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I have a mechanic where I really want the player to be unable to miss with melee attacks; every attack should hit. However, no matter what I set player accuracy and monster evasion to (1000 vs -1000, infinity vs -infinity, etc), there is still a chance to miss. Is there any way to actually get rid of misses entirely?
I didn't ask how to damage a monster. I know plenty of ways to do that. I asked if there was a way to prevent melee attacks from missing. If I wanted you to answer a different question, I would have asked a different question.
I said melee attack. I meant melee attack. A character attacking with their hands or an item with a MeleeAttackComponent, creating a swipe effect, potentially hitting a monster or obstacle depending on their / the party's position, and if it hits a monster, playing the appropriate animation and hit effect from the correct location in the correct position. I am quite certain that this cannot be emulated without actually making a melee or projectile attack (which can miss); tile damagers, such as spells, certainly don't have access to everything that would be necessary.