Grey Island mod(WIP)

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
Post Reply
ratman
Posts: 147
Joined: Fri Jan 10, 2020 1:13 am

Grey Island mod(WIP)

Post by ratman » Thu Jul 22, 2021 11:18 pm

I have decided to start making a new mod for Grimrock, and hopefully by posting it here I'll be more likely to keep working on it. :lol:
I've finished a few levels, two bossfights, and a sort of hub level with a merchant.
Here's some screenshots of what I have so far:

SpoilerShow
Image
Image
Image
Image
Image
Image
Image
Image

Some new monsters too:
Image
Image
first bossfight:
SpoilerShow
Image
Story intro: You had heard stories of the famed Grey Island since you were young, with the ruins of a ancient civilization and untold riches, not to mention a huge source of magical power. You and three of your friends finally saved up enough money to buy a boat, and driven by your greed set out to find this renowned island...

There is not much new mechanics yet, there is a new alchemy system and I am considering adding crafting. There is going to be NPCs and merchants, also hopefully side quests. I also am considering adding new classes and races, and new skill mechanics. I've decided to change firearms a bit: now every firearm has a clip, most with just one bullet. They all have higher backfire & malfunction chances, and lower cooldowns. (Sadly this means none of them can have real power attacks) :(

There is a few custom assets that I made myself, mostly just retextures with different stats, no new models or animations. (Yet?)

Note: there is a lot of community assets used in this, I'll release the credits along with the mod.
Last edited by ratman on Sat Jul 31, 2021 9:47 pm, edited 2 times in total.

User avatar
Isaac
Posts: 3089
Joined: Fri Mar 02, 2012 10:02 pm

Re: Grey Island mod(WIP)

Post by Isaac » Fri Jul 23, 2021 5:13 am

Image

Zo Kath Ra
Posts: 891
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Grey Island mod(WIP)

Post by Zo Kath Ra » Fri Jul 23, 2021 7:52 pm

ratman wrote:
Thu Jul 22, 2021 11:18 pm
I have decided to start making a new mod for Grimrock, and hopefully by posting it here I'll be more likely to keep working on it. :lol:
Looks good!
If you need testers, even in this early development stage, just let us know.

ratman
Posts: 147
Joined: Fri Jan 10, 2020 1:13 am

Re: Grey Island mod(WIP)

Post by ratman » Mon Jul 26, 2021 9:53 pm

Thanks for the feedback!
I've decided to change firearms a bit: now every firearm has a clip, most with just one bullet. They all have higher backfire & malfunction chances, and lower cooldowns. (Sadly this means none of them can have real power attacks) :(
I have finished the second bossfight, and a sort of hub level with a merchant.

kelly1111
Posts: 344
Joined: Sun Jan 20, 2013 6:28 pm

Re: Grey Island mod(WIP)

Post by kelly1111 » Fri Jul 30, 2021 9:25 pm

Looking good, will be playing it when it is released

hyteria
Posts: 265
Joined: Sat Dec 29, 2012 8:22 pm

Re: Grey Island mod(WIP)

Post by hyteria » Sun Aug 29, 2021 3:37 pm

good job , we wait for release ;)

Post Reply