Exellion : Chronicles of the Grim Reaper

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Vandalar
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Location: Montreal, Canada

Exellion : Chronicles of the Grim Reaper

Post by Vandalar » Fri Jun 23, 2017 6:53 pm

Exellion : Chronicles of the Grim Reaper

Developped over two years, heavily tested, this mod feature :
-NPCs, dialogues and choices with quests
-New interface for buying and selling items
-Souls weapon - evolutive weapon that increase in strength the more you use them
-Optional bosses and dungeons
-New Spells
-Brand new final boss (with model and animation - not a reused one with different textures !)

Difficulty : easy for veterans, medium for newcomers
Length : About 20 hours.
Recommended difficulty : normal

A new party is strongly recommended. If you import a veteran party, they will be stripped of their equipment (but not their experience and skills).

Story
You and your companion are send to Horizon - A world between the worlds in the multiverse of Exellion. Your task is to meet the Grim Reaper himself, death incarnate. Choose your own reason for doing so.

Download on NexusMod
http://www.nexusmods.com/legendofgrimrock2/mods/91?
Edit : I updated the link to reflect the availability of the mod in the Legend of Grimrock 2 section on the NexusMods web site. Sorry for the confusion !

Steam
Unfortunately, the grimrock/steam exporter crash, so I am unable to upload it on the workshop at the moment.
Last edited by Vandalar on Wed Jun 28, 2017 1:44 am, edited 1 time in total.

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Isaac
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Re: Exellion : Chronicles of the Grim Reaper

Post by Isaac » Fri Jun 23, 2017 10:24 pm

Vandalar wrote: Steam
Unfortunately, the grimrock/steam exporter crash, so I am unable to upload it on the workshop at the moment.
This might be mod size related. Officially (I think) the limit is 100MB for a mod, but in testing the ORRR2 mod (for LoG1), we found it to be less than that.

**I thought it maxed at 98MB, but perhaps it's less than that for LoG2.

alois
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Re: Exellion : Chronicles of the Grim Reaper

Post by alois » Sun Jun 25, 2017 10:46 am

After putting the remains on the mine bone altar, and saving, the program crashes when loading back...

Code: Select all

[string "Surface.lua"]:0: could not resolve object reference with id remains_unknown_59 (referenced by mine_bone_altar)
stack traceback:
	[C]: in function 'assert'
	[string "Surface.lua"]: in main chunk
	[string "GameObject.lua"]: in function 'sendMessage'
	[string "Map.lua"]: in function 'sendMessage'
	[string "Map.lua"]: in function 'gameLoaded'
	[string "GameMode.lua"]: in function 'loadGame'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
Also, after trying to climb down the pit which leads to the tomb (the rope does not work), I got this after saving/reloading:

Code: Select all

[string "MessageSystem.lua"]:0: could not resolve object reference with id rope_1
stack traceback:
	[C]: in function 'assert'
	[string "MessageSystem.lua"]: in function 'loadState'
	[string "GameMode.lua"]: in function 'loadGame'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
Alois :)

hansbleeb
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Re: Exellion : Chronicles of the Grim Reaper

Post by hansbleeb » Sun Jun 25, 2017 2:46 pm

i had the same problem with saving in the mine

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Vandalar
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Re: Exellion : Chronicles of the Grim Reaper

Post by Vandalar » Sun Jun 25, 2017 4:29 pm

I apologize for the errors encountered.

I was able to reproduce them and I beleive I fixed them completely.

I uploaded a new version of the mod on NexusMods.

Thank you for posting the error log, that helped me greatly.

Regards,

Vandalar

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RMariano
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Re: Exellion : Chronicles of the Grim Reaper

Post by RMariano » Mon Jun 26, 2017 12:01 am

Vandalar wrote:I apologize for the errors encountered.

I was able to reproduce them and I beleive I fixed them completely.

I uploaded a new version of the mod on NexusMods.

Thank you for posting the error log, that helped me greatly.

Regards,

Vandalar
Not released on Nexus yet....................
Regards,

RMariano

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Vandalar
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Re: Exellion : Chronicles of the Grim Reaper

Post by Vandalar » Mon Jun 26, 2017 2:27 am

Odd, you should be able to see version 1.1. Did you clear the cache of your browser ? Usually, a simple refresh is enough.

http://www.nexusmods.com/grimrock/mods/430/?

I'm not very familiar with NexusMods site and the publishing method (although it doesn't seem to be too complicated), so it's not impossible I made a mistake, like putting the mod in the wrong category or missed a "submit button" somewhere. That being said, I downloaded the file manually from the link above and it's the new version.

Let me know if it doesn't work/cannot see it.

Regards,

Badgert
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Re: Exellion : Chronicles of the Grim Reaper

Post by Badgert » Mon Jun 26, 2017 5:59 am

I have just started playing and here are my first impressions:
mod is very beautiful, carefully designed and interesting.
Thank you very much!

hansbleeb
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Re: Exellion : Chronicles of the Grim Reaper

Post by hansbleeb » Mon Jun 26, 2017 11:43 am

nice mod,, what is the underwating breath spell??
and the sum of water fire and is equal to the sum of forest puzzle was for me a very sleepless night tonight...

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RMariano
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Re: Exellion : Chronicles of the Grim Reaper

Post by RMariano » Mon Jun 26, 2017 9:29 pm

Vandalar wrote:Odd, you should be able to see version 1.1. Did you clear the cache of your browser ? Usually, a simple refresh is enough.

http://www.nexusmods.com/grimrock/mods/430/?

I'm not very familiar with NexusMods site and the publishing method (although it doesn't seem to be too complicated), so it's not impossible I made a mistake, like putting the mod in the wrong category or missed a "submit button" somewhere. That being said, I downloaded the file manually from the link above and it's the new version.

Let me know if it doesn't work/cannot see it.

Regards,
Thanx... that worked and the saves are working OK.
Regards,

RMariano

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