FINISTERRAE version 2.3

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Duncan1246
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FINISTERRAE version 2.3

Post by Duncan1246 »

VERSION 2.3 on Nexus: http://www.nexusmods.com/legendofgrimrock2/mods/61/

First settlers name these lands Edenia for its beautiful landscapes and its harmony,
but Edenia was torn into pieces during years of war.
Now it's almost abandoned, except some railing's gangs and The WATCHMAN ...
Some say that he still hopes that Edenia can be reborn ,
and that he waits for those who will come one day to help him.
But people are gone, the old gods fell asleep or so; how can it be done?

------------------ There stands an ash called Yggdrasil,
----------------------- A mighty tree showered in white hail.
----------------------- From there come the dews that fall in the valleys.
----------------------- It stands evergreen above Urd’s Well.

------------------ From there come maidens, very wise,
---------------------- Three from the lake that stands beneath the pole.
---------------------- One is called Urd, another Verdandi,
---------------------- Skuld the third; they carve into the tree
---------------------- The lives and destinies of children (Havamal)


29 maps, pretty more levels, about twenty hours game in an almost open world with some side quests; fighting is sometimes necessary, of course,
but you can find some others ways. If your party is weak, be careful in some places, or avoid them if you can. Find the ways to fast travel ,
follows the tracks you will find, and wait your time to stronger fights.
With some merchants and others people you could meet, discuss or fight, as you wants, but think about it: perhaps they have something you needs?

Last thing: some places might changes with time...

DOWNLOAD LINK: http://www.nexusmods.com/legendofgrimrock2/mods/61/

CREDITS:
First of all, thanks to all the community and the quality of this forum.

Thanks to the authors:

__ for the assets:
Minmay and Germanny for some furnitures, fountain, wall recess, jewels, base curtain, throne and carpets, mirror of dawn...
Minmay also for the extra essences,
Prozall and Daniv for dark_elf_temple (normal maps by me, modified colors in dif textures), pendulum,
Phitts for some furniture and the fence of the Asian mod (with others textures),
J Wordsworth (ORR3) for some furnitures,
AdrTru for the armors and weapons racks,
Skuggasveinn for the winter assets and the urban assets,
Eleven Warrior, Msyblade and Batty for some assets of sx_town_tileset (added some mss, occluders, normal maps for LG2),
Mutman for the runebooks,
Jkos for the runes tiles,
Bongobeat for the palm trees,
Andak Raynor for models, textures and scripts for the lava surface.

__ for the scripts:

J Wordsworth for GTK Gui,
Jkos for fw_hook,
Lark for the multiple buttons interface and Isaac for its adaptation at my purpose,
Minmay for the optimization tool,
Nichg for the elevator concept,
Spa999 for the potion_water_breathing,
Eburt, Alois, MrChoke, Thom, Petrii, Minmay for the brain hooks and others scripting problems,

And a great thanks to Zo Kath Ra for the precise testing he had made.

I hope nobody disagree with the use I have made of some assets (textures changed and so on...), sends me a pm in others cases...

Technical note: This mod had been tested under Windows 7 and Mac OS X.8 with success; it works with all the options hight.
SpoilerShow
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Last edited by Duncan1246 on Wed Jan 18, 2017 1:20 am, edited 7 times in total.
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
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Zo Kath Ra
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Location: Germany

Re: FINISTERRAE first release

Post by Zo Kath Ra »

Where can we download the mod?
andyroosta
Posts: 142
Joined: Wed May 30, 2012 11:11 pm

Re: FINISTERRAE first release

Post by andyroosta »

Sounds great Duncan..is there a download? Cheers.
hansbleeb
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Location: utrecht netherlands
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Re: FINISTERRAE first release

Post by hansbleeb »

orrupted or incomplete data (Z_DATA_ERROR)
stack traceback:
[C]: in function 'error'
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "CharacterGeneration.lua"]: in function 'init'
[string "lib/class.lua"]: in function 'create'
[string "NewGameMenu.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: FINISTERRAE first release

Post by Drakkan »

seems cool, I can definitely try spend some time testing this, let me know
Breath from the unpromising waters.
Eye of the Atlantis
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Duncan1246
Posts: 404
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Re: FINISTERRAE first release

Post by Duncan1246 »

Thanks for your proposals, I hope you enjoy the mod ... I wait for your remarks and commentaries.
I hope some others guys will test it: post here and I sent you a download link.
I plan to upload the mod on Nexus soon if the first tests are good.

Duncan
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
hansbleeb
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Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
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Re: FINISTERRAE first release

Post by hansbleeb »

its not working!!
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RMariano
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Re: FINISTERRAE first release

Post by RMariano »

Crash with "out of memory" error.

Win10 64 bit 8gb ram
Regards,

RMariano
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Zo Kath Ra
Posts: 931
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: FINISTERRAE first release

Post by Zo Kath Ra »

RMariano wrote:Crash with "out of memory" error.

Win10 64 bit 8gb ram
Works for me on openSUSE 13.2 64 bit + Wine with 4 gb ram.
I have the texture resolution set to medium.
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Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: FINISTERRAE first release

Post by Duncan1246 »

hansbleeb wrote:its not working!!
As I don't send you the link to download the mod, how can you says that??
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
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