The Allure of Nightfall - Version 1.0

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Slayer82
Posts: 296
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 1.0

Post by Slayer82 » Mon Feb 03, 2020 9:34 am

Hi, Paddy0761.
SpoilerShow
Used the Cursed Skull found in the pit with the Dark Slime and Pink Skeleton.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

paddy0761
Posts: 2
Joined: Sat Feb 01, 2020 12:46 pm

Re: The Allure of Nightfall - Version 1.0

Post by paddy0761 » Tue Feb 04, 2020 10:59 am

Thanks so much.

Moorsailor
Posts: 13
Joined: Mon Nov 18, 2019 5:13 pm

Re: The Allure of Nightfall - Version 1.0

Post by Moorsailor » Tue Feb 11, 2020 11:14 pm

Hi Slayer,
I used to ask for help on the Nexus forum. I have a final question "Should the game freeze when I go through the portal with the ship on it?"

Slayer82
Posts: 296
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 1.0

Post by Slayer82 » Sun Feb 16, 2020 10:01 am

Hi, Moorsailor.
SpoilerShow
If you're referring to the portal where the ogres and Demon are, then yes, that's the end. I haven't added the ending to the game, because the ending won't play when using the particular file format. I have converted it in 'Handbrake', but it doesn't seem to play.
I am uploading a newer version with some bug fixes when I have the time.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

Moorsailor
Posts: 13
Joined: Mon Nov 18, 2019 5:13 pm

Re: The Allure of Nightfall - Version 1.0

Post by Moorsailor » Sun Feb 16, 2020 11:45 pm

Thank you. It's a great mod. I'll look out for your updated version and play it again.
Regards
Chris

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sapientCrow
Posts: 392
Joined: Sun Apr 22, 2012 10:57 am

Re: The Allure of Nightfall - Version 1.0

Post by sapientCrow » Thu Jun 25, 2020 4:25 pm

Hey there...
I get these software fatal crashes from time to time...
This one is in the Sepulcher

[string "Surface.lua"]:0: could not resolve object reference with id vanguard_1 (referenced by wallhookrack_25)
stack traceback:
[C]: in function 'assert'
[string "Surface.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'gameLoaded'
[string "GameMode.lua"]: in function 'loadGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

I tried putting Vanguard on the wall hook at beginning
edit:
I think I figured out that if I try and put any item on a hook or weapon rack that does not take it the game will crash on load.

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sapientCrow
Posts: 392
Joined: Sun Apr 22, 2012 10:57 am

Re: The Allure of Nightfall - Version 1.0

Post by sapientCrow » Thu Jun 25, 2020 11:29 pm

Water Essence and a few other things...

So it seems based on the tomb guardian and what he says and then the sound inside
SpoilerShow
that inside Sepulcher rests the water essence. However I do not understand the hint on the wall 35 is the key 1,5,7,9,13.
I mapped out the room and can not seem to figure out where to start at 1. I have been trying to lure the skeleton around in multiple directions and it is for naught he seems to walk off a lot on his own and I do not even know if this is the correct way to gain the essence. Do I need to somehow direct the skeleton over the plates in a certain order?
Also inside of sepulcher I can not figure out the wall hook at entrance that is blocking what looks like a cloak and when I try and put things there that do not fit I have to reload because it crashes my game.
Inside Artaks there is a choice message and every time I walked up to it it ported me backward. Then I threw a dagger at the force field and now it does not port me back but the force field never went away.

Oh do I ever release the 3 prisoners in Artaks? One looks like the leprechaun the other a Earth mage and the other I just see a shield through door.

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sapientCrow
Posts: 392
Joined: Sun Apr 22, 2012 10:57 am

Re: The Allure of Nightfall - Version 1.0

Post by sapientCrow » Sat Jun 27, 2020 12:47 am

Ending video crash upon stepping through portal.
The video ending does not play at all when stepping through portal. Fatal CTD

=== Software Failure ===

[string "VideoMode.lua"]:0: File not found: mod_assets/cinematics/ending.ivf
stack traceback:
[C]: in function 'open'
[string "VideoMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

It would be easier if you had bugs and posting available on nexus to post this stuff.
I know has been a while since mod got released.... so hope you get this sooner or later.

Slayer82
Posts: 296
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 1.0

Post by Slayer82 » Fri Jul 10, 2020 7:06 am

Hello.
I have updated these issues on my end, but I am unable to upload the fix yet.
It'll be done when I have the time.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

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