The Allure of Nightfall - Version 1.1

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
andyroosta
Posts: 125
Joined: Wed May 30, 2012 11:11 pm

Re: The Allure of Nightfall - Version 1.1

Post by andyroosta » Thu Sep 17, 2020 6:13 pm

Thanks very much..will be trying this one at the weekend..cheers.

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Khollik
Posts: 163
Joined: Tue Aug 29, 2017 6:44 pm
Location: France

Re: The Allure of Nightfall - Version 1.1

Post by Khollik » Mon Oct 12, 2020 4:15 pm

Hi there,

First, thanks Slayer82 for your great mod! I started it a few days ago and I'm quite impressed by the quality and the richness of your maps. There are so many details in it that it's a really pleasure just to roam around. Haven't found yet the treasure near the "deciduous trees", though :evil: (but found a few mispellings if you consider another patch in the near future).

I'm also struggling with some of the puzzles in Artak's Abyss, but I still have some levels to explore before being completely stuck. Right now I'm in the Crypt of Eternal Slumber... :shock:

Just a quick question about a possible bug: I can't launch the forcefield spell. My wizard is waaaay overskilled for it and I have the requirements :mrgreen: , but it only fizzles. Did you change the pattern ? All other built-in spells seem to work. It's quite annoying before forcefield is my number one spell (along with light) and it makes some battles a bit more challenging, like in the Outbreak.

Anyway, great job!

Cheers
Khollik

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