[TOOL] EDI TOOLS

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
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Leki
Posts: 548
Joined: Wed Sep 12, 2012 3:49 pm

[TOOL] EDI TOOLS

Post by Leki » Fri Nov 14, 2014 7:32 pm

Edi Tools
Custom Modding Tool by Leki

Update 17.11.2014


Direct Link to Video: http://youtu.be/dOWPW6uwWx0


While working on Dawn of Lore, I found that I need some tools first.
You know that... e.g. You work on my scene, looking for the best place where to put this boulder, checking angles, shadows and then night comes and scene is different. Then you have to set Daytime in console, or there is script or floor triggee in scene etc...

I build my city and making day/night lightening in streets is pain as hell, when sun is moving. So I made slidebar gui controller to controll daytime easy and fast. Then imroved it with play button, to see whole day cycle, added human readable clocks and on/off button to let game time do his job as well...etc, etc...

But it was soo limited, because it was at fixed position and size and because I have a list of tools what I wanna make (feed party, show level map, show party position etc...). Then I found myself thinking about some Toolbox / Toolbar who can contain noticed toos. But you know me... :twisted:

Features easy to do:
- adaptable to screen size
- scalable by user
- dock/restore
- tools accesable by clicking on icon/button
- auto size based on number of tools in Toolbox

Brave ideas:
- portable and easy for use (as close as possible to "import "my_assets/plugins/editools/editool.lua")
- then just comment import in ini.lua and mod is ready for export without EdiTools
- plug and play (anyone can write tool - from simple scipt like print(party position) to complex tool like show combat log or generate map - and add it to editools)

Crazy features:
- user settings (scale, position, state) must survive STOP

Impossible feature:
- user settings (scale, position, state) must survive RELOAD/CLOSE/LOAD PROJECT


Well... I achieved all of them, so let me introduce my new
(still unfinished, but allmost ready for share) friend in LoG 2 moding:



Direct Link to Video: https://www.youtube.com/watch?v=23P_5DY ... e=youtu.be

I hope you will help me to fill EdiTools Toolbar with usefull buttons - add freely your ideas in this thread. I will share sources it in few days.
Last edited by Leki on Tue Nov 18, 2014 12:50 am, edited 2 times in total.
I'm the Gate I'm the Key.
Dawn of Lore

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Jhaelen
Posts: 74
Joined: Fri Oct 19, 2012 10:49 am
Location: Paris, France

Re: [TOOL] EDI TOOLS

Post by Jhaelen » Fri Nov 14, 2014 7:42 pm

Impressive ! I can't wait to get a hand on this :D !

ninjanerdbgm
Posts: 28
Joined: Tue Nov 04, 2014 6:53 pm

Re: [TOOL] EDI TOOLS

Post by ninjanerdbgm » Fri Nov 14, 2014 7:44 pm

Very cool!

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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: [TOOL] EDI TOOLS

Post by Drakkan » Fri Nov 14, 2014 7:46 pm

impressive work and scripting !
Breath from the unpromising waters.
Eye of the Atlantis

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QuintinStone
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Re: [TOOL] EDI TOOLS

Post by QuintinStone » Fri Nov 14, 2014 7:47 pm

Very cool!

Some possibly useful buttons:
* Reset party back to blank
* Level +1 to all party members
Crypt of Zulfar

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Leki
Posts: 548
Joined: Wed Sep 12, 2012 3:49 pm

Re: [TOOL] EDI TOOLS

Post by Leki » Fri Nov 14, 2014 7:54 pm

QuintinStone wrote:Very cool!

Some possibly useful buttons:
* Reset party back to blank
* Level +1 to all party members
Remeber, Edi Tools Toolbox can execute action from button, but it can also open another complex tool like "Party Manager", who can include buttons like "Feed party", Level up/down, reset skills etc etc).
I'm the Gate I'm the Key.
Dawn of Lore

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Doridion
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Joined: Tue Jun 10, 2014 9:23 pm

Re: [TOOL] EDI TOOLS

Post by Doridion » Fri Nov 14, 2014 9:34 pm

Awesome work leki ( as usual ^^ ), sticked work ;)

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Drakkan
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Re: [TOOL] EDI TOOLS

Post by Drakkan » Fri Nov 14, 2014 11:26 pm

- I would welcome some funcionality to find entity by it´s ID name.
- move party in Z axis 'up ( down)
- party level up button
- quick button for spawning torch :) (its kind annoying when editing dungeon, I miss this everburning torch from Log1 automatically equiped)
Breath from the unpromising waters.
Eye of the Atlantis

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Leki
Posts: 548
Joined: Wed Sep 12, 2012 3:49 pm

Re: [TOOL] EDI TOOLS

Post by Leki » Tue Nov 18, 2014 12:50 am

I allmost finished first tool for EdiTools and improved main Toolbox as well. You can see mouse over and hints. Tool icon is loaded directly from custom tool so you can make your own icons for you tools. Daytim Controller is almost ready - I just wanna polish it a bit. Hope you like it. EdiTools will be out in few days and I made adding new buttons or controlls very simple, so I look forward for a lot of usefull tools mady by comunity :-)


Direct Link to Video: http://youtu.be/dOWPW6uwWx0
I'm the Gate I'm the Key.
Dawn of Lore

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Lark
Posts: 178
Joined: Wed Sep 19, 2012 4:23 pm
Location: Springfield, MO USA

Re: [TOOL] EDI TOOLS

Post by Lark » Tue Nov 18, 2014 5:58 am

Amazing, Leki! I had no idea anyone could do such things, but I'm not surprised that you were the one to do it! This will help development greatly. Awesome work! -Lark

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