Welcome to the third Glögg powered coding session ever!
The idea of this session is to extend the modding capabilities of Grimrock 2 and more importantly to have fun! How does this work? Quite simply, you tell what you would like me to code today, and my Glögg fumed brain tries to do its best to implement them. I get to decide which features are implemented based on how generally useful they are and how simple and fun they are to code. Also it is a good idea to explain shortly why this feature is useful to have. Bonus points if you are having Glögg with me!
I have reserved a full working day for this session, but still our time is quite limited, so I can't do complex features or features requiring new content unfortunately.
The glögg is heating up! Let's have some fun, people!