The Allure of Nightfall - Version 1.0

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
Slayer82
Posts: 296
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 0.5

Post by Slayer82 » Tue Oct 08, 2019 1:38 am

Entering testing phase.

I found a few bugs, but I am working through them.

This is my third paythrough. It would be appreciated if people could leave a message here to volunteer for playtesting - I require two volunteers.

Although they add so much variety to the gameplay and are well-made, the Zimber assets still interfere with the spells.
Essentially, it's the Zimber asset affecting the Magic of Grimrock spells, playtesting, and that annoying '.scope.save' text.

Once these are remedied, it's release time.
Last edited by Slayer82 on Sat Oct 12, 2019 11:32 pm, edited 1 time in total.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

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ozthekeymaster
Posts: 37
Joined: Thu Oct 16, 2014 6:07 pm

Re: The Allure of Nightfall - Version 0.91

Post by ozthekeymaster » Sat Oct 12, 2019 4:09 pm

Do you still need a playtester Slayer? I'm up for it! :-)

Slayer82
Posts: 296
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 0.91

Post by Slayer82 » Sat Oct 12, 2019 11:32 pm

Hey, Oz.

Yes, I would appreciate it if you keep assist in testing the mod.

I should have the mod completed by month's end, so I can send the completed editor file then. :)
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

Slayer82
Posts: 296
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 0.92

Post by Slayer82 » Tue Oct 22, 2019 4:39 am

Final test run should be completed by the end of the week.

I will contact the volunteers for testing afterwards.

I haven't found any game-breaking bugs, blocked paths, or advancement issues, so that's good.

This page will be updated shortly :)
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

Pompidom
Posts: 475
Joined: Sun May 06, 2018 9:42 pm

Re: The Allure of Nightfall - Version 0.92

Post by Pompidom » Fri Oct 25, 2019 9:21 am

I hope I get something to play this weekend. Any ongoing log2 project would be nice :)

Slayer82
Posts: 296
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 1.0

Post by Slayer82 » Tue Oct 29, 2019 10:36 am

I haven't been able to contact the testers, so the mod will be released tomorrow as is.

I have tested it to the best of my ability - with no crashes or blockages/obstacles that would inhibit advancement.
I will release an update shortly to fix any issues that arise, but for now the mod will be released tomorrow.

It will be released on Nexus Mods and ModDb as per my other mod.

I'll update as soon as it has been successfully added to the aforementioned sites.

Cheers.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

andyroosta
Posts: 120
Joined: Wed May 30, 2012 11:11 pm

Re: The Allure of Nightfall - Version 1.0

Post by andyroosta » Tue Oct 29, 2019 1:51 pm

cool..cheers!

Slayer82
Posts: 296
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 1.0

Post by Slayer82 » Wed Oct 30, 2019 2:51 am

It has been uploaded to Nexus Mods and to ModDb.
The file is approximately 330 Mb.

I need to correct the ending .ivf and fix the owning a scroll issue, but these will occur later on.
I needed to publish the mod as it's been two and a half years.

Please be advised that feedback will only be accepted for the following reasons:
* Crashing issue;
* Barrier/obstacle hindering your progress;
* Issue with items, spells, character errors;
* Typos; or
* I have missed crediting someone for the use of their assets.

I will not respond to any of the following:
* Suggestions in improving the mod;
* Critical or constructive criticisms;
* Complaints regarding difficulty;
* Questions regarding justifications as to why something is placed/created in a specific way.

https://www.nexusmods.com/legendofgrimrock2/mods/131
https://www.moddb.com/mods/the-allure-o ... nloadsform

I hope you enjoy it.

Cheers
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

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7Soul
Posts: 95
Joined: Sun Oct 19, 2014 1:56 am

Re: The Allure of Nightfall - Version 1.0

Post by 7Soul » Wed Oct 30, 2019 9:08 am

Congrats! I'll give it a shot later
Join the LoG discord server: https://discord.gg/ArgAgNN :D

My Mod The Old Nexus (wip)

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Torst
Posts: 113
Joined: Tue Mar 06, 2012 12:41 pm
Location: Germany

Re: The Allure of Nightfall - Version 1.0

Post by Torst » Wed Oct 30, 2019 5:30 pm

First let me say - this should be an awesome mod. Play it 3 hours and it's amazing.
The Atmosphere is brilliant. The riddles challenging. Got 5 Keyholes marked on map but no key ;)

No Bugs till now. Only get a message after quicksaving called :

warning! game object property not saved : scoped_camera.camera.camera

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