[Mod] The Lost Power of Nadric

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spartacus55
Posts: 44
Joined: Sun Jan 21, 2018 11:59 am

Re: [Mod] The Lost Power of Nadric

Post by spartacus55 » Wed Jan 24, 2018 5:14 pm

RESOLVED !!!!! :D :D :D :D :D :D
I used the command: party:getPosition(3,.....) ;)
I'm sorry for my previous message :oops: :oops:

cheers

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Khollik
Posts: 164
Joined: Tue Aug 29, 2017 6:44 pm
Location: France

Re: [Mod] The Lost Power of Nadric

Post by Khollik » Wed Jan 24, 2018 5:21 pm

Wow... This script is definitely driving me crazy, I am the one to be sorry for that :oops: :oops: :oops: because you're not the first one with that problem.

I'll upload ASAP a 1.22 version without that script, the time I figure out what's going on.

So sorry for that and hopefully you can pursue the mod.

Khollik

Orace
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Location: Italy

Re: [Mod] The Lost Power of Nadric

Post by Orace » Wed Jan 24, 2018 8:09 pm

Khollik wrote: But you will encounter hard puzzles :twisted: :lol:
:twisted: :twisted: :twisted: :twisted:

RacerX
Posts: 104
Joined: Fri Aug 11, 2017 7:03 pm

Re: [Mod] The Lost Power of Nadric

Post by RacerX » Wed Jan 24, 2018 8:57 pm

SpoilerShow
Just past the maze I picked up the Essence of Earth and now I'm at the receptor.

When I have my wizard launch the Darkbolt Spell it completely crashes the mod.

Here is the message

[string "Champion.lua"] :0: attempt to index a nil value
stack traceback
[string "Champion.lua"]:in function 'addTrait'
[string "Champion.lua"}:in function 'castSpell'
[string "RunePanel.lua"]:in function 'updatepanel'
[string "AttackPanel.lua"]:in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"] in function 'update'
[string "Grimrock.lua"] in function 'display'
[string "Grimrock.lua"} in main chunk

Is it possible to launch a spell like darkbolt from the console? Or something like a teleport? Any ideas?

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Khollik
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Location: France

Re: [Mod] The Lost Power of Nadric

Post by Khollik » Wed Jan 24, 2018 9:30 pm

Hi RacerX

I think the problem comes again from the imported party, see AndakRainor's post here:
viewtopic.php?f=22&t=18188&start=10

In your situation, try this in the console editor each time you want to cast the spell:

Code: Select all

dX,dY = getForward(party.facing)
then

Code: Select all

spawn("dark_bolt",party.level,party.x+dX,party.y+dY,party.facing,party.elevation)
Don't forget to retype the first code line each time, otherwise it won't know you changed direction :mrgreen:

Please tell me if it worked :?:
Khollik

RacerX
Posts: 104
Joined: Fri Aug 11, 2017 7:03 pm

Re: [Mod] The Lost Power of Nadric

Post by RacerX » Wed Jan 24, 2018 10:20 pm

Hi

When I got thru the syntax of the query, here is what happened

It flashed " secret found " on the screen with the sound, I think it worked

Next, down the corridor to Blackwood,

Excellent thanks for the Help!!!
Last edited by RacerX on Wed Jan 24, 2018 10:45 pm, edited 1 time in total.

spartacus55
Posts: 44
Joined: Sun Jan 21, 2018 11:59 am

Re: [Mod] The Lost Power of Nadric

Post by spartacus55 » Wed Jan 24, 2018 10:21 pm

No problem Khollik :D
with a complicated mod like yours it is normal that there may be some mistakes 8-)
it is still a magnificent work :(
it's full of surprises and never boring
maybe it's a little difficult for me but it's certainly my fault :oops:
I still have the problem in Mystical Mountains :mrgreen:
cheers

RacerX
Posts: 104
Joined: Fri Aug 11, 2017 7:03 pm

Re: [Mod] The Lost Power of Nadric

Post by RacerX » Wed Jan 24, 2018 10:39 pm

Hi

You to put a figurine on the alter to open the door. The haunted mines are a good place to explore.

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Khollik
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Re: [Mod] The Lost Power of Nadric

Post by Khollik » Wed Jan 24, 2018 10:43 pm

RacerX wrote:Hi

When I got thru the syntax of the query, here is what happened

It flashed " secret found " on the screen with the sound, I think it worked but not sure what to do next...
Hi again. It should open a secret door in the room (north side).

RacerX
Posts: 104
Joined: Fri Aug 11, 2017 7:03 pm

Re: [Mod] The Lost Power of Nadric

Post by RacerX » Thu Jan 25, 2018 12:10 am

Hi
SpoilerShow
I'm in Blackwood and the map is acting a little funny and not mapping all the squares. There are two receptors but they did not seem to work with the Darkbolt Spell even though the spell works from the console. I took care of the first Dark Acolyte on the top of the Tower. There a small alter., I put a necklace on the alter and I heard the sound of fire, explosion and then it turned daylight and now I can access the treasure chest and the crystal shard of healing. Also the Healing Crystal is now working. I see Dark Acolytes Appear and then Disappear once and while. Is it possible to get into the tower? Or just move on...

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