[MOD] Journey To Justice v1.5

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THOM
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Re: [MOD] Journey To Justice v1.4

Post by THOM » Sun Jan 21, 2018 9:39 pm

Hi Orace - nice to see you playing my mod.

Well, the "greenish light pillar" has actually 4 spots to put gems in...

But congrats to finding a secret. :idea: :D
THOM formaly known as tschrage
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Orace
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Re: [MOD] Journey To Justice v1.4

Post by Orace » Sun Jan 21, 2018 10:28 pm

Totally missed the 4th spot, thanks a lot :)

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THOM
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Re: [MOD] Journey To Justice v1.5

Post by THOM » Sun Feb 25, 2018 6:05 pm

It is now exactly one year ago, that I've released the first public version of JOURNEY TO JUSTICE.

This anniversary is a favourable opportunity to release another version of the mod. Maybe the last one, because bug-reports have become rare the last time.

For downloading the new version have a look at the first post.

I also like to thank everyone who played my mod. Many players gave some wonderful feedback. Here are a few of this honourably mentions:


All in all its a fantastic mod with a new expierence.
- Torst -

Great new aproach to some puzzles. Really have to think different sometimes...
- kelly1111 -

I am a completionist with this mod, because it is engaging and I like to find the treasures, particularly the new items you have hidden.
- Rinpoo -

A very nice mod, many new mechanics and hard riddles, many many secrets I didn't found.
- Lightangels -



Regarding the 37 secrets: Every landscape has at least two of them (except Last Island and the Stuff Room which have none). Some landscapes have 3 secrets, two have 4 secrets. A landscape can consist of one or more levels.

A secret is not always a spot on the map. Sometimes it is to do something - or to do something not...


I wish everyone who is going to play JOURNEY TO JUSTICE a wonderful experience.
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

paulclementi
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Re: [MOD] Journey To Justice v1.5

Post by paulclementi » Thu Mar 29, 2018 7:29 pm

Not sure what I am missing, but I can't place the plank correctly to redirect the water flow.

Help anyone

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THOM
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Re: [MOD] Journey To Justice v1.5

Post by THOM » Thu Mar 29, 2018 11:30 pm

You have to find a spot where to lean it against...

It is more lower...
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
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paulclementi
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Re: [MOD] Journey To Justice v1.5

Post by paulclementi » Fri Mar 30, 2018 6:53 pm

Thank you for the hint. It worked

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sapientCrow
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Re: [MOD] Journey To Justice v1.5

Post by sapientCrow » Thu Oct 11, 2018 9:21 pm

Help please...
I have spent hours in Plunder Village trying to figure out what to turn.
I listened to the rat gang at bar they said something about turn it 4 times the pillar in gallery.
I have also the note that says turn 3 4 times...
I have clicked on what I think is every single beam or pillar like thing in area. Even clicked on railing pieces one by one. Can you give me a hint as to what turns please?

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THOM
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Re: [MOD] Journey To Justice v1.5

Post by THOM » Thu Oct 11, 2018 9:57 pm

Have you been upstairs in the tavern? It's there...
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

Pompidom
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Re: [MOD] Journey To Justice v1.5

Post by Pompidom » Thu Oct 11, 2018 10:54 pm

I'd love to take a look at the editor file to see how you did things the way you did.

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sapientCrow
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Re: [MOD] Journey To Justice v1.5

Post by sapientCrow » Thu Oct 11, 2018 10:57 pm

THOM wrote:
Thu Oct 11, 2018 9:57 pm
Have you been upstairs in the tavern? It's there...
wow I found it! I must have approached it coming from the right as I could not hit it unless I was coming from the left and counting.
thank you for the help. I cleared out the whole town found 3 secrets (1 was clearing all rats from village) and 1 treasure and had all the items for this guy too so great!

One other question I notice in Wizard archive a area which seems to open at some point but I am not able to open it. I think it is on the second floor. It is by the more secret ornate key.
I have found the balance essence opened the chest and found 2 secrets in the area. I also found 3 tomes for magic but no fire tome?
The area I am seeing is in the South East.

Speaking of secrets I basically just finished the 4 hub key area and the other door opened.
Do you have perhaps a break down of secrets per area not with locations as much as just to know how many per locations or as you say landscape.

In Lab I have built bomb and potion (however with evs potion I am not able to use potion of greater energy) My alchemist is already max level. I think the recipe perhaps should be greater or regular energy potion.

And that button 3 2 1 does it make more sense later on or is that the extent of the hint for secret?
I tried pressing it 3 2 1 waiting some time in between. I tried placing 3 items pressing placing 2 pressing placing 1. I tried placing pressing 3 then removing then pressing 2.. etc. I tried all different combos I think with pull chain button by crystal and blue button and nada so far. Do I just press the blue or does it involve other buttons? Will I get further clues for it.

Oh in Garden is the golden harpoon for show only? Do I use the slab for anything?

I did not want to leave Lab yet in case I could not return. I have 17/37 secrets so far.


thanks for a really interesting Mod. All these unique assets are pretty fantastic!!

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