[MOD] Journey To Justice v1.5

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Duncan1246
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Re: [MOD] Journey To Justice v1.1

Post by Duncan1246 » Sun Mar 19, 2017 1:09 am

AndakRainor wrote:
THOM wrote:
Duncan1246 wrote:I hope these spells aren't absolutely necessary to finish the game!
No, they aren't. There is one puzzle existing which can't be solved without - but it is completly optional.
Why not try the tool and clean your save instead of continuing without casting ? :shock:
I download it just now... but it's seems not easy to use at the first time
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

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hansbleeb
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Re: [MOD] Journey To Justice v1.1

Post by hansbleeb » Sun Mar 19, 2017 5:36 pm

pfffffffffffffffff

hansbleeb
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Re: [MOD] Journey To Justice v1.1

Post by hansbleeb » Sun Mar 19, 2017 5:38 pm

dear mod thom.. are you planning new versions (with xtra levels i hope) ?? then i wait for it and ply the whole game again

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Duncan1246
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Re: [MOD] Journey To Justice v1.1

Post by Duncan1246 » Mon Mar 20, 2017 11:17 am

Yours puzzles are surprising! I don't know if I am wrong, but
SpoilerShow
The code I-III... , the dragon figure and the alcoves fit together, but when I try to reproduce the sequence, I failed always on the third alcove (no sound). I try in two ways: 1= northern and 1=southern alcoves, but nothing seems working. I don't see either if the dragon statue needs some action... I am lost again :mrgreen:
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?

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THOM
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Re: [MOD] Journey To Justice v1.1

Post by THOM » Mon Mar 20, 2017 11:56 am

Duncan1246 wrote:Yours puzzles are surprising! I don't know if I am wrong, but
SpoilerShow
The code I-III... , the dragon figure and the alcoves fit together, but when I try to reproduce the sequence, I failed always on the third alcove (no sound). I try in two ways: 1= northern and 1=southern alcoves, but nothing seems working. I don't see either if the dragon statue needs some action... I am lost again :mrgreen:
Hehe.
SpoilerShow
No, the dragon-figure doesn't need something further. And you are on the right way: I ist not on the left side.
SpoilerShow
Ah - and the sound indicates a failure...
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

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Duncan1246
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Re: [MOD] Journey To Justice v1.1

Post by Duncan1246 » Tue Mar 21, 2017 5:59 pm

Now, I am in a shelter, and I see the ice balls dancing around... but I can't
SpoilerShow
open the icy alcoves where I suppose are the keys for the ice-shark corridors
Also,
SpoilerShow
I put the water essence on a little stone seat outdoor, but nothing happens but a sound
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?

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THOM
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Re: [MOD] Journey To Justice v1.1

Post by THOM » Tue Mar 21, 2017 8:11 pm

Duncan1246 wrote:Now, I am in a shelter, and I see the ice balls dancing around... but I can't
SpoilerShow
open the icy alcoves where I suppose are the keys for the ice-shark corridors
beside one of the niches should be a wallnote...

Hint 1
SpoilerShow
You have to melt the ice somehow
Hint2
SpoilerShow
maybe with the use of some catalyst?...
Duncan1246 wrote:Also,
SpoilerShow
I put the water essence on a little stone seat outdoor, but nothing happens but a sound
That's a puzzle which goes over several landscapes...
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

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Duncan1246
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Re: [MOD] Journey To Justice v1.1

Post by Duncan1246 » Sat Mar 25, 2017 8:01 pm

I can't find how to
SpoilerShow
... use the code "ad ec bd da da!" with the 25 buttons panel. Each row could be associated with the five letters (or one by row) but how?
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?

Zo Kath Ra
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Re: [MOD] Journey To Justice v1.1

Post by Zo Kath Ra » Sat Mar 25, 2017 8:04 pm

Duncan1246 wrote:I can't find how to
SpoilerShow
... use the code "ad ec bd da da!" with the 25 buttons panel. Each row could be associated with the five letters (or one by row) but how?
I couldn't figure that one out, either.
SpoilerShow
Think about rows *and* columns.

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Duncan1246
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Re: [MOD] Journey To Justice v1.1

Post by Duncan1246 » Sun Mar 26, 2017 1:00 am

I couldn't figure that one out, either...
Well! Thanks a lot, the coordinate system is only one possibility on many...
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?

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