FINISTERRAE version 2.3

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Duncan1246
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Re: FINISTERRAE version 2.2

Post by Duncan1246 » Tue Jan 17, 2017 6:10 pm

"#script_entity_51.script:13: attempt to call field 'tstep' (a nil value)" tstep!!! instead of softstep and all is ruined . An error added after a save/reload process in Editor...

Sorry, but you have to load the next version on Nexus (link in this thread) ....

Concerning the fire essence , you have to pick the essence once. If you do so, a text appears on screen to says what you have to do with the essence... and some more explanations , if needed, in your magic book.
Anyway an invisible door seems don't working in your save, but having two essences of fire is useless, so...
Use a save with one essence, it's more safe...
Open the magic book at the "missions" page and see if you can find some new clue ...

With an imported party, all works the same (if not, it is LG2 crash not mod crash)
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?

breezen
Posts: 5
Joined: Sun Jan 15, 2017 10:45 am

Re: FINISTERRAE version 2.2

Post by breezen » Wed Jan 18, 2017 5:26 pm

Duncan1246 wrote:"#script_entity_51.script:13: attempt to call field 'tstep' (a nil value)" tstep!!! instead of softstep and all is ruined . An error added after a save/reload process in Editor...

Sorry, but you have to load the next version on Nexus (link in this thread) ....

Concerning the fire essence , you have to pick the essence once. If you do so, a text appears on screen to says what you have to do with the essence... and some more explanations , if needed, in your magic book.
Anyway an invisible door seems don't working in your save, but having two essences of fire is useless, so...
Use a save with one essence, it's more safe...
Open the magic book at the "missions" page and see if you can find some new clue ...

With an imported party, all works the same (if not, it is LG2 crash not mod crash)
ok thnx il download and start again also im having problems with the tower of life i read here that the answer to "nothing between us its the end for me" is fire->air->water but when i press this sequence i get a teleporter that leads me back to the clearing am i missing anything?

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Duncan1246
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Re: FINISTERRAE version 2.2

Post by Duncan1246 » Wed Jan 18, 2017 6:36 pm

breezen wrote:
ok thnx il download and start again also im having problems with the tower of life i read here that the answer to "nothing between us its the end for me" is fire->air->water but when i press this sequence i get a teleporter that leads me back to the clearing am i missing anything?
No, it's near the solution: mediator is last, so fire, water, air is the solution, and the same for the others.
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?

breezen
Posts: 5
Joined: Sun Jan 15, 2017 10:45 am

Re: FINISTERRAE version 2.3

Post by breezen » Fri Jan 20, 2017 2:35 pm

thnx can i ask for a few hints?

where on the map is the second crown figurine (one is near the portals at the twisted forest if im not mistaken) cant fined the other one.

found only 1 snail figurine (dont remember where) is the seconed one in the mountain of eight?

also i have no clue what to do with the riddle in the crossroads there are 4 stone circles i put rocks inside and the light came on but the door is closed.

is the scope used for anything?

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Nathaniel
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Location: Ukraine

Re: FINISTERRAE version 2.3

Post by Nathaniel » Fri Jan 20, 2017 5:02 pm

breezen wrote:Where on the map is the second crown figurine?
Once you are looking for a second crowern figurine, pay attention to the inhabitants of the forest. Walk through the forest, look carefully to the sky and listen to the surrounding sounds.
You'll understand what to do in a certain place.
breezen wrote:I have no clue what to do with the riddle in the crossroads...
At this room the correct order is important in layout some items to stone circles!
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.2.4

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Duncan1246
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Re: FINISTERRAE version 2.3

Post by Duncan1246 » Fri Jan 20, 2017 8:20 pm

breezen wrote:thnx can i ask for a few hints?

where on the map is the second crown figurine (one is near the portals at the twisted forest if im not mistaken) cant fined the other one.

found only 1 snail figurine (dont remember where)

also i have no clue what to do with the riddle in the crossroads there are 4 stone circles i put rocks inside and the light came on but the door is closed.

