The Allure of Nightfall - Version 1.1

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
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Joined: Wed May 30, 2012 11:11 pm

Re: The Allure of Nightfall - Version 1.1

Post by andyroosta » Thu Sep 17, 2020 6:13 pm

Thanks very much..will be trying this one at the weekend..cheers.

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Posts: 163
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Location: France

Re: The Allure of Nightfall - Version 1.1

Post by Khollik » Mon Oct 12, 2020 4:15 pm

Hi there,

First, thanks Slayer82 for your great mod! I started it a few days ago and I'm quite impressed by the quality and the richness of your maps. There are so many details in it that it's a really pleasure just to roam around. Haven't found yet the treasure near the "deciduous trees", though :evil: (but found a few mispellings if you consider another patch in the near future).

I'm also struggling with some of the puzzles in Artak's Abyss, but I still have some levels to explore before being completely stuck. Right now I'm in the Crypt of Eternal Slumber... :shock:

Just a quick question about a possible bug: I can't launch the forcefield spell. My wizard is waaaay overskilled for it and I have the requirements :mrgreen: , but it only fizzles. Did you change the pattern ? All other built-in spells seem to work. It's quite annoying before forcefield is my number one spell (along with light) and it makes some battles a bit more challenging, like in the Outbreak.

Anyway, great job!


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