Exellion : Chronicles of the Grim Reaper

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
Lightangels
Posts: 108
Joined: Wed Mar 27, 2013 2:33 pm

Re: Exellion : Chronicles of the Grim Reaper

Post by Lightangels »

Pompidom wrote: Sat Mar 02, 2019 7:23 pm The creator of this nice little mod doesn't come online much, (it's been 9 months) but I do believe he will get a notification if you send him a private message. Otherwise I'm afraid you will be waiting long for an answer.

And it has been a long while since I played this mod myself. So I can't really tell you. Sometimes you just need to backtrack or go talk to the white rat npc to progress to the next stage. Or offer items to npc's. Manually drag items to npc's, don't use the sell option. The figurines are offered to the talking skeleton commander if I remember properly. The fact that you haven't found the Ogre figurine yet, basically says it all. That little fellow can be found on the very first map you start out and requires nothing but simply killing the ogre. Check your maps more carefully and navigate through foliage.

And I think if I remember correctly, the power gems can be placed on altars and alcoves. Every time you encounter an altar or an alcove, just place a power gem on it in case it needs one. They are also actually currency to upgrade weapons and armor if you find the blacksmiths.

The skull key is actually used in the same teleport maze where you found it I believe.

The mod isn't hard progression-wise. And it doesn't really have "impossible to find" progression blockers. I finished it completely without any help/spoiIers or hints needed. I would suggest to look at your maps very closely to check which parts you haven't explored yet. That should probably put you in the right direction.

And read about tips/spoilers in this topic. You should find your way about :)
Thanks you Pompidom, well finally i manage to end the game without use all of this stuff lol, what a great mod, the best one just after eye of atlantis
Pompidom
Posts: 497
Joined: Sun May 06, 2018 9:42 pm

Re: Exellion : Chronicles of the Grim Reaper

Post by Pompidom »

It's a very nice mod indeed :)
And both atlantis and exellion have been an inspiration for the mod I'm making myself.
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Vandalar
Posts: 31
Joined: Sun Jan 18, 2015 6:05 pm
Location: Montreal, Canada

Re: Exellion : Chronicles of the Grim Reaper

Post by Vandalar »

*Jaws brokes*
Wait.. what… people are still playing my mod ?!

I don't come often on the forum, but sending me a private message is a good way to reach me.

Warning : Spoilers

@lightAngels
Skull key : Can be used to open the door in the teleporter maze, so you can meet a very helpful npc. This npc has a quest of his own, asking you to retreive some figurines….
Congratulation on getting the City of the Dead key. It will be useful in the well of souls (city of the Dead).
The power gems can be used with the two golem Armorsmith and Weaponssmith, to enhance your weapons/armor. Be careful, some puzzle require a power gem to use.
I'm not exactly sure what you discovered yet, but most of the mod is "optional", so you can reach the city of the dead without fighting all the optionals bosses.
Regards,
gylippos
Posts: 151
Joined: Sun Sep 24, 2017 7:40 am
Location: Hobart, Tasmania

Re: Exellion : Chronicles of the Grim Reaper

Post by gylippos »

I just finished this and I have to say it is one of the most enjoyable mods around. I had my first go with an imported party and after the crashes started afresh and am glad that that is the way it was set up. The puzzles were solvable and severe blocks were few. Thanks for this.
Kirill
Posts: 125
Joined: Mon Dec 21, 2020 5:36 pm

Re: Exellion : Chronicles of the Grim Reaper

Post by Kirill »

Vandalar wrote: Fri Jun 23, 2017 6:53 pm Difficulty : easy for veterans, medium for newcomers
Really dislike when mod creators do this.

Mods are mostly played by veterans, casual crowd rarely finish main game itself and is certainly rarely looking at mods to get more experience with the game. So why make easy mod for veterans, to make them bored? Some people motivations are hard to read.
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DonEmilio
Posts: 42
Joined: Mon Dec 12, 2022 9:21 pm
Location: Spain

Re: Exellion : Chronicles of the Grim Reaper

Post by DonEmilio »

I finished this MOD in HARD with a new team (starting at level 1). It was very hard (the fights). I've spent using the save and fastload a LOT of times, I really don't think that playing it in "normal" would have solved anything, because I've passed a lot of mods (more than 20) and between playing in normal and hard I don't notice almost nothing.