is the scope used for anything?
See Nathaniel post: keep an eye on the sky !
Have you noticed that in all the maps, you have some places higher where you have larger view? ----- as where you find the scope, but the scope itself is useless: have a look from the wooden tower on Edenia forest by night, and you will see some things... :D
Look carefully in Twisted Forest, you have some marks to find also...
You have already a bunch of clues to solve the puzzle of CrossRoads: it's obviously a Fir Bolg place in a cave, even if some walls have been added to close it, see Fir Bolg rituals , what means "substances" and "elements", etc... :geek: .... You see, you have two entries, but only one can be opened the first time. Why? if you follow the line, you enter, pick the rocks (4) and .... drop them in the circles or not, then you can go out by the other door, but you have also four rocks on this side!! Why? Because you have four "substances" but also four "elements" , and they can't be invoked in one course...
The first snail figurine you get was on the small island in Aerion... where you meet the trickster. You don't need to look for another one, this one is unique in some way... (but you will find a pair of them later :lol: )
Duncan
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?

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Nathaniel
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Re: FINISTERRAE version 2.3

Post by Nathaniel » Fri Jan 20, 2017 9:34 pm

Duncan1246 wrote:You have already a bunch of clues to solve the puzzle of CrossRoads...
That's the case! Image :)

I sat there and pondered too... And I was thinking a few weeks of real time... If you remember my impressions from walkthrough... For a long time and sat for a long time laid out the stones. It didn't work... Again and again I went back there after a while. At one point the cache was opened, but I didn't even realize that it was the cause.

:mrgreen: :mrgreen:

But I have not delved into this theory here... I mean, there are four elements and four substances, but I can't explain anything himself. I went back to the method that I have worked in the Sanctuary of the Fir Bolg and the cave of Dagda. That is a certain pattern of light on the appearance of a stone circle and its attenuation at the wrong combination. So I sitting and thinking, fingering the various options...

Thanks for the explanation! :)
Duncan1246 wrote:The first snail figurine you get was on the small island in Aerion... where you meet the trickster...
By the way, now I have a question... I'm played the game twice and at the second time I'm finished the game. But I have never met a leprechaun in any Aerion city or in the vicinity of the temple of the elements of air, not on the bridge, anywhere near that place. Although I took the snail figurine and took the magical orb from the cache and swam freely through the underwater maze under the city and even killed all the inhabitants of the city headed by the Ratling Boss.

Could you suggest how to make it appear there?
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.2.4

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Duncan1246
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Re: FINISTERRAE version 2.3

Post by Duncan1246 » Sat Jan 21, 2017 12:01 am

Nathaniel wrote:...

Could you suggest how to make it appear there?
The trickster (it's his name in the main game, but here it's name is different) appears first when you enter the north of the island_bridge and open the spear gate. If you fly, or dive into the river, you don't have to fight him, and you get a power gem (if you are fast) or a snail figurine anyway :lol:
You have encountered him a second time in Cian's mausoleum, and in Octaedron with the same appearance... :roll:
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?

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Nathaniel
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Location: Ukraine

Re: FINISTERRAE version 2.3

Post by Nathaniel » Sun Jan 22, 2017 11:42 am

Duncan1246 wrote:and you get a power gem (if you are fast) or a snail figurine anyway...
Aha! So that's who leave there a snail figurine! It will be necessary to pay attention to the leprechaun the next walkthrough...
Duncan1246 wrote:You have encountered him a second time in Cian's mausoleum, and in Octaedron with the same appearance...
I met him usually for the first time In the mausoleum and immediately get in the hot embrace of his fire bombs! :mrgreen:
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.2.4

MostlyHarmless
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Re: FINISTERRAE version 2.3

Post by MostlyHarmless » Sat Feb 04, 2017 9:08 pm

I just started this mod today. My characters are level 5/6 now. I have yet to find a mortar and pestle and also I'm starting to encounter air elementals but don't have a weapon against them. I'm wondering if I messed up or if in fact you are not supposed to find mortar and pestle and ethereal dagger (until maybe later in the game if ever)? I'd rather not waste a skill point to acquire Dispel.

Also, what level do the characters usually make it to in this mod (just so I can plan my party's build better)?

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