[MOD] Journey To Justice v1.5

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edensgreen1
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Re: [MOD] Journey To Justice v1.4

Post by edensgreen1 » Tue Dec 26, 2017 7:14 am

Guten Morgan weider Thom, Now I am stuck in the ice castle. I cannot get either the brown door with the wall switch and icicles outside open or the other grated door. Was zu tun, bitte helfen....? auf englisch...

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THOM
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Re: [MOD] Journey To Justice v1.4

Post by THOM » Tue Dec 26, 2017 11:02 am

I presume you are in the outer hallway-ring of the fortress?

For the portcullis there is a switch somewhere - look out for it...

For to open the other door in the south you have to combine a few steps of the mechanic - and you have also to find a hidden device...
THOM formaly known as tschrage
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edensgreen1
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Re: [MOD] Journey To Justice v1.4

Post by edensgreen1 » Tue Dec 26, 2017 12:33 pm

Mon Dieu, very sneeky THOM, very sneeky buttons...hehe...BTW I am enjoying yr MOD ..You have put so much into designing these puzzles...drives players crazy ...but fun. I just hope I have gotten everything I need along the way. A bit concerned about DJ, I never ran into him or got past the other locked underwater gate in the village, or got the upstairs door open in the pub. Should I go back? Anyway, thank you so much for your wonderful effort! Ingenius!

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THOM
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Re: [MOD] Journey To Justice v1.4

Post by THOM » Tue Dec 26, 2017 12:44 pm

If you havn't opend the upper door in the pub you should think about going back...
THOM formaly known as tschrage
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edensgreen1
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Re: [MOD] Journey To Justice v1.4

Post by edensgreen1 » Fri Dec 29, 2017 8:38 am

THOM. OK I did go back to the pub, but still cldnt open the upstairs door. I got the note "turn 34 times " but dont know where to stand, or really what the note means, so I'm back in the mine now, and cannot crack yr code to open two remaining doors..or is it that the code is there is no code, just guesswork?

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THOM
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Re: [MOD] Journey To Justice v1.4

Post by THOM » Fri Dec 29, 2017 11:44 am

Maybe you've missed it the first time. When you enter the pub and have a look into the apple barrel you can hear a conversation between the conspirators in the pub. They give you a good hint.

But for now: You have to turn something 3 for 4 times, that's right.
SpoilerShow
It's something up there near the door - can you guess, what?
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
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edensgreen1
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Re: [MOD] Journey To Justice v1.4

Post by edensgreen1 » Sat Dec 30, 2017 2:06 pm

OK, didn't see the apple barrel in the pub first time. So now I am back in the garden, have the 3 pieces of quartz, 4 scrolls but not the tiger scroll. thought I wld have gotten it under the tree. A hint for its whereabouts? I have dug, dug, dug...Tks

Next Day........
Oh I have just figured out where the tiger scroll is. Got it!

edensgreen1
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Re: [MOD] Journey To Justice v1.4

Post by edensgreen1 » Tue Jan 02, 2018 2:05 am

HI again Thom, now I am in the wizardry library. Without giving it away, I have worked out that the switches and plates alter the direction of the lightball. But cannot get the light to go into the receptacle. I presume when it hits, the nw door will open. Is this correct? Cannot see how to press the high blue wall buttons. Anyway seeing I cannot progress in the game I have begun a new MOD. Hope you can give me A BIG hint please...I really like your MOD.

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THOM
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Re: [MOD] Journey To Justice v1.4

Post by THOM » Tue Jan 02, 2018 2:28 am

No, the whole lightball-puzzle is completly optional.

The solution to reach the upper switches is more obvious than you might think.

Don't know which door in the north-west you exactly mean. There are two doors that can be opend with one ornamental key. After that you have to solve another puzzle behind the doors.

All in all you have to find 4 nexus keys for to leave the laboratory. But you can find and use (sooner or later) 5.
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
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Orace
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Re: [MOD] Journey To Justice v1.4

Post by Orace » Sun Jan 21, 2018 9:14 pm

Hi THOM, well i feel a little shame to ask this... :oops: i checked the entire post, or tried to read everything...(39 pages are too much :lol: ) and no one ever asked about this...so i think i really missed something very simple...
SpoilerShow
LAKE LEECH
the greenish light pillar, where you can insert up to 3 green gems: at first i had 2, tried every combination with 2 gems (tried also with and without rocks) and opened 3 different force fields.

Then a merfolk appeared and left me another one on death.

Now i tried really everything with all 3, even putting more then one in a single spot, and with and without rocks along.

The only change i found was a secret, in starting pool, where i found the "vest of water".

I can see no use for the stairs leading up in the center (no spot to throw items) and can't throw items to teleporter in starting pool, because rocks block visual...
Any help is appreciated :D

Regards
Orace

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