Some points about that:
Ok next time i put a message "Hey player i'm going to spawn monster near you but is a secret ok? 3...2...1... surprise!!!!"Dhomochevsky's room spawns monsters right next to the player with no warning
Ogre is optional monster behind a secret, you can kill later (if you like) and mosquito swarm can be changed if the party have no level for this. Both can be changed.and has mosquito swarms and an ogre that takes ages to kill...
Thx for that, i hope this are the only bugs of the room.Dhomochevsky's room:
- Minor: You can fall into the pushable blocks.
- Minor: The bounding box on the flying crow is wrong, causing it to be occluded when it shouldn't be (and not occluded when it should).
Perhaps i'm wrong (because i do that room one year ago more or less) but i only remember 2 obligatory damage in my room. Spike trap (you can avoid it perfectly only with a good timing) and fire trap (i try a lot of times with a party level 1 without equipment and nobody dies with fall/fire). There are several optional damage for secrets etc but there are not instant kill for a level 1 party without equipment. Anyway like i say before if the room need more balance no problem with that. I'm not the best modder and i'm sure my room is only a simple room for this modDhomochevsky's room does more damage to the party than any other room in the mod despite supposedly being mid-level.
Ok minmay, thx for your time and your opinion.