[MOD] Journey To Justice v1.5

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matuto
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Re: [MOD] Journey To Justice v1.4

Post by matuto » Thu Jul 13, 2017 4:09 am

All right Thom. I completed an amazing G1 mod: Daedalus. I will try Journey again (v.1.4) and send my final feedback. Any new mod ?

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THOM
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Re: [MOD] Journey To Justice v1.4

Post by THOM » Thu Jul 13, 2017 9:24 am

A new mod from me? Sadly, real life has occupied me completely...

Therfore I needed two years to finish JtJ I think I won't do something that big ever again. Maybe something smaller?

I still have the plan to release a pack with all my new stuff I did for JtJ. Probably I include a small test-dungeon.

Good luck for you all your Grimrock-activites.
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

matuto
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Re: [MOD] Journey To Justice v1.4

Post by matuto » Wed Jul 19, 2017 10:48 pm

Thanks, I wish you all the best. Beware the macumba.

hansbleeb
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Re: [MOD] Journey To Justice v1.4

Post by hansbleeb » Fri Aug 04, 2017 5:37 pm

lets start again with version 1.4.. monsters!!!! here i come!!!!!!!!! out of my way if you dont will be killed!!!!!
i saved every time before a important hint,, the first... the cook

and i am in plunding village foR the first hint but who is davy johnes? in the tavern i heard a conversation about a pillar and how much to push that..when i get 2 apples out of a barrel..

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THOM
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Re: [MOD] Journey To Justice v1.4

Post by THOM » Fri Aug 04, 2017 9:15 pm

Yep - that is an important message!

Have you recognized somewhere a place, that you can't enter? Maybe nearby??
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

hansbleeb
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Re: [MOD] Journey To Justice v1.4

Post by hansbleeb » Sat Aug 05, 2017 7:32 am

SpoilerShow
yes it was upstairs the tavern...
and i found a bug around the corner of the tavern with the lever that opens the crate underwater.. if you switch it 3 or 4 times a secret wall opens but i can not enter the room behind that opened wall.. i see some bombs and a box

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THOM
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Re: [MOD] Journey To Justice v1.4

Post by THOM » Sat Aug 05, 2017 9:56 am

hansbleeb wrote: and i found a bug around the corner of the tavern with the lever that opens the crate underwater..
sigh...

You are right. Sadly. It's a bug that occours only in the editor and therefore I havn't realized it in time...

Something for a version 1.5
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

hansbleeb
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Re: [MOD] Journey To Justice v1.4

Post by hansbleeb » Sun Aug 06, 2017 7:17 pm

and is there a bug to find the globe compass or how that calls.. i give dave johnes my 2 time pieces and he was very happy with it. and gives direct a clue for the judges.. with no time pieces in my pockets i cannot solve all the time puzzles in the garden.. i leave it now and be now in the castletrough the forest.. i hope that that time piece is not nessecary any more

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THOM
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Re: [MOD] Journey To Justice v1.4

Post by THOM » Sun Aug 06, 2017 8:34 pm

Luckily no - you do not need the timepiece for something else.

I'm relieved that this is just a minor problem...
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

hansbleeb
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Re: [MOD] Journey To Justice v1.4

Post by hansbleeb » Thu Aug 10, 2017 11:56 pm

i forgot the ingredients for the witch in the swamp to made the blue gem.. i give her a blue potion, a skelleton figurine but the list with the items dont appear anymore...

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