Gameplay: 12:25 hours (much more actually if we count the times that I have loaded the game :D)
Secrets: 47/56 (48 actually).

Now I want to discover the secrets that I'm missing:

https://ibb.co/Y0hP6rz

Where do I get the pyramid keys that are needed at the bottom of the city of the dead?

CONSTRUCTIVE CRITICISM:

In this mod if you do not master the English language to perfection, as is my case, it is very difficult to learn everything with so much text and stories, I had to be using an OCR translator, and even then the translation was not good and was not well understood sometimes. From my pathetic point of view I think it is better to have notes and dialogues with short messages and "to the point".

It is also a bit confusing in terms of some labyrinthine levels as is the case of the level where you start and the first level of the mine, it is often difficult to remember where the carriers are to reach important places.

I killed the 3 plants of the city of the dead after a lot of time beating them, incredible the resistance they had, 100,000 points maybe? I gave them critical 500 and they didn't die.

You have to save a LOT of the game because in this mod a false step in an unknown area is death.

The puzzles of the red gems and the teleporters of the "ghost shots" made me very heavy (it took me a long time to solve them).

The spiders on level 2 of the mine are infernal, I had to use invisibility and be lucky.

But in general an excellent mod and the encounter with the "snail philosopher" in that etheric structure was fantastic.

THANKS FOR CREATING THIS.
Last edited by DonEmilio on Sat Apr 13, 2024 8:27 pm, edited 1 time in total.
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DonEmilio
Posts: 42
Joined: Mon Dec 12, 2022 9:21 pm
Location: Spain

Re: Exellion : Chronicles of the Grim Reaper

Post by DonEmilio »

Gamplay: 15 hours
Secrets: 53 of 56

I found the nexus key thanks to what the philosopher told me (I hadn't read it properly before).

There are only 3 secrets left!

In the academy there is a hole covered with a magic barrier with a text that reads:

"Pit to a (hostile) ice elemental pocket world. Do not use without autorization. Note: Off-limits". How can I disable this barrier?

I also have a "Mine Key" and a "Gold Key" left over, I don't see where to use them.

I ask this knowing that no one is going to answer, but every time I write asking something soon after I solve the mystery by myself :D

Captures:

https://ibb.co/mRdPGfN
https://ibb.co/Y8dWMHp
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DonEmilio
Posts: 42
Joined: Mon Dec 12, 2022 9:21 pm
Location: Spain

Re: Exellion : Chronicles of the Grim Reaper

Post by DonEmilio »

I finally did, all secrets uncovered (56 of 56):

https://ibb.co/hVBg3K5

Some questions and/or observations:

1) On the bottom floor of "The Academy" there is a hole closed with a magic barrier on which it says: "Pit to a (hostile) ice elemental pocket world.
Note: Off-limits". Although I discovered supposedly all the secrets I have not managed to remove that magic barrier, that part is for decoration? I wasted many hours trying to figure out how to open it.... :D

2) The treasure counter doesn't work, it's always at zero (although it's not something very relevant).

3) The store, although it's fun to sell all the junk you find, in practice it only serves to buy "Bane" and some heavy armor parts, "Bane" is financed by selling the first book of "Rites of the moon" (useless to me) you find. I felt like a miser, the whole game selling items to collect money that I never spent.

4) I imagine that in this mod the "Epic Items" counter is irrelevant because there are so many random items.

5) There is a BUG in the area below the city of the dead where you have to put a "Soul Gem" in chests, if you have the darkness spell on (I had it on the city of the dead) and you put a "Soul Gem" in one of those chests, the game crashes 3 out of 4 times (I have a modern computer, a good graphic card and the game has the 4 gb patch).
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