Re: [MOD] Eternal Recurrence - preview

Post by AndakRainor » Mon Feb 05, 2018 10:05 am

New build available!

https://www.nexusmods.com/legendofgrimr ... ?tab=files > Miscellaneous files > Eternal Recurrence

I'll try to make weekly builds if progression of the mod allows it.
Thanks for your feedback, I try to take it into account the best way I can, and from other testers too.

Changes for this week:
- Fixed the black screen on reloading the game.
- Reduced rain particles and rain sound. Increased duration of clear weather.
- Removed the cheat crystals, only used for testing.
- New environments: desert and volcano (surface).
- Experimental system to interact with the weather: characters may suffer from the cold in winter maps, and from the heat in desert and volcano. Also the rain slowly reduces thirst :)
- Experimental water tiles (in the "vanilla" forest map for now). Dealing with path finding and building maps with multiple elevations is complicated :). For now the water tiles are just empty paths.

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Isaac
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Re: [MOD] Eternal Recurrence - preview

Post by Isaac » Mon Feb 05, 2018 4:42 pm

AndakRainor wrote:- Experimental system to interact with the weather: characters may suffer from the cold in winter maps, and from the heat in desert and volcano. Also the rain slowly reduces thirst :)
Does that mean frost bite (wound) without good shoes; (and not sandals)?

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AndakRainor
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Re: [MOD] Eternal Recurrence - preview

Post by AndakRainor » Mon Feb 05, 2018 7:19 pm

Isaac wrote:
AndakRainor wrote:- Experimental system to interact with the weather: characters may suffer from the cold in winter maps, and from the heat in desert and volcano. Also the rain slowly reduces thirst :)
Does that mean frost bite (wound) without good shoes; (and not sandals)?
Exactly! The damage is calculated with elemental resistance, equipped items and their dedicated new (hidden) traits if they have any : cold1 to cold3, and/or warm1 to warm3. Obviously elemental armors from Minmay have the highest impact :)

PS: in the winter maps, you can also stay next to a torch to fight the cold!
PPS: casting spells can also influence the temperature temporarily

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Isaac
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Re: [MOD] Eternal Recurrence - preview

Post by Isaac » Tue Feb 06, 2018 12:03 am

This sounds really neat. 8-)

Skuggasveinn has a superb winter map —somewhere, with waterfalls, snow covered hills and frozen streams; with cracked ice. I don't know if it was released yet.

Slayer82
Posts: 296
Joined: Thu Feb 05, 2015 10:19 am

Re: [MOD] Eternal Recurrence - preview

Post by Slayer82 » Tue Feb 06, 2018 11:08 am

Hi, Andak.

Sorry to be the bearer of bad news, but there is still a save game issue when I attempt to load the game; it crashes every time.

It's unfortunate, because it's really a fun mod to play. Although the castle pressure plates that drop you into inescapable water aren't fun.

I like the different levels that have a them like the forest, castle, Vanblam forest etc.

You have fixed a lot of other issues, which is really good. It must have taken you so long to write all of the scripts for this mod.
I eagerly wait the upcoming fix.

Cheers!
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

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