Bongobeat assets

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bongobeat
Posts: 959
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Bongobeat assets

Post by bongobeat » Fri Aug 21, 2015 10:15 am

added some castle objects
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

bongobeat
Posts: 959
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Bongobeat assets

Post by bongobeat » Thu Sep 08, 2016 4:23 pm

added link for the bridge
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

bongobeat
Posts: 959
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Bongobeat assets

Post by bongobeat » Fri Jun 16, 2017 3:40 pm

Just updating this thread:
I've made a pack that contains most of the things I've published.
Added 2 new tilesets, a town minimal conversion, a dwarf tileset, and some other outdoor things. Please see the first page for screenshots.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

bongobeat
Posts: 959
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Bongobeat assets

Post by bongobeat » Wed Jul 19, 2017 4:06 pm

Added an exterior ship place
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

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akroma222
Posts: 1025
Joined: Thu Oct 04, 2012 10:08 am

Re: Bongobeat assets

Post by akroma222 » Wed Jul 19, 2017 5:03 pm

Bongobeat!

Really great asset pack here buddy!
I'll definitely be using a bunch of your stuff

Glad you have added to the Ship / Ship wreck assets.
Also excited about the dwarf tile set - superb!
I have mucked around with some models and am half way to some additions:
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Once complete - I can send them to you for inclusion (if you like 8-) )
Thanks again for sharing!
Akroma

bongobeat
Posts: 959
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Bongobeat assets

Post by bongobeat » Mon Jul 24, 2017 10:05 am

Hello Akroma, glad that you like it :)

yes no problem for adding your stuff!
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

bongobeat
Posts: 959
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Bongobeat assets

Post by bongobeat » Wed Sep 13, 2017 5:41 pm

Hello,
small update:

added the swinging doors from Skuggasveinn (from the winter tileset) and from this topic: viewtopic.php?f=22&t=14813
added a classic door (that should not be used with a ceiling more than 1 height)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

bongobeat
Posts: 959
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Bongobeat assets

Post by bongobeat » Fri Jun 26, 2020 11:49 pm

Hello there,
small update:

added Palace tileset, castle style, to the pack.

updated to new version
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

bongobeat
Posts: 959
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Bongobeat assets

Post by bongobeat » Wed Dec 02, 2020 6:05 pm

Hello,

here is a modification of the redwood forest tree from Vanblam (was done for my modding needs, to re-optimize and lower the resource needed, such as model size or texture size.)

I personnaly didn't have the need of the big texture size (more than 10Mb) of the original models as I'm only using the redwood tree and babycluster, so the included textures are separated and use only 3.91 Mb of compressed textures.

Here is a preview:
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The main model is composed of a retextured version of the tree's trunk.
The top vegetation use a group of modified model of the forest oak leaves, the low vegetation part use an additional model of Vanblam's redwood forest, the Log2 ivy forest, grass and plant, and a long ivy modified from the Log2 forest ivy.

Please note that there is no animation for the leafs. But maybe you can trick this by adding multiple forest oak in the definition with offset parameters and with hiding the forest oak trunks with an invisible material. Note that this is not a really good solution, as it will render lots of hidden vertices, which may consume more graphic/memory resources.

All credits goes to Vanblam for redwood models and textures from his mod redcave and redwood forest, and Almost Human for LOG2 models and textures, forest oak and ruins ivy.

https://www.dropbox.com/s/esi2l3z65tv3g ... d.rar?dl=0
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

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