[Mod] The Lost Power of Nadric

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Khollik
Posts: 171
Joined: Tue Aug 29, 2017 6:44 pm
Location: France

Re: [Mod] The Lost Power of Nadric

Post by Khollik »

Hi RacerX

Welcome back! I hope you're still having fun with this mod ;). Here are some hints:

Teleporters under the Vilage
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There is a way to desactivate these annoying teleporters. Look closely to the walls.
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There is a button in the large N/S corridor, which disables the last teleporter
In the temple, just to be sure, are you talking about the "where you're going, you don't need roads" section?
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I suppose uou noticed that when powered, the magic bridges do not seem to support your weight? But what happens if you toggle them off?
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Keep track of the position of the bridges before deactivating them and cross the room by walking on them.
And don't worry for the precious the ogre wants back: you are supposed to find it later in the game.
jubayy
Posts: 8
Joined: Sun Apr 30, 2017 2:03 am

Re: [Mod] The Lost Power of Nadric

Post by jubayy »

hi stuck again :)

I'm in the old temple

at halls of awareness
only who knows the temple will pass
?? what I need to do ? thx !!
Orace
Posts: 63
Joined: Tue Jul 04, 2017 6:45 pm
Location: Italy

Re: [Mod] The Lost Power of Nadric

Post by Orace »

Ok i think i'm at the very end (i hope so :lol: ), just one more thing before the riddle:
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Archives
in central section, where pool is, i found a secret button that opens a timed wall with a secret area in the SE corner. The wall closes as time ends, I don't know if i there is a way out, or i didn't find any. Just found a secret with a chest and then no way to go back. I had to use consolle because i saved inside that area.
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Archives
"The puissance of the Elements combined with my power can open the gate". According to story, Nadric's power is "Time", so i tried to use elements and timepiece both on altar and inside alcove; nothing happened. Maybe i missed a piece of the story?
A little consideration about ogres underground section :lol:
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Something you would never expect and then...it happens :lol: :lol: :lol: it's the best way to describe your entire mod, ahahah :lol:. I didn't notice about "lights" :mrgreen: and suddenly i was in a very good company :D (made so many steps before realizing... :mrgreen: ), even with my party i had to use so many resources to save the day... :mrgreen: i don't want to spoiler too much, you have to try it! :lol: But that "feature" was absolutely ingenious!!! :D
RacerX
Posts: 134
Joined: Fri Aug 11, 2017 7:03 pm

Re: [Mod] The Lost Power of Nadric

Post by RacerX »

Under the Village
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I got turned around so many times I overlooked the two buttons on the walls. Once I finished that part I now have access to the old temple.
In The Main Temple
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I overlooked the second invisible pathway when the power was off. I found the first one turn the power off. But I didn't realize there was a second one. Now I can continue in the Main Temple.
From other hints regarding the Dead Lake
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I was able to dig up the entrance to the dead lake cave
Now I just have to find all the keys, thanks for the hints
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Khollik
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Re: [Mod] The Lost Power of Nadric

Post by Khollik »

jubayy wrote:hi stuck again :)

I'm in the old temple

at halls of awareness
only who knows the temple will pass
?? what I need to do ? thx !!
Hi Jubayy, nice to have you back on track!

For the Halls of awareness, look closely to the map. ;)
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Maybe you noticed a few steps before two room which seem quite similar, but not completely. A secret door here maybe?
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drop the sacrificial note (found in the alcove) on the sarcophagus in the Western room
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Khollik
Posts: 171
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Location: France

Re: [Mod] The Lost Power of Nadric

Post by Khollik »

Orace wrote:Ok i think i'm at the very end (i hope so :lol: ), just one more thing before the riddle:
Hi Horace.

In that section of Ogre Dwellings the point is definitely not to bash your way through it :D :D :D Glad you liked it

Back to the Archives
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I'm surprised you're stuck at this one :lol: If you're here, you undoubtedly have te elements. And didn't you identify the item which is the depository of the power of Nadric?
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Combine the elements with the One Ring, not with a timepiece
As for the underwater corridor, it's strange. There is supposed to be a lever to open the door. By the way, did you solve the "Air Magic for Dummies" riddle? 8-)
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Khollik
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Re: [Mod] The Lost Power of Nadric

Post by Khollik »

RacerX wrote: Now I just have to find all the keys, thanks for the hints
No problem, feel free to ask. And again, feedback is always welcomed :P :P
Orace
Posts: 63
Joined: Tue Jul 04, 2017 6:45 pm
Location: Italy

Re: [Mod] The Lost Power of Nadric

Post by Orace »

Khollik wrote:
Orace wrote:Ok i think i'm at the very end (i hope so :lol: ), just one more thing before the riddle:
Hi Horace.

In that section of Ogre Dwellings the point is definitely not to bash your way through it :D :D :D Glad you liked it

Back to the Archives
SpoilerShow
I'm surprised you're stuck at this one :lol: If you're here, you undoubtedly have te elements. And didn't you identify the item which is the depository of the power of Nadric?
SpoilerShow
Combine the elements with the One Ring, not with a timepiece
As for the underwater corridor, it's strange. There is supposed to be a lever to open the door. By the way, did you solve the "Air Magic for Dummies" riddle? 8-)
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I found no lever, checked the area more than 1 time, only found a button to open an underwater wall to the secret chest.

About the "air magic for dummies", i just forgot to tell you :lol: well i think i solved it, i found an altar with a tome of air at the very end of it, but the sound of wind never ceases... :lol: :lol: :lol: .
Every map i visit, when i go to the coordinates where the wind area was in its map, i hear wind sound :lol: . Now i always walk with the chilling feeling that an air elemental would jump on me anytime!! :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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Khollik
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Re: [Mod] The Lost Power of Nadric

Post by Khollik »

Yep, it seems that you solved it without knowing it :o :D
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You're supposed to spot the tiles where the sound of wind is the strongest and meditate/stay there for 15 seconds, then a secret door opens
Orace
Posts: 63
Joined: Tue Jul 04, 2017 6:45 pm
Location: Italy

Re: [Mod] The Lost Power of Nadric

Post by Orace »

Khollik wrote:Yep, it seems that you solved it without knowing it :o :D
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You're supposed to spot the tiles where the sound of wind is the strongest and meditate/stay there for 15 seconds, then a secret door opens
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Nono, i found the note to "follow the wind sound" and "Meditate", so i followed the sound to the place it was very strong and just waited. Repeated it 3 times if i remember well ;)
You made another riddle before, where you have to meditate to solve it, so i know what you mean when i read "meditate" ahahah :lol:
Well i went smooth until the very end! Nice, very nice indeed.
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I was expecting an epilogue to the story, i was a little disappointed to see the credits just after the final strike :roll: however the entire mod is really well made and it was really fun and, for me, so much addicting, ahahahah :lol:
Maybe think about a little text to read just before credits ;)
I was also wondering, inside statistics i have visited 28/31 zones?!?! I totally missed 3 maps? LOL

Well, thanks a lot Khollik! I really appreciated it! As i said, this game is really awesome, the only limit is your imagination and you'll never know what awaits you next time.

Waiting for your next mod!!! :mrgreen:

Regards
Orace
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