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Re: The Allure of Nightfall - Version 1.0

Posted: Thu Oct 31, 2019 7:21 am
by Torst
minmay wrote: Thu Oct 31, 2019 12:07 am use Console.setSuppressWarnings(true) to get rid of all warning messages.
Thats the command i've forgotten.Thx !

Re: The Allure of Nightfall - Version 1.0

Posted: Thu Oct 31, 2019 5:35 pm
by ozthekeymaster
Sorry Slayer.

I have downloaded this from both sources (in case there was a bug in one) but every time I launch the module it crashes with a "not enough memory" error. I've tried with a new party on Normal and a high level party imported - same issue.

Help!!! Please?

The log file is below---

=== System Info ===

Game Version: 2.2.4
Computer name: XXXXXXXXXXXX (redacted for obvious reasons)
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
OS Version: 6.2
OEM ID: 0
Physical CPUs: 8
Logical CPUs: 0
Page Size: 4096
Total Mem: 16312 MB
Free Mem: 12831 MB

=== GPUs ===

Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 750 Ti
State flags: 00000005

Device name: \\.\DISPLAY3
Device string: NVIDIA GeForce GTX 750 Ti
State flags: 00000001

Device name: \\.\DISPLAY4
Device string: NVIDIA GeForce GTX 750 Ti
State flags: 00000000

Device name: \\.\DISPLAY5
Device string: NVIDIA GeForce GTX 750 Ti
State flags: 00000000

Device name: \\.\DISPLAY1
Device string: LMIMIRR
State flags: 00000000

=== Settings ===

Render Engine: d3d9
Audio Engine: xaudio2
Steam: true
Resolution: 1920 x 1080
Display Mode: borderless (3)
Vertical Sync: enabled (2)
Texture Resolution: high (3)
Texture Filter: anisotropic (3)
Shadow Quality: high (3)
SSAO Quality: high (3)
Rendering Quality: low (1)
Max Draw Distance: 1000.000000
Difficulty: normal
Oldschool Mode: false
Touchscreen Mode: false

Starting new game (The Allure of Nightfall by Slayer82)
=== Software Failure ===

not enough memory

Re: The Allure of Nightfall - Version 1.0

Posted: Thu Oct 31, 2019 5:59 pm
by Pompidom
https://ntcore.com/?page_id=371

Download this.
Double click it and then patch your grimrock2.exe with it.

Btw, why is your rendering quality option set to low?

Re: The Allure of Nightfall - Version 1.0

Posted: Thu Oct 31, 2019 6:15 pm
by ozthekeymaster
Ah thanks - ok I will do. And because it's easier to see stuff to be honest - especially underwater! :D

Edit - Perfect! That sorted it. Thanks a million!
Pompidom wrote: Thu Oct 31, 2019 5:59 pm https://ntcore.com/?page_id=371

Download this.
Double click it and then patch your grimrock2.exe with it.

Btw, why is your rendering quality option set to low?

Re: The Allure of Nightfall - Version 1.0

Posted: Thu Oct 31, 2019 11:54 pm
by Slayer82
I have edited the first page to notify people that the 4 gigabyte patch is required.
https://ntcore.com/?page_id=371

Thanks to Pompidom for the assistance as I forgot to mention it.
I apologise for the oversight.

Please see the above link to download.

Re: The Allure of Nightfall - Version 1.0

Posted: Fri Nov 01, 2019 12:59 pm
by Banaora
I started playing "The Allure of Nightfall" and so far I really enjoy it. There might be a bug though, because in the first dungeon you can either use
SpoilerShow
a gold key to open the gates and trigger the traps to the ice guardian or you can walk through a wall into the water and press the button there, then climb up the ladder. And have a spare gold key this way. Also the traps can only be reset by the lever the first time you trigger them. The lever won't reset them a second time.
Got a question about the lockpicks too
SpoilerShow
Are there enough lockpicks to unlock all the goodies or does the player have to make a choice?
Thanks for creating this dungeon.

Re: The Allure of Nightfall - Version 1.0

Posted: Fri Nov 01, 2019 1:13 pm
by Slayer82
Hey, Banaora.

I'm happy that you're enjoying it.
SpoilerShow
The Ice Wizard (Lizard) area in Artak's Abyss that you are referring to has been fixed and will be present in the next update. It was indeed missing an obstacle, but that is fixed now.
Thank you for updating me on this.

As it's open-world
SpoilerShow
you acquire the lock picks at various times, so there are enough. Not all locked treasures are bonuses, though :) .

Re: The Allure of Nightfall - Version 1.0

Posted: Fri Nov 01, 2019 3:52 pm
by Banaora
Think I found another glitch in this dungeon
SpoilerShow
You can grab the crookhorn longbow through the wall. No need to spend a lockpick there and open the wall first.

Re: The Allure of Nightfall - Version 1.0

Posted: Fri Nov 01, 2019 11:24 pm
by Slayer82
SpoilerShow
You can grab the crookhorn longbow through the wall. No need to spend a lock pick there and open the wall first.
Thanks for the information.

I have fixed it now. It'll been available in the next update.
This is why I needed testers.:)

Re: The Allure of Nightfall - Version 1.0

Posted: Mon Nov 11, 2019 11:43 am
by marten_1992
nice mod so far :)
quite challenging but also a little frustrating from time to time, I am lacking many keys and a few more hints might be useful
prove your air mastery ? no idea what to do there
cleared the starting area more or less but I am not able to leave it, about the dungeon the same
one typo on a wall in the dungeon :
- I was able to weaken in before I could imprison the vile...
should be weaken it !?
and you can grab the cutlass through the grate without opening a lock
otherwise great, love the new spells, esp the frostfire is great :)