LoG1 tilesets???

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Eleven Warrior
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Re: LoG1 tilesets???

Post by Eleven Warrior » Fri Nov 21, 2014 2:31 pm

Yeah but is was extra good mate and no I don't have you mixed up with someone else. I rem you from log1 and that's what counts mate, you are 1 of them awesome people who helped the community to better ahy :) As I I said before (imam wet my pants, Ill be back ) lol

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THOM
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Re: LoG1 tilesets???

Post by THOM » Fri Nov 21, 2014 2:32 pm

:oops:
THOM formaly known as tschrage
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Eleven Warrior
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Re: LoG1 tilesets???

Post by Eleven Warrior » Fri Nov 21, 2014 2:34 pm

yeah I know :oops:

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QuintinStone
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Re: LoG1 tilesets???

Post by QuintinStone » Sun Nov 23, 2014 4:38 am

Prozail wrote:Here is the next one, The Deep dungeon, originally designed by Daniv (Original version here).

Deep Dungeon Tileset - (Download)
Image

Northern Dungeon Tileset - (Download)
Image
The northern_dungeon_door_pullchain.model appears to be missing from the zip.
Crypt of Zulfar

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Prozail
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Re: LoG1 tilesets???

Post by Prozail » Sun Nov 23, 2014 1:55 pm

oops.

I've thrown in the one from deep_dungeon. The offset from one side of the door is slightly off, though, but it works. I'll have a look at that when i have more time.

Edit: Seems the pullchain is off slightly on all of the tilesets from LoG1.

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Sutekh
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Re: LoG1 tilesets???

Post by Sutekh » Sun Nov 23, 2014 3:02 pm

That's perfectly normal. The wide door frame for the double doors was never intended to have a pullchain, at least not in the main game, which is why it doesn't fit properly.

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Eleven Warrior
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Re: LoG1 tilesets???

Post by Eleven Warrior » Mon Nov 24, 2014 9:53 am

Hi here is -- Adventurer's Food Supply by: LordYig - Version : 1.0 converted to LOG 2.

For some reason the 3d object textures look weired when placed around the dungeon not sure why? I used GMT 1 and they looked good, but in the editor they look old you'll see/ anyway enjoy :)

File called food_items.zip

https://www.dropbox.com/sh/tx8r8dwlz9ibfj8/ppISEmYxel

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Prozail
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Re: LoG1 tilesets???

Post by Prozail » Mon Nov 24, 2014 10:17 am

reson they look wierd is because the normal maps havn't been converted to LoG2. See Lekis post about normalmaps and make sure to read the last post in the thread, by batty! he has the correct way of doing it.

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Asteroth
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Re: LoG1 tilesets???

Post by Asteroth » Sat Nov 29, 2014 3:58 am

Anything going on with this?
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250

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Eleven Warrior
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Re: LoG1 tilesets???

Post by Eleven Warrior » Sat Nov 29, 2014 4:37 am

Yeah imam trying to convert Sx town and Village winter sets over and I am having problems with the textures eg: normal file. I tried hard to look at lekis tutorial on how to convert normal maps to the log2 style but its not going so good :oops: and not only that it's going to ttake a very long time to convert the old normal maps over, I think's damm I was doing so good and now I have failed, I am so sorry to let the community down.

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