[Mod] The Lost Power of Nadric

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FrEEsiD

Re: [Mod] The Lost Power of Nadric

Post by FrEEsiD »

Hello,
Thank you for this excellent mod ... very very well think ...
With extras assets and many little correction, it would have been a jewel .... but it's a lot of work...

level design / story 8/10
puzzle / difficulty 7/10
Combat 6/10 ...

The bad stuff (for me):
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- Hall of Swiftness, we do not really know what to stop ... I managed at random ...
- same for the trick with the path of purification (magician's hat in front of a pit)
- the treasure of the beach (a horror of approximation, sorry)
- Missing a few monsters and xp, for me ... (level 14 with a new team)
- Better reward depending on the difficulty of the challenge .. would be really good. To have good weapons with 1 hands I almost wait until the end of the game ... While for heavy weapons one of the best arrives very quickly after the enigma my present / future etc.
the best:
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- 666
- Mystic cliff (really good idea and diversion, as for the meteor and many others)
- INTRUDRZ (jubilant)
- cliff in the first forest
- where you go, no need of road;)
And the rest in general;)
Secrets = 44/49
Level = 30/31
Epic items = 15/12 ???

Thank you very much again, one of the best mod for LOG 2 for me... after eyes of atlantis...
for LOG 1 , labirynthe of lies (by akroma) is the best of the best for ever, eyes of the dragon, toorum manor, master key and many others...

Ps: I have 2 things to ask:
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- In the archives after the fight with (true form), there is 4 altar with colors, I did not find (bombs, herbs, potion, spells, in short all that has colors;))
- just before the last fight in the level with the gem of power, there are two statues ... activate something ???
Ps2: sorry for my bad english and google trad (i'm French)
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Khollik
Posts: 171
Joined: Tue Aug 29, 2017 6:44 pm
Location: France

Re: [Mod] The Lost Power of Nadric

Post by Khollik »

Hello FrEEsiD

Glad you enjoyed the mod and glad to see other French people here, greetings from Paris! ;)

Thanks for your feedback. If I release a new version, probably I'll see how to give more balance to fighting so that characters can reach highers levels, even if I have to say I didn't want players overfocus on combats. And I should definitely eliminate the treasure on the beach because the riddle doesn't work.

Regarding your two questions,

1/ In the archives
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Actually it's the same puzzle as the one below "Knowledge begins with good reading". At that time, as an apprentice wizard, you should have learned of your precedent tasks and recognize the riddle 8-) 8-)
2/ In the dead lake cave
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No puzzle here, just cosmetic!!
Cheers
Khollik
RacerX
Posts: 134
Joined: Fri Aug 11, 2017 7:03 pm

Re: [Mod] The Lost Power of Nadric

Post by RacerX »

That treasure on the beach was really hard to find. It was also rather underwhelming since my team was much further thru the mod...
FrEEsiD

Re: [Mod] The Lost Power of Nadric

Post by FrEEsiD »

Hello,
Of course I redid the enigma of scroll for the altars ... I had to reverse the two blue ... :(
For the statues is the level "past"...
Do not cut the tresor challenge, improves the riddle with a better statement ;)
thanks
miletempo
Posts: 5
Joined: Sun Nov 26, 2017 9:02 pm

Re: [Mod] The Lost Power of Nadric

Post by miletempo »

Hi, thank you for your mod !
Please, I am stuck at Path of Wisdom, Meditation rooms.
(4 riddles to put something on niches)

"In the Darkness you can see me..." no idea, tried
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torch, mushroom
"Follow me and you'll never be lost"
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Compass ?

"I cut but I'm no blade, I fly but I'm no bird"
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Arrow ?

"Never thirsty ever drinking..."
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Fish ?
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Khollik
Posts: 171
Joined: Tue Aug 29, 2017 6:44 pm
Location: France

Re: [Mod] The Lost Power of Nadric

Post by Khollik »

Hi Miletempo

I hope you have fun with my mod.

2 and 4 are correct !
3 is false. Your guess is right but it's another item like...
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shuriken
One of your 1 is correct.

Cheers
Khollik
miletempo
Posts: 5
Joined: Sun Nov 26, 2017 9:02 pm

Re: [Mod] The Lost Power of Nadric

Post by miletempo »

Thank you ! having lot of fun
now stuck in Path of Swiftness , this one is difficult :
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do i need to block light rays and let lighting rays hit receptors ?, or find the sequence and use mage to cast Lighting rays on receptors in right sequence?
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Khollik
Posts: 171
Joined: Tue Aug 29, 2017 6:44 pm
Location: France

Re: [Mod] The Lost Power of Nadric

Post by Khollik »

Hi again,

Actually, I reversed one of LOG classical puzzles...
SpoilerShow
You have to catch the blobs instead of dodging them... Beware of the lightning bolts ;)
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sapientCrow
Posts: 608
Joined: Sun Apr 22, 2012 10:57 am

Re: [Mod] The Lost Power of Nadric

Post by sapientCrow »

Looking for a hint on "Fight the Shadows"
I got "Bring the Light" however I am confused on fight the shadows...
I tried using darkness and even putting the bone clubs on different parts of shadows...
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Khollik
Posts: 171
Joined: Tue Aug 29, 2017 6:44 pm
Location: France

Re: [Mod] The Lost Power of Nadric

Post by Khollik »

Hello SapientCrow

There is two puzzles here, one of them you seem to have already solved
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Put a torch in every torch holder in the village to open a secret in the chapel
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Put a scroll of light on the altar in the chapel to open another secret
And if you don't get sick of these "light" puzzles, there is a third one, if you look closely to the surroundings ;)
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Spot the three forest lanterns and dig at the intersection
I hope you're having fun

Cheers
Khollik
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