The Allure of Nightfall - Version 1.1

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Banaora
Posts: 108
Joined: Wed Jun 05, 2013 9:39 am

Re: The Allure of Nightfall - Version 1.0

Post by Banaora » Mon Nov 11, 2019 8:32 pm

I'm also stuck. I tried a lightning bolt, the lightning wand and a lightning bomb at prove your air mastery without effect.

Then in the dungeon there is a brass key I can't get
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because I don't have a death sphere or something similar. Maybe it's for later
In the wanderer heights there is a statue blocking the way and waiting for an item but I have no idea what to put there. I probably missed a hint. There is also a pedestal beside a closed gate with a sign "copseville". What do I need to put there? Tried a skull as I thought it maybe should read corpseville. Or it could be that I'm just missing an invitation letter for it.

I explored the western plantation: TThere is one donation chest where I tried to
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put the jewelled pendant from the treasury to no effect. I thought I have to offer something valueable.
In the aged ambient woods I'm missing two orbs for the temple I think. I have the elemental stuff.

There is one puzzle where you have to put certain items into alcoves in the crypt of eternal slumber. I spoil what I tried
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yellow: falconskyre, spotted: blooddrop cap, crusty: crystal flower, rooted: crummock root, mudwort. I'm doing something wrong there as I couldn't solve the puzzle
Also in the crypt there is a force field blocking my way where I got the elemental symbols and I have no idea how to remove it.

There was other stuff but this is what I can remember right now. Thanks for a hint or two 8-)

Slayer82
Posts: 301
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 1.0

Post by Slayer82 » Mon Nov 11, 2019 11:09 pm

Marten.

The issues you raised have now been fixed.

As it is open-world, there are two things I noticed when playing the mod:
1. The player is searching for keys wandering the various levels; or
2. The player has several keys and is looking for locks to use them.
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Prove your mastery of air = the ethereal blade. It's cryptic on purpose, because that area below is a bonus
You need to search the world as it is not linear. Swim, climb high, and look closely at the vegetation, especially in Wanderer Heights.
Keep an eye OFF the prize as the weapons, armour, and other bonuses sometimes disguise what you should be doing, or where you should be going.
I don't mean waste your time analyse every tree or area, but search generally.
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Wanderer Heights and Artak's Dungeon are where you'll open the mod to explore more.
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You'll need to acquire the green gem to enter Copseville too.
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Check the Wanderer Heights Burial Ground to acquire the quest item.
I'm sorry that you're finding it frustrating.
I do not like mods that make the player stuck, which is why I changed both my mods to prevent this.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

Slayer82
Posts: 301
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 1.0

Post by Slayer82 » Mon Nov 11, 2019 11:54 pm

Banaora.

Read the previous reply for the item required to enter the Meditation Chamber.
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The Cursed Skull is required. You must solved the three button puzzle where the chest is, right near the timeless visage is (pink skeleton trooper). It takes speed and skill, rather than simple logic.
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Copse is a tree/shrub. To acquire the item, you must visit the ogre. I strongly recommend using the ornate key to visit it.
Once there, take the Crude Bat and use it on both the beach puzzle statue near the ornate lock, and in the north part of Wander Heights.
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The offer in the Western Plantation is another bonus, so there are not any clues. Only a single item is needed.
Here is the list:
* rhinestone lavalliere
* crystal flower
* blackmoss
* boomerang
* blueberry pie
* shuriken
* shock bomb
* poison bomb
* fire bomb
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Regarding the crypt puzzle you mentioned, you were very close.
Remove the mudwort, and place some bread in the 'Crusty' alcove.
So, blooddrop cap, falconskyre, bread, and crummock root.
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The force field you mentioned requires the essence of balance and then the item on the southern altar.
Play around a bit in both the Aged Woods and the Crypt of Eternal Slumber to solve it, but visit the Caliginous Below first (the level is located beneath Copseville.
Alright, no more clues for a bit :lol:
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

Banaora
Posts: 108
Joined: Wed Jun 05, 2013 9:39 am

Re: The Allure of Nightfall - Version 1.0

Post by Banaora » Tue Nov 12, 2019 10:16 am

Thanks for all these hints. :D In conclusion what really got me stuck was that I didn't know how to get to
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copseville. I would never have guessed it's the green gem as I didn't know the word copse :roll: With copseville open several other places open up nicely. So thanks again.

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marten_1992
Posts: 106
Joined: Thu Nov 29, 2012 12:49 pm
Location: 49.389812 8.779509

Re: The Allure of Nightfall - Version 1.0

Post by marten_1992 » Tue Nov 12, 2019 11:47 am

thx for the hints from me too !
finally I got the cursed skull and the brass key, that puzzle was really bad
not sure if that really helps me but I ll see
edit : still got that ornate key and no lock where it seems to fit in ...
edit 2 : still caught in wandering heights, where is that green gem ? and how am I supposed to disable the forcefield around the lever in the norteast, still carrying around that big bomb but it does not seem to do what it s description says
only the sky above ...

Slayer82
Posts: 301
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 1.0

Post by Slayer82 » Wed Nov 13, 2019 3:09 am

You're welcome, Banaora.

If you do not understand words or phrases, then I suggest looking them up.
There are other hints that are in languages other than English, designed benefit bi-lingual/multi-lingual players.

The hints are rarely cryptic. Players must spend time searching Wander Heights.
Look in the river, dig holes, kill enemies, pull switches, push buttons, look at buildings etc.

Marten,
finally I got the cursed skull and the brass key, that puzzle was really bad.
Why was the puzzle bad? I can't make puzzles any easier, because the mod wouldn't be a challenge.
My clues and puzzles are relatively simple in comparison to the main campaign or other mods.
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Go swimming.
You really need to explore more. The lever for the force field in the north-east is three steps away from it (submerged in the river). Once you've done that, head to the western tree fort, get the key, open the Earthen Sanctuary, and get the Green Gem.
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You use the one of the Ornate Keys in Copseville, and one in the Western Plantation.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

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marten_1992
Posts: 106
Joined: Thu Nov 29, 2012 12:49 pm
Location: 49.389812 8.779509

Re: The Allure of Nightfall - Version 1.0

Post by marten_1992 » Wed Nov 13, 2019 10:44 am

thx very much !!!
that did the job, I was just stupid enough not to see that underwater section
that really helped me :)
mortar/pestle and rope can also be grabbed through the grate
only the sky above ...

Banaora
Posts: 108
Joined: Wed Jun 05, 2013 9:39 am

Re: The Allure of Nightfall - Version 1.0

Post by Banaora » Fri Nov 15, 2019 3:35 pm

I think I need a hint how to enter Fali, the safe haven. There are bars blocking my way and I'm guessing the last essence I need could be there. I have explored the forgotten sepulchre but have not found a way to open the gate to the teleporter. Maybe someone could tell me where to go looking to get access to the haven.

Slayer82
Posts: 301
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 1.0

Post by Slayer82 » Fri Nov 15, 2019 11:53 pm

Banaora.
Read the note found in the treasure chest in Fali Safe Haven.
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Head to the small buried building near the healing crystal and dig.
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The essences are not necessary for game completion.
Instead, they reward the player once they all are collected.
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The teleporter in the Forgotten Sepulchre is to get to a secret place. It is not necessary to complete the game, so no hints, yet.
:D
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

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RMariano
Posts: 287
Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
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Re: The Allure of Nightfall - Version 1.0

Post by RMariano » Fri Nov 15, 2019 11:54 pm

I must say, this map is very well done. Play it~ I'm loving it.
Regards,

RMariano

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