Isle of Gunger

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
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Modraneth
Posts: 95
Joined: Thu Aug 27, 2015 8:27 pm
Location: Portugal

Isle of Gunger

Post by Modraneth » Sat Sep 19, 2015 1:38 pm

Welcome

After one and a half month of almost full dedication in my spare time, there we have it.
This is my first mod, I hope you enjoy it, please give me feedback.

http://www.nexusmods.com/legendofgrimrock2/mods/55/?

- - - -

It was on that day, the day that your life had changed.

You and your friends have been contracted to a ship and have sailed for twenty tree days, and then that day come...

A storm struck the ship and the captain lost the course and can't correct it.
For three days the storm take your ship to the south.

The crew have been annihilated and you and your friends have survived hidden on the deck, it was then that the ship hit the rocks.
You waited several hours until the storm is over, then you check your surroundings...
The ship had been dragged in the rocky shores of some island.

You thank to the havens for being alive and then when you look again to the island something inside you awake.
The adventure is about to begin...


Image

Isle of Gunger is a unique dungeon full of creatures, treasures and puzzles.

- - - -

+ More then 5 hours of gameplay.
+ More then 15 levels.
+ Secrets and Puzzles.
+ New Items, and More.

- - - -


Isle of Gunger is a story-based adventure, play it with new characters.
It's assumed that you have the knowledge of the main campaign. (certain spells, controls, etc)

Difficulty: Medium - some ares can be very tough. If you run to a hard area, find another way.
Some areas can be very easy for veterans.

Alternative game mods: It's up to you, but make the game several times hard.

Use new characteres or you may be to bored in the early areas that intended to evolve the party.

Enjoy it and thanks for play it.

- - - -

You can (and I hope you do) report any bugs or errors that you find, I had tested but it may have it so please report.

- - - -

I accept any suggestions, ideas or questions that you may have.

- - - -

I want to give credits to THOM and Isaac for teach me and answer my questions.

- - - -
Mods:
Isle of Gunger
The Bloody Path Dropped
A World of Power work in progress

Azel
Posts: 808
Joined: Thu Nov 06, 2014 10:40 pm

Re: Isle of Gunger

Post by Azel » Sun Sep 20, 2015 4:34 am

Hiya! I spent about an hour playing this so far and enjoying it very much.

My party: Knight, Fighter, Rogue, Alchemist

One thing I noticed:
SpoilerShow
In the first dungeon area, I found a Round Key on the floor. I have yet to see where I am supposed to use it. However, I did end up in a fight with 2 Rat Pirates. I noticed a Round Key Lock behind them, so I ran to it and used my Round Key to escape without having to fight them. I went back to kill them and noticed that one of the Ratlings drops a second Round Key.

I assume that the second Round Key is the one the player is supposed to use after beating them both. But since I found a Round Key earlier that I did not use, I was able to escape the fight. This isn't a bad thing, or a bug. But if your intent is to force the player to fight these pirates then it may be worthwhile to use different types of keys.
Cheers!

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Modraneth
Posts: 95
Joined: Thu Aug 27, 2015 8:27 pm
Location: Portugal

Re: Isle of Gunger

Post by Modraneth » Sun Sep 20, 2015 8:14 am

Azel wrote:Hiya! I spent about an hour playing this so far and enjoying it very much.

My party: Knight, Fighter, Rogue, Alchemist

One thing I noticed:
SpoilerShow
In the first dungeon area, I found a Round Key on the floor. I have yet to see where I am supposed to use it. However, I did end up in a fight with 2 Rat Pirates. I noticed a Round Key Lock behind them, so I ran to it and used my Round Key to escape without having to fight them. I went back to kill them and noticed that one of the Ratlings drops a second Round Key.

