The Allure of Nightfall - Version 1.1

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 0.03

Post by Slayer82 »

I'm still chipping away at the mod.

I have started creating a hedge maze for the Nether Crossing to separate the stage from the others.
It needs a lot more work, but it'll be fine once it's complete.

February might be a stretch in regards to completion - I'll see what I can do, though.

http://s1372.photobucket.com/user/slaye ... 20Crossing

I know my updates aren't frequent, but I'm still at it. We'll see how I go in the next few weeks.

:)
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
RacerX
Posts: 134
Joined: Fri Aug 11, 2017 7:03 pm

Re: The Allure of Nightfall - Version 0.04

Post by RacerX »

I would would also be happy to test/debunk it, looks very sharp....
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 0.04

Post by Slayer82 »

Thanks, RacerX. That sounds good.

I still have a long way to go before even reaching the testing phase, but I'll keep you and Torst in the loop.

I'm still figuring out the story flow and how each area will organically flow; this part is integral to allowing the mod to near completion. Once I establish this I'll message you both.

In regards to an update, I have been working on the following:
The Nether Crossing; organising the hedge maze area, as well as the surrounding bush area.
Artak's Abyss; enhancing the magic show and mysterious carnival feel (this is time consuming).
Treasury; attempting to ensure the rewards do not outweigh the challenge, or that the challenge outweighs the rewards.
Additionally, I am still constructing other stages and tweaking previous ones.

I feel like I've been making the mod forever... :roll: :lol:

<sigh> back to work then.

Oh, and I didn't add new screenshots, because I don't want to give any secrets or fun elements away.

Cheers!
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 0.04

Post by Slayer82 »

I'm still so far off completing the mod; I suppose life just gets in the way sometimes.

I am still working on perfecting some levels, but other levels are in dire need of improvement.
The good news is that the mod has grown significantly.

I'll post some new screenshots next time I do an update.

Unfortunately, the mod will be delayed until I can really get stuck into it. It'll be this year, but it won't be soon.

More updates to follow :)
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
andyroosta
Posts: 142
Joined: Wed May 30, 2012 11:11 pm

Re: The Allure of Nightfall - Version 0.04

Post by andyroosta »

Good luck slayer82..you'll have a player ready to play when it's ready anyway! lol
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 0.04

Post by Slayer82 »

Cheers, Andy.

To be honest, it's not just work and life, but creativity too. Sometimes you have great ideas and are able to add input them into the mod... other times you just add tress here and there <lol>

I suppose it's better to take my time and create something worthwhile.

At least work has started of the Eternal Permafrost, so that's good :)
I apologise for the link; something has been happening with Photobucket.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
User avatar
zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: The Allure of Nightfall - Version 0.04

Post by zimberzimber »

Slayer82 wrote:I apologise for the link; something has been happening with Photobucket.
It's absolute crap and always been is whats happening :lol:
I really suggest imgur.com instead
My asset pack [v1.10]
Features a bit of everything! :D
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 0.04

Post by Slayer82 »

I'm back with an update.

I spend a lot of time with The Allure of Nightfall, yet don't seem to really pump out much work.; however, it's still looking good.

I've added some more screenshots for all to see - I hope you all like them.

Image
There's a bit of magic in Artak's Abyss.

A few more below:
https://i.imgur.com/YJDgpw3.png
https://i.imgur.com/rLhPqPX.png
https://i.imgur.com/qbHWcFE.png
https://i.imgur.com/RVps6Bl.png
https://i.imgur.com/4Bu1r7M.png

There's still so much to do, so these images will change a lot over the next few months.

I can't give a release date, but at least I'm still going to complete it :)

Cheers!
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
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Khollik
Posts: 171
Joined: Tue Aug 29, 2017 6:44 pm
Location: France

Re: The Allure of Nightfall - Version 0.04

Post by Khollik »

Hi Slayer82

That looks great!! When your mod is finished, and if you're still looking for testers, I'm in :P :P

It's nice to some new projects here and there. Almost makes me want to go on for a new one :mrgreen:

Khollik
andyroosta
Posts: 142
Joined: Wed May 30, 2012 11:11 pm

Re: The Allure of Nightfall - Version 0.04

Post by andyroosta »

Yep, it's great that new Dungeons are still in the making..looking forward to playing it!
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