[WIP] The Old Nexus

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7Soul
Posts: 71
Joined: Sun Oct 19, 2014 1:56 am

Re: [WIP] The Old Nexus

Post by 7Soul » Mon Apr 29, 2019 11:30 pm

knr wrote: The balance of what you've already posted seems ridiculously all over the place.
Yep, my bad, I left a lot unexplained... a lot of traits are pretty overpowered but the idea is to make monsters tougher as well
knr wrote: Average Joe, carnivorous and built resistance are significantly worse than most worthwhile base game perks, while persistence and bite are must-have good (the latter if the stat bonuses are calculated as for weapons).
Each race has 3 perks and there are no base perks. You only choose 1 race perk per character. And yeah they'll need a lot of balancing. I made an active skills system and I'm thinking of turning Bite into a skill with energy cost instead
knr wrote: Block is a terrible waste of skillpoints, except maybe for the level 2 bonus. Accuracy is already pretty much never worth investing beyond 1-2 points, and for its capstone perk you have an insulting 'deal on average +2.5 damage vs some enemies'.
The monsters in this mod have a higher armor stat, so that pierce is more useful. Balancing will be done as the mod moves along
knr wrote: Putting herb growth as an alchemy 1 perk makes optimal play picking it up on all 4 characters and doing annoying inventory juggling. (unless the mod is so short herb growth isn't worthwhile at all)
I recreated the herb multiplication code and it doesn't allow exploits
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My Mod The Old Nexus (wip)

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7Soul
Posts: 71
Joined: Sun Oct 19, 2014 1:56 am

Re: [WIP] The Old Nexus

Post by 7Soul » Fri May 03, 2019 1:19 am

I was making these description images using photoshop, by writing the description, publishing the mod, opening it in the game, taking a screenshot, isolating the text in PS and then moving it around to fit and add the colors

This isn't a good process if I need to chance the descriptions at some point

So I turned it into an html/css page, so I can edit and visualize it much more easily

https://7soul.github.io/log2_the_old_nexus/

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Yay
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My Mod The Old Nexus (wip)

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7Soul
Posts: 71
Joined: Sun Oct 19, 2014 1:56 am

Re: [WIP] The Old Nexus

Post by 7Soul » Wed Jul 31, 2019 11:02 pm

You can now check out all the classes, traits and skills online:

https://7soul.github.io/log2_the_old_nexus/

I'm about 95% done with implementing all that. After that I'll be able to focus solely on the maps

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My Mod The Old Nexus (wip)

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7Soul
Posts: 71
Joined: Sun Oct 19, 2014 1:56 am

Re: [WIP] The Old Nexus

Post by 7Soul » Mon Aug 05, 2019 4:01 am

Making some of the equipment more interesting. Most accessories will receive this treatment

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My Mod The Old Nexus (wip)

User avatar
7Soul
Posts: 71
Joined: Sun Oct 19, 2014 1:56 am

Re: [WIP] The Old Nexus

Post by 7Soul » Sun Aug 11, 2019 10:17 pm

No mod is complete without some COOL SETS

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My Mod The Old Nexus (wip)

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