[MOD] Journey To Justice v1.5

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THOM
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[MOD] Journey To Justice v1.5

Post by THOM » Sun Feb 26, 2017 3:04 am

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Four friends have been arrested and blamed for betrayal. And even they are not guilty the three judges condemn them to exile. Will there be a way for the party to get back from their wasteland and find justice?

Features
- 15 main-levels (in fact there are more), each with a different appearance and atmosphere
- playtime approximate as long as the original Grimrock II game
- level's setting affects the kind of puzzles, available items, occurring enemies
- 54 types of monsters - familiar, very old and also brand new ones
- 37 secrets
- a lot of sub-quests, some with alternative solutions
- support of partys with 1, 2, 3 or 4 champions
- different challenges according to the party's experience (new or imported)
- non player characters
- masses of additional items, decorations, effects
- surprises...

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The general game-mechanic has the same rules as the main-campaign of Legend of Grimrock II. With some specials (in exsample eating and starving has become a bit more realistic - and therefore playing a farmer a bit more of a challange...) But to combat is the same, as the magic- and the potion-system is. However the schools of earth and water have been enhanced. Maybe investment in them is worthwhile now...

The general setting of this mod is not in a medieval period anymore but in the era of pirates. This affects not least the variety of available armour and weappons. Espacially for ranged attacks you will have to overthink your strategies - maybe you go for firearms, which have improved...

MIND: There is NO Knight-Class anymore (knights and the age of pirates don't go along very well - don't they?). So make sure you do not try to import a party with a knight - it will cause a crash.

Some suggestions:
- Unfortunally I wasn't able to implement a functional notebook. Maybe you have pen and paper ready.
- You have to be familiar with rune-gestures and recepies - in this campaign you will get no clue how to use magic.
- Take care of your party's light-sources. There will be some areas which are difficult to illuminate.
- Some quests are a bit weired. Not always the common practice can do the trick...
- ...and therefore I do not recommend to play this campaign in ironman mode at the first run-through.
- read also next post


May you do well!


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Also available: Journey To Justice Resource Pack - have a look at this topic.
Last edited by THOM on Mon Mar 19, 2018 12:01 am, edited 22 times in total.
THOM formaly known as tschrage
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THOM
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Re: [MOD] Journey To Justice v1.5

Post by THOM » Sun Feb 26, 2017 3:05 am

Some notes for the players of JOURNEY TO JUSTICE:

This mod has some elements, that are a bit unusual for Grimrock. The whole game has a main-quest. You will reveal details about it during your trip. But let me say, that you have to collect some informations about your problem, to solve the last trial...


Some hints for some puzzles in the first few levels:

LAKE LEECH
What do I have to do to leave the starting grotto?
Hint 1
SpoilerShow
There is a lever under water.
Hint 2
SpoilerShow
Pulling it once is not enought.
What to do to break through the waterplants near the waterstream?
Hint 1
SpoilerShow
The party is not strong enough to do this. You will need the help of another power.
Hint 2
SpoilerShow
Try to redirect the waterstream.
Hint 3
SpoilerShow
Use the plankboard and place it at a reasonable spot.
I cannot find a way through the floating barrels.
Hint 1
SpoilerShow
You can pass the pillar, which blocks you way. The one at the shelter which seems to be in danger of collapsing.
Hint 2
SpoilerShow
Step into the shelter and have a look, if you can move something.

CELLAR OF THE TOWNHOUSE
What is meant by 'our weighing scale is calibrated'?
Hint 1
SpoilerShow
Do you see the lowered platform? There is also an upper platform. Both are connected.
Hint 2
SpoilerShow
You can place items on the upper platform. Just try it.

FRIDAY ISLAND
Can I enter the hut on the hill in the center?
Hint 1
SpoilerShow
Sure. It seems, someone has already tried to break though the blocking plankboard.
Hint 2
SpoilerShow
One branch on the right seems to be not enough. So you have to use another one.
Hint 3
SpoilerShow
Try it on the left.

TOMB OF ARTAXES
There is a puzzle with a teleporter and another one down the hallway. What to do here?
Hint 1
SpoilerShow
Do you see the plates on the ground?
Hint 2
SpoilerShow
You have to reach them somehow.
Hint 3
SpoilerShow
Throw something down the hallway.

SWAMP OF RARATANGA
There is a stone-circle on the ground in front of the exit-teleporter. What to do here?
Hint 1
SpoilerShow
Do you have the map of the swamp? Does it tell something helpful?
Hint 2
SpoilerShow
Afterwards you have to leave the stone-ring and re-enter it.
Last edited by THOM on Sun Feb 25, 2018 5:15 pm, edited 9 times in total.
THOM formaly known as tschrage
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andyroosta
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Re: [MOD] Journey To Justice v1.0

Post by andyroosta » Sun Feb 26, 2017 9:25 am

Thanks Thom, will give it a try later today. Cheers.

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zimberzimber
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Re: [MOD] Journey To Justice v1.0

Post by zimberzimber » Sun Feb 26, 2017 1:49 pm

Hey Thom!
My first hour into the game and I'm enjoying it a lot! :D
Although I got stuck at the...
SpoilerShow
water lever part where you enter the Leech Coast (orwhatsitsname) from the dungeon area through a teleporter after you meet the cook. Not sure what to do there to advance.
There are a few issues I would like to address -
SpoilerShow
The "ammunition" alcove says "cannonball stored" although I placed a single pellet there

The player should know what race can eat what before they actually have to eat.

My minotaur starved to death before I found food she wouldn't say 'no' to, and it was from a secret :/

Was being told my dead minotaur is suffering from starvation although she was dead

Ratlings not eating rats is fine, but let us know why nothing happens when you attempt it.

Palms seem to be using flat shading
Image

Starving actually increases damage output, at least for unarmed attacks.
Image
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THOM
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Re: [MOD] Journey To Justice v1.0

Post by THOM » Sun Feb 26, 2017 2:05 pm

Hey zimberzimber - thanks for your comments.

To progress in Lake Leech
Hint
SpoilerShow
There is a lever under water - pull it and listen.
Hint2
SpoilerShow
Pulling it once will not be enough.
zimberzimber wrote: My minotaur starved to death before I found food she wouldn't say 'no' to, and it was from a secret :/
Sorry for that. Yes, Minotaurs will be a bit harder to feed. Maybe I should re-check the distribution of food for them...
zimberzimber wrote: Starving actually increases damage output, at least for unarmed attacks.
That's nothing I have intentionally coded. Seems to be a result from the sum of penalties... :?
THOM formaly known as tschrage
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zimberzimber
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Re: [MOD] Journey To Justice v1.0

Post by zimberzimber » Sun Feb 26, 2017 3:54 pm

THOM wrote:To progress in Lake Leech
SpoilerShow
Yea I spent a good 30 minutes playing with that lever (lol) and listening. Didn't find a solution.
I think its unfair to limit minotaurs specifically in what they can eat since they already have a food related penalty.
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THOM
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Re: [MOD] Journey To Justice v1.0

Post by THOM » Sun Feb 26, 2017 4:06 pm

THOM wrote:To progress in Lake Leech
Spoiler
SpoilerShow
Pull the lever and wait until the clicking ended - then pull it again - and a third time after the faster clicking ended
THOM formaly known as tschrage
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zimberzimber
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Re: [MOD] Journey To Justice v1.0

Post by zimberzimber » Sun Feb 26, 2017 4:40 pm

I did try that a bunch of times before though... guess my timing was just off ¯\_(ツ)_/¯
SpoilerShow
And now I'm not sure how to make the 'spot' perfect with the plank board.
Found a boulder that looks too much like a prop and not an item by randomly clicking around its place earlier, but couldn't find anything to do with it.
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THOM
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Re: [MOD] Journey To Justice v1.0

Post by THOM » Sun Feb 26, 2017 5:22 pm

SpoilerShow
A boulder may be a good spot to put a plank board at. If this could redirect the underwaterstream...
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kelly1111
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Re: [MOD] Journey To Justice v1.0

Post by kelly1111 » Sun Feb 26, 2017 9:43 pm

Cant seem to get pass: our weighing scale is calibrated
any hints?

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