[REFERENCE] Here's a list of all pre-defined sounds in LoG 2

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ninjanerdbgm
Posts: 28
Joined: Tue Nov 04, 2014 6:53 pm

[REFERENCE] Here's a list of all pre-defined sounds in LoG 2

Post by ninjanerdbgm » Wed Nov 12, 2014 2:42 am

Hey guys, I couldn't find a list for LoG 2, only one for LoG 1. So I compiled a list of all the pre-defined sounds for you guys:
SpoilerShow
  • A
    ---------------------------
    air_elemental_attack
    air_elemental_die
    air_elemental_hit
    air_elemental_walk
    air_elemental_wind

    B
    ---------------------------
    balance
    barrel_die
    barrel_hit
    beach_waves
    beacon_furnace_activate
    blob
    blob_hit
    blob_hit_receptor
    blob_launch
    blow_horn
    brew_potion
    button

    C
    ---------------------------
    cage_open
    cage_rattle
    castle_button
    champion_die
    chest_close
    chest_open
    click_down
    click_up
    consume_food
    consume_potion
    container_box_close
    container_box_open
    container_sack_close
    container_sack_open
    crab_attack
    crab_die
    crab_hit
    crab_walk
    crowern_attack
    crowern_die
    crowern_footstep
    crowern_hit
    crowern_walk
    crows_flying
    crystal_ambient

    D
    ---------------------------
    damage_bear
    damage_human_female
    damage_human_male
    damage_insectoid_female
    damage_insectoid_male
    damage_lizardman_female
    damage_lizardman_male
    damage_minotaur_female
    damage_minotaur_male
    damage_ratling_female
    damage_ratling_male
    dark_acolyte_attack
    dark_acolyte_die
    dark_acolyte_hit
    dark_acolyte_spell
    dark_acolyte_walk
    dark_bolt
    dark_bolt_hit
    dark_bolt_launch
    discover_spell
    dispel_hit
    dispel_launch

    E
    ---------------------------
    essence_ambient
    eyctopus_attack
    eyctopus_die
    eyctopus_fart
    eyctopus_hit
    eyctopus_walk

    F
    ---------------------------
    fire_elemental_attack
    fire_elemental_burn
    fire_elemental_die
    fire_elemental_hit
    fire_elemental_walk
    fire_pit
    firearm_jammed
    fireball
    fireball_hit
    fireball_launch
    fireburst
    force_field_ambient
    force_field_ambient_quiet
    force_field_cast
    forest_trees_wind
    frostbolt
    frostbolt_hit
    frostbolt_launch
    frostburst

    G
    ---------------------------
    game_over
    gate_close
    gate_iron_close
    gate_iron_open
    gate_lock
    gate_open
    generic_spell
    goromorg_shield_break
    goromorg_shield_hit
    gun_reload
    gun_shot_cannon
    gun_shot_large
    gun_shot_small

    H
    ---------------------------
    heal_party
    herder_attack
    herder_big_attack
    herder_big_die
    herder_die
    herder_footstep
    herder_hit
    herder_small_attack
    herder_small_die
    herder_walk

    I
    ---------------------------
    ice_guardian_attack
    ice_guardian_die
    ice_guardian_hit
    ice_guardian_walk
    ice_hit
    ice_shard
    impact_arrow
    impact_blade
    impact_blunt
    impact_generic
    impact_plant
    impact_punch
    insectoid_happy
    item_drop
    item_equip
    item_pick_up

    J
    ---------------------------

    K
    ---------------------------
    key_lock
    key_lock_faint

    L
    ---------------------------
    level_up
    lever
    light
    lightning_bolt
    lightning_bolt_hit
    lightning_bolt_hit_small
    lightning_bolt_launch
    lindworm_attack
    lindworm_cinematic_tower
    lindworm_dash
    lindworm_die
    lindworm_fly_maneuver1
    lindworm_fly_maneuver2
    lindworm_fly_maneuver3
    lindworm_hit
    lindworm_intro
    lindworm_knockback
    lindworm_roar
    lindworm_shield_break
    lindworm_summon
    lindworm_walk
    lindworm_wing_attack
    lizardman_happy
    lock_chest
    lock_incorrect

    M
    ---------------------------
    magic_bridge_ambient
    magma_golem_attack
    magma_golem_die
    magma_golem_footstep
    magma_golem_ground_pound
    magma_golem_hit
    magma_golem_meteor_fall
    magma_golem_ranged_attack
    magma_golem_turn_attack
    magma_golem_walk
    map_turn_page
    master_gate_open
    medusa_attack
    medusa_die
    medusa_gaze
    medusa_hit
    medusa_walk
    mimic_attack
    mimic_die
    mimic_hit
    mimic_open
    mimic_walk
    mosquito_swarm_attack
    mosquito_swarm_die
    mosquito_swarm_hit
    mosquito_swarm_walk
    mummy_attack_01
    mummy_attack_02
    mummy_attack_03
    mummy_attack_04
    mummy_die
    mummy_footstep
    mummy_hit
    mummy_walk

    N
    ---------------------------

    O
    ---------------------------
    ogre_attack
    ogre_die
    ogre_footstep
    ogre_hit
    ogre_impact
    ogre_rush_begin
    ogre_walk
    ogre_whoosh

    P
    ---------------------------
    party_climb_ladder
    party_crushed
    party_dig
    party_drown
    party_enter_stairs
    party_fall
    party_land
    party_move
    party_move_blocked
    party_move_burdened
    party_move_dive
    party_move_grass
    party_move_overloaded
    party_move_wade
    party_water_exit
    party_water_exit_gasp
    pit_close
    pit_open
    power_attack_charging
    power_attack_fail
    power_attack_ready
    power_attack_yell_human_female
    power_attack_yell_human_male
    power_attack_yell_insectoid_female
    power_attack_yell_insectoid_male
    power_attack_yell_lizardman_female
    power_attack_yell_lizardman_male
    power_attack_yell_minotaur_female
    power_attack_yell_minotaur_male
    power_attack_yell_ratling_female
    power_attack_yell_ratling_male
    power_gem_ambient
    pressure_plate_pressed
    pressure_plate_released
    projectile_hit_party
    pushable_block_blocked
    pushable_block_fall
    pushable_block_hover
    pushable_block_push
    pushable_block_rise

    Q
    ---------------------------

    R
    ---------------------------
    rat_swarm_attack
    rat_swarm_die