Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
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Khollik
- Posts: 164
- Joined: Tue Aug 29, 2017 6:44 pm
- Location: France
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by Khollik » Wed Jan 24, 2018 5:21 pm
Wow... This script is definitely driving me crazy, I am the one to be sorry for that

because you're not the first one with that problem.
I'll upload ASAP a 1.22 version without that script, the time I figure out what's going on.
So sorry for that and hopefully you can pursue the mod.
Khollik
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Orace
- Posts: 63
- Joined: Tue Jul 04, 2017 6:45 pm
- Location: Italy
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by Orace » Wed Jan 24, 2018 8:09 pm
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RacerX
- Posts: 104
- Joined: Fri Aug 11, 2017 7:03 pm
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by RacerX » Wed Jan 24, 2018 8:57 pm
Just past the maze I picked up the Essence of Earth and now I'm at the receptor.
When I have my wizard launch the Darkbolt Spell it completely crashes the mod.
Here is the message
[string "Champion.lua"] :0: attempt to index a nil value
stack traceback
[string "Champion.lua"]:in function 'addTrait'
[string "Champion.lua"}:in function 'castSpell'
[string "RunePanel.lua"]:in function 'updatepanel'
[string "AttackPanel.lua"]:in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"] in function 'update'
[string "Grimrock.lua"] in function 'display'
[string "Grimrock.lua"} in main chunk
Is it possible to launch a spell like darkbolt from the console? Or something like a teleport? Any ideas?
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Khollik
- Posts: 164
- Joined: Tue Aug 29, 2017 6:44 pm
- Location: France
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by Khollik » Wed Jan 24, 2018 9:30 pm
Hi RacerX
I think the problem comes again from the imported party, see AndakRainor's post here:
viewtopic.php?f=22&t=18188&start=10
In your situation, try this in the console editor each time you want to cast the spell:
then
Code: Select all
spawn("dark_bolt",party.level,party.x+dX,party.y+dY,party.facing,party.elevation)
Don't forget to retype the first code line each time, otherwise it won't know you changed direction
Please tell me if it worked
Khollik
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RacerX
- Posts: 104
- Joined: Fri Aug 11, 2017 7:03 pm
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by RacerX » Wed Jan 24, 2018 10:20 pm
Hi
When I got thru the syntax of the query, here is what happened
It flashed " secret found " on the screen with the sound, I think it worked
Next, down the corridor to Blackwood,
Excellent thanks for the Help!!!
Last edited by
RacerX on Wed Jan 24, 2018 10:45 pm, edited 1 time in total.
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spartacus55
- Posts: 44
- Joined: Sun Jan 21, 2018 11:59 am
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by spartacus55 » Wed Jan 24, 2018 10:21 pm
No problem Khollik
with a complicated mod like yours it is normal that there may be some mistakes
it is still a magnificent work
it's full of surprises and never boring
maybe it's a little difficult for me but it's certainly my fault
I still have the problem in Mystical Mountains
cheers
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RacerX
- Posts: 104
- Joined: Fri Aug 11, 2017 7:03 pm
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by RacerX » Wed Jan 24, 2018 10:39 pm
Hi
You to put a figurine on the alter to open the door. The haunted mines are a good place to explore.
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Khollik
- Posts: 164
- Joined: Tue Aug 29, 2017 6:44 pm
- Location: France
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by Khollik » Wed Jan 24, 2018 10:43 pm
RacerX wrote:Hi
When I got thru the syntax of the query, here is what happened
It flashed " secret found " on the screen with the sound, I think it worked but not sure what to do next...
Hi again. It should open a secret door in the room (north side).
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RacerX
- Posts: 104
- Joined: Fri Aug 11, 2017 7:03 pm
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by RacerX » Thu Jan 25, 2018 12:10 am
Hi
I'm in Blackwood and the map is acting a little funny and not mapping all the squares. There are two receptors but they did not seem to work with the Darkbolt Spell even though the spell works from the console. I took care of the first Dark Acolyte on the top of the Tower. There a small alter., I put a necklace on the alter and I heard the sound of fire, explosion and then it turned daylight and now I can access the treasure chest and the crystal shard of healing. Also the Healing Crystal is now working. I see Dark Acolytes Appear and then Disappear once and while. Is it possible to get into the tower? Or just move on...