I assume that the second Round Key is the one the player is supposed to use after beating them both. But since I found a Round Key earlier that I did not use, I was able to escape the fight. This isn't a bad thing, or a bug. But if your intent is to force the player to fight these pirates then it may be worthwhile to use different types of keys.
Cheers!
hi,
thank you for your feedback,
u have a party similar to mine, (i dont have a knight i have a barbarian) :D

i dont have test it that way, but u find your way :D
u can use that way to run its ok, the fight with the two rats its hard if u have a week party

but u will have other lock to use the round key.
i think i only have that 2 round keys on mod, if u find another one please tell me, its only make to have 2 of them to use.

enjoy it and give feedback, i hope you the best luck in the Isle of Gunger :D u have a lot to pass yet :lol:


EDIT:
u find a round key on the floor ? or u fight and got that first round key?
Mods:
Isle of Gunger
The Bloody Path Dropped
A World of Power work in progress

eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: Isle of Gunger

Post by eLPuSHeR » Sun Sep 20, 2015 10:02 am

It looks very interesting. Downloading.
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eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: Isle of Gunger

Post by eLPuSHeR » Sun Sep 20, 2015 12:30 pm

Well. I think I am stuck.
SpoilerShow
In the Volkiar Castle garden, there is a pressure plate where you get trapped with an ogre in a 3x3 square surface with a tree in the middle. After killing the ogre the grate remains closed. Ideas?
Intel i7 5960X
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RMariano
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Re: Isle of Gunger

Post by RMariano » Sun Sep 20, 2015 3:19 pm

eLPuSHeR wrote:Well. I think I am stuck.
SpoilerShow
In the Volkiar Castle garden, there is a pressure plate where you get trapped with an ogre in a 3x3 square surface with a tree in the middle. After killing the ogre the grate remains closed. Ideas?

Yep...... me2.

As an aside, the optimization is well done thus far.... Very enjoyable map.
Regards,

RMariano

eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: Isle of Gunger

Post by eLPuSHeR » Sun Sep 20, 2015 9:38 pm

LOL. Look at these two captures closely.

http://imgur.com/JTZV5Sg

http://imgur.com/iaBno0k
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eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: Isle of Gunger

Post by eLPuSHeR » Sun Sep 20, 2015 9:50 pm

I have also found what it seems to be a bug. While traversing these area of the map, you cannot escape the red circle zone if you go down. There is also some weird black artifact underwater.

http://imgur.com/YKtMW1I

http://imgur.com/EugsjBf
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
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Modraneth
Posts: 95
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Location: Portugal

Re: Isle of Gunger

Post by Modraneth » Mon Sep 21, 2015 1:36 am

eLPuSHeR wrote:Well. I think I am stuck.
SpoilerShow
In the Volkiar Castle garden, there is a pressure plate where you get trapped with an ogre in a 3x3 square surface with a tree in the middle. After killing the ogre the grate remains closed. Ideas?
RMariano wrote:
eLPuSHeR wrote:Well. I think I am stuck.
SpoilerShow
In the Volkiar Castle garden, there is a pressure plate where you get trapped with an ogre in a 3x3 square surface with a tree in the middle. After killing the ogre the grate remains closed. Ideas?

Yep...... me2.

As an aside, the optimization is well done thus far.... Very enjoyable map.


im so sorry, that was my bad, i make a wrong connection..
im so sorry.
eLPuSHeR wrote:LOL. Look at these two captures closely.

http://imgur.com/JTZV5Sg

http://imgur.com/iaBno0k
haha a flying fishy thank you for report, that was an evil fish x) (fixed)
eLPuSHeR wrote:I have also found what it seems to be a bug. While traversing these area of the map, you cannot escape the red circle zone if you go down. There is also some weird black artifact underwater.

http://imgur.com/YKtMW1I

http://imgur.com/EugsjBf
well when i tested it again i dont saw the same artifact that u saw.
but i think that was the stairs to the cript.
anyway i change that part a little so i think u wouldnt saw the same artifact again.


i hope that u continue with the feedback.
this was my first mod so, i have a lot to learn and i hope that u all will help me to improve. :)
Last edited by Modraneth on Mon Sep 21, 2015 1:54 am, edited 1 time in total.
Mods:
Isle of Gunger
The Bloody Path Dropped
A World of Power work in progress

eLPuSHeR
Posts: 676
Joined: Tue Jan 08, 2013 7:42 pm

Re: Isle of Gunger

Post by eLPuSHeR » Mon Sep 21, 2015 8:58 am

No worries Modraneth.

Your mod is quite awesome. I am enjoying it a lot. Do you think I can reuse my current savegames with the new version or should I keep playing?
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)

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