[Mod] The Lost Power of Nadric

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spartacus55
Posts: 44
Joined: Sun Jan 21, 2018 11:59 am

Re: [Mod] The Lost Power of Nadric

Post by spartacus55 » Tue Jan 23, 2018 10:44 am

Khollik wrote:Hello Spartacus55

Did you find how to manage the timing to enter the Old Chapel? :lol:

Cheers
Khollik
Hi Khollik ;)
yes..I entered in Old Chapel but... I did not find anything inside :oops:
It's normal or was there something to do?
Now I restarted the game with a non-imported party
Because with my party, in Dead Lake Cave, I don'able to blow up with fire the cave
neither with the fireball, nor with firebomb ! :(
in another answer, you were advised to start with a new party...It' correct ? :?:
Thank you for your attention and kindness e again congratuolations for the mod !
It's awesome ! :P
cheers :P

p.s.
I will ask you for more information in the future... I love the RPG but I'm not very good at solving them :oops:

spartacus55
Posts: 44
Joined: Sun Jan 21, 2018 11:59 am

Re: [Mod] The Lost Power of Nadric

Post by spartacus55 » Tue Jan 23, 2018 1:40 pm

indeed...as expected :lol: :lol: :lol:

in Old Forest there is a grate closed with a herden behind
I do not know how to open the grate :oops:
please...help me

and more...

1) are they useful for something the Remain of Toorum ?

2) Room of "Hail to the Lord of Rats" what do I have to put on the altar ?

thanks in advance :D

Orace
Posts: 63
Joined: Tue Jul 04, 2017 6:45 pm
Location: Italy

Re: [Mod] The Lost Power of Nadric

Post by Orace » Tue Jan 23, 2018 7:56 pm

E' un topo, cosa può piacere ad un topo? :lol:

spartacus55
Posts: 44
Joined: Sun Jan 21, 2018 11:59 am

Re: [Mod] The Lost Power of Nadric

Post by spartacus55 » Tue Jan 23, 2018 8:25 pm

Orace wrote:E' un topo, cosa può piacere ad un topo? :lol:
ma..non saprei... :oops: ...una TOPA ??? :lol: :lol: :lol:
no...dovrebbe essere un sorcio toscano !
(questa battuta la capiamo solo noi italiani :D)
grazie per la dritta, è che a volte si pensa in modo troppo cervellotico e ti sfugge la soluzione semplice semplice :roll:
ma che tu sappia...in ogni stanza in cui si trova un altare vuoto bisogna metterci sopra qualcosa per una ricompensa ???
anche nella Old Forest e precisamente nella Old Chapel, vicino a lpulsante che apre una porta di roccia c'è un altare senza nulla
e superando la porta che si apre non si trova nulla dentro
magari bisognava mettere qualcosa sull'altare :oops:

grazie e buona serata :)

Orace
Posts: 63
Joined: Tue Jul 04, 2017 6:45 pm
Location: Italy

Re: [Mod] The Lost Power of Nadric

Post by Orace » Tue Jan 23, 2018 8:54 pm

Sinceramente non ho mai messo niente che non mi veniva richiesto :lol:

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Khollik
Posts: 164
Joined: Tue Aug 29, 2017 6:44 pm
Location: France

Re: [Mod] The Lost Power of Nadric

Post by Khollik » Tue Jan 23, 2018 9:28 pm

Hi Spartacus

Be sure to have the last version of the mod (1.21), for I added a ladder to go out from the cave under the lake in case the script would not work because of an imported party ;)

For the other questions, here are some clues:

- In the old chapel, if you don't find anything on the ground... try underground.

- the grate can be opened from another place in the Forest.
SpoilerShow
In the NE part of the map, look closely to the north side of the small lake. There is a place you can't access because of a plant cluster, but can you see the pressure plate there?
- The remains of Toorum are not useful, it's just a reference from the first Grimrock... but most of all, at the time I've started my mod, I didn't know how to change the name of an item :D :D :D

- To "Hail the Lord of Rats", it should be quite easy (and I think Orace already gave you the answer :lol: )
SpoilerShow
What rats do love? Cheese of course!


You're just starting your journey as I can see, good luck with it! 8-)

Cheers
Khollik

spartacus55
Posts: 44
Joined: Sun Jan 21, 2018 11:59 am

Re: [Mod] The Lost Power of Nadric

Post by spartacus55 » Tue Jan 23, 2018 10:21 pm

thanks Khollik :D
I'm a real idiot !!! :oops:
I had noticed the pressure plate but I had not thought about throwing anything over it :evil:
I was hoping to find the leafbond bracelet but...nothing :oops:
now I'm stuck in the Mystical Mountains at the altar "Way is shut for the living"
I tried to put skulls on it (even Remains Toorum) but does not work...
a little help ??? :D
but in all places where there is an altar must try to put something on it? :shock:
cheers and thanks for your patience :mrgreen:

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Khollik
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Location: France

Re: [Mod] The Lost Power of Nadric

Post by Khollik » Wed Jan 24, 2018 1:24 pm

Don't blame yourself Spartacus. We all got stuck with a riddle or a puzzle which at the end was easier than it appeared. But you will encounter hard puzzles :twisted: :lol:

You should try again to find the leafbond bracelet for you might need it later. It is in the Old Forest:
SpoilerShow
Try to "fly" from Lenny's Cliff
SpoilerShow
Walk South from Lenny's Cliff (there is an invisible bridge) and you will eventually reach a small clearing where you can dig
As for the altar in the Mystical Moutains, those were nice ideas... but wrong. Maybe you'll find later in the game the item which corresponds. Instead, I advise you to eplore the Haunted Village (and lower levels), East of the Dead Lake.

And yes, where there is an empty altar, usually there is something to put on it :D ... As in the Old Forest:
SpoilerShow
To guess what items you need for the altar in SE part, follow the order of the talking statue
Cheers
Khollik

spartacus55
Posts: 44
Joined: Sun Jan 21, 2018 11:59 am

Re: [Mod] The Lost Power of Nadric

Post by spartacus55 » Wed Jan 24, 2018 1:44 pm

thank you very much Khollik
"..But you will encounter hard puzzles..." :o :( :shock:
I'm scared just thinking about it :D
I really think I'll ask you a lot of help :lol:
have a good day ;)

spartacus55
Posts: 44
Joined: Sun Jan 21, 2018 11:59 am

Re: [Mod] The Lost Power of Nadric

Post by spartacus55 » Wed Jan 24, 2018 4:58 pm

Khollik
I'm definitely stuck in Dead Lake Cave !!!!! :o :o :o
I can not burn the cave neither with firebomb nor with fireball, nor with torch
and I cannot even use the console with "select all" command
(instead with the "spawn" command it work)
I write:
select all:fire_cavein destroy () = [string "user-input"] :1: ) expected near 'all
select_all:fire_cavein destroy () = [string "user-input"] :1: ) function arguments expected near destroy
select_all:"fire_cavein"destroy() = [string "user-input"] :1: ) <name> expected near "fire_cavein"
and I also tried other ways
What is the right syntax for the command selec all ??? :evil:
I'm playing with a non-imported party and with version 1.21 14 january 2018 12.41 PM
It's the last one ?
if you do not help me I'll have to stop playing the most beautiful mods I've ever played before :oops:
Have a good day

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