Fate of Kingdom

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
Badgert
Posts: 232
Joined: Sun Jan 29, 2017 6:14 pm

Fate of Kingdom

Post by Badgert » Thu Mar 23, 2017 2:34 pm

Good afternoon!
I want to offer you a mod - Fate of Kingdom.
"You and your friends went to seek happiness and work in the Kingdom of the Dwarves in the city of Veroten.
Upon arrival, you discovered that this is a very dangerous place.
Great misfortune struck the dwarves. And now only on you depends the fate of the whole Kingdom."

I warn you, I do not know anything about programming. Please do not judge too harshly.
I would like to hear tips, suggestions and constructive criticism.
I would like to thank the company "Almost Human" for the creation of this wonderful game and a wonderful editor.
Just a huge thank you to all visitors of this forum. Your advice and explanations were priceless!

https://yadi.sk/d/GkvV4IR33GH5uH

Zo Kath Ra
Posts: 827
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Fate of Kingdom

Post by Zo Kath Ra » Thu Mar 23, 2017 6:49 pm

I've just started playing, so I can't comment on the game yet.
My first suggestion is:
Upload the mod to http://www.nexusmods.com/ !

Badgert
Posts: 232
Joined: Sun Jan 29, 2017 6:14 pm

Re: Fate of Kingdom

Post by Badgert » Thu Mar 23, 2017 11:43 pm


hansbleeb
Posts: 483
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
Contact:

Re: Fate of Kingdom

Post by hansbleeb » Fri Mar 24, 2017 3:56 pm

let there be light!

Badgert
Posts: 232
Joined: Sun Jan 29, 2017 6:14 pm

Re: Fate of Kingdom

Post by Badgert » Fri Mar 24, 2017 4:44 pm

When you come out to the surface - there will be light, but for now I've left torches everywhere :)

hansbleeb
Posts: 483
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
Contact:

Re: Fate of Kingdom

Post by hansbleeb » Fri Mar 24, 2017 6:24 pm

i see it... :D but i import a higher level party and i know the light spell
the game crashed by casting the dark spell

User avatar
AndakRainor
Posts: 673
Joined: Thu Nov 20, 2014 5:18 pm

Re: Fate of Kingdom

Post by AndakRainor » Fri Mar 24, 2017 8:02 pm

For this crash the author can not do anything! See this solution: http://www.nexusmods.com/legendofgrimrock2/mods/74

Badgert
Posts: 232
Joined: Sun Jan 29, 2017 6:14 pm

Re: Fate of Kingdom

Post by Badgert » Sun Mar 26, 2017 7:35 am

hansbleeb wrote: the game crashed by casting the dark spell
It's not my fault :lol: 100%

hansbleeb
Posts: 483
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
Contact:

Re: Fate of Kingdom

Post by hansbleeb » Thu Mar 30, 2017 6:49 pm

i am lost in the mysterious sphinx cellars.. i found 3 gems and a message about a secret passage...

Badgert
Posts: 232
Joined: Sun Jan 29, 2017 6:14 pm

Re: Fate of Kingdom

Post by Badgert » Fri Mar 31, 2017 6:19 am

hansbleeb wrote:a message about a secret passage...
Here's the key.
SpoilerShow
Inspect walls carefully at point x=13 y=5
version 1.01
NEWS:
-- Volcanic Cave is now a little bit hotter:
-- In the Sultry Desert appeared several palm oases;
-- Fixed a minor error with the ladder in the Gloomy cellars.

Post Reply