Multiple magic schools spells pack

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AndakRainor
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Re: Multiple magic schools spells pack

Post by AndakRainor » Tue Oct 11, 2016 11:08 pm

Do you mean Demonic Pact?

But yes, there are generic conditions that only show energy or health is regenerating or consumed, it is never duplicated (and has no effect).

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zimberzimber
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Re: Multiple magic schools spells pack

Post by zimberzimber » Tue Oct 11, 2016 11:13 pm

AndakRainor wrote:Do you mean Demonic Pact?
Yea
AndakRainor wrote:But yes, there are generic conditions that only show energy or health is regenerating or consumed, it is never duplicated (and has no effect).
Ah I see now. Thanks for clarifying
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zimberzimber
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Re: Multiple magic schools spells pack

Post by zimberzimber » Thu Oct 13, 2016 12:35 pm

Also forgot to mention that since you've redefined Frostburst, Ice Bombs don't always freeze monsters.
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Features a bit of everything! :D

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AndakRainor
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Re: Multiple magic schools spells pack

Post by AndakRainor » Thu Oct 13, 2016 4:02 pm

That's weird! I did not redefine "frostburst" but this new object instead:

Code: Select all

defineObject{
  name = "frostburst_cast",
  baseObject = "frostburst",
  components = {
    {
      class = "TileDamager",
      attackPower = 11,
      castByChampion = 1,
      damageType = "cold",
      sound = "frostburst",
      onHitMonster = function(self, monster)
        monster:setCondition("frozen", math.random()*(3+party.party:getChampionByOrdinal(self:getCastByChampion()):getSkillLevel("water_magic")))
      end,
    },
  },
}
I have done the same (added "_cast" to the name) to all spells objects I use, exactly to avoid overwriting anything and mess with monsters or spawners spells.

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zimberzimber
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Re: Multiple magic schools spells pack

Post by zimberzimber » Thu Oct 13, 2016 4:13 pm

Strange... Could've been something else, because I swear I threw 3 bombs at a monster (Not sure which, but definitely not immune to frozen in vanilla) and it didn't get frozen. (took damage though)
If I'll find extra cold bombs, I'll be sure to double check that.
My asset pack [v1.10]
Features a bit of everything! :D

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AndakRainor
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Re: Multiple magic schools spells pack

Post by AndakRainor » Fri Oct 14, 2016 1:52 am

Is anyone currently playing with one of the previous 2.x versions? I have experiments to do on saved game file but I don't have one myself!

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zimberzimber
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Re: Multiple magic schools spells pack

Post by zimberzimber » Fri Oct 14, 2016 2:16 am

AndakRainor wrote:Is anyone currently playing with one of the previous 2.x versions? I have experiments to do on saved game file but I don't have one myself!
Here you go - [link]
My asset pack [v1.10]
Features a bit of everything! :D

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AndakRainor
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Re: Multiple magic schools spells pack

Post by AndakRainor » Fri Oct 14, 2016 2:21 am

Many thanks! Do you know which version it is?

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zimberzimber
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Re: Multiple magic schools spells pack

Post by zimberzimber » Fri Oct 14, 2016 2:23 am

AndakRainor wrote:Many thanks! Do you know which version it is?
I would if you had included version numbers anywhere on the file or its description :roll:
But I'm pretty sure its not the current one.
Last edited by zimberzimber on Fri Oct 14, 2016 2:26 am, edited 1 time in total.
My asset pack [v1.10]
Features a bit of everything! :D


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