[MOD] - The Butcher of Many + LVL1 Walkthrough

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
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zdenekhoub
Posts: 53
Joined: Fri Aug 26, 2016 11:56 am

[MOD] - The Butcher of Many + LVL1 Walkthrough

Post by zdenekhoub » Thu Nov 10, 2016 11:58 am

 
 This is new version 1.1 of the mod with all known bugs fixed!

Walkthrough with all secrets for Level 1 of the mod is on STEAM!

You can download Russian texts version of my mod from Nexus Mods link!
 

The mod can be played from start to finish. You start on level 3 and you can reach level 13 with your characters. Difficulty is normal to challenging. And remember - patient explorer always has a better gear!

You can expect:

7 hours of gameplay
8 levels
34 secrets
4 mini bosses
1 final boss
no party creation

Steam Workshop link:
http://steamcommunity.com/sharedfiles/f ... =796697806

Nexus Mods link:
http://www.nexusmods.com/legendofgrimrock2/mods/78/?

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Enjoy the mod! :)

Zdenek
Last edited by zdenekhoub on Sun Jun 04, 2017 6:22 pm, edited 7 times in total.

kelly1111
Posts: 342
Joined: Sun Jan 20, 2013 6:28 pm

Re: [MOD] - The Butcher of Many v1.0

Post by kelly1111 » Thu Nov 10, 2016 10:07 pm

Your .dat file is only 197 kb ???

I am very impresed with the atmosphere you created. Did you use no custom assets at all?

zdenekhoub
Posts: 53
Joined: Fri Aug 26, 2016 11:56 am

Re: [MOD] - The Butcher of Many v1.0

Post by zdenekhoub » Fri Nov 11, 2016 2:18 am

kelly1111 wrote:Your .dat file is only 197 kb ???

I am very impresed with the atmosphere you created. Did you use no custom assets at all?
Thank you! Exactly, the .dat file is small because I didn't used any custom assets at all.

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Isaac
Posts: 3005
Joined: Fri Mar 02, 2012 10:02 pm

Re: [MOD] - The Butcher of Many v1.0

Post by Isaac » Fri Nov 11, 2016 2:39 am

Downloaded; will play it soon. 8-)

kelly1111
Posts: 342
Joined: Sun Jan 20, 2013 6:28 pm

Re: [MOD] - The Butcher of Many v1.0

Post by kelly1111 » Sat Nov 12, 2016 12:25 am

Can U give me a hint for: the three eyed guardian... shiny object?

also I cannot seem to kill the 2 rock creatures... been hitting at them for over 30 minutes or so...to no avail (am I missing somtheing here?)

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Drakkan
Posts: 1317
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - The Butcher of Many v1.0

Post by Drakkan » Sat Nov 12, 2016 2:04 am

got the earth element and got stucked - cannot kill the guardians, cannot leave the area :/ hint pls ?
Breath from the unpromising waters.
Eye of the Atlantis

alois
Posts: 103
Joined: Mon Feb 18, 2013 7:29 am

Re: [MOD] - The Butcher of Many v1.0

Post by alois » Sat Nov 12, 2016 4:15 pm

Same problem here with the two rock guardians...

Also, got this error when reloading from a save game:

Code: Select all

[string "Surface.lua"]:0: could not resolve object reference with id wooden_box_5 (referenced by altar_3)
stack traceback:
	[C]: in function 'assert'
	[string "Surface.lua"]: in main chunk
	[string "GameObject.lua"]: in function 'sendMessage'
	[string "Map.lua"]: in function 'sendMessage'
	[string "Map.lua"]: in function 'gameLoaded'
	[string "GameMode.lua"]: in function 'loadGame'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
Alois :)

zdenekhoub
Posts: 53
Joined: Fri Aug 26, 2016 11:56 am

Re: [MOD] - The Butcher of Many v1.0

Post by zdenekhoub » Sat Nov 12, 2016 4:41 pm

kelly1111 wrote:Can U give me a hint for: the three eyed guardian... shiny object?

also I cannot seem to kill the 2 rock creatures... been hitting at them for over 30 minutes or so...to no avail (am I missing somtheing here?)

You need green, blue and red gems. One is in Sewers, second in Path of the Dead and the third has the summon stone guarding stairs at end of Cave of Poison.

The 2 rock creatures are almost unbeatable by normal weapons, hence their name Immortal Guardians when you summon them :) You can kill them only with Wizard's Virge from the Three Eyed Guardian.
Last edited by zdenekhoub on Sat Nov 12, 2016 5:43 pm, edited 1 time in total.

zdenekhoub
Posts: 53
Joined: Fri Aug 26, 2016 11:56 am

Re: [MOD] - The Butcher of Many v1.0

Post by zdenekhoub » Sat Nov 12, 2016 4:43 pm

alois wrote:Same problem here with the two rock guardians...

Also, got this error when reloading from a save game:

Code: Select all

[string "Surface.lua"]:0: could not resolve object reference with id wooden_box_5 (referenced by altar_3)
stack traceback:
	[C]: in function 'assert'
	[string "Surface.lua"]: in main chunk
	[string "GameObject.lua"]: in function 'sendMessage'
	[string "Map.lua"]: in function 'sendMessage'
	[string "Map.lua"]: in function 'gameLoaded'
	[string "GameMode.lua"]: in function 'loadGame'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
Alois :)
Thank you for reporting the error I will look into it when more bugs appear.

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Drakkan
Posts: 1317
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - The Butcher of Many v1.0

Post by Drakkan » Sat Nov 12, 2016 7:59 pm

zdenekhoub wrote:
kelly1111 wrote:Can U give me a hint for: the three eyed guardian... shiny object?

also I cannot seem to kill the 2 rock creatures... been hitting at them for over 30 minutes or so...to no avail (am I missing somtheing here?)

You need green, blue and red gems. One is in Sewers, second in Path of the Dead and the third has the summon stone guarding stairs at end of Cave of Poison.

The 2 rock creatures are almost unbeatable by normal weapons, hence their name Immortal Guardians when you summon them :) You can kill them only with Wizard's Virge from the Three Eyed Guardian.
I dont have gems (have only green) and I dont have wizard virge. So I am stucked here forever with immortal guardians and need to play from start ? Thats kinda silly, you shoul limit entrance to this area only with required items.
Breath from the unpromising waters.
Eye of the Atlantis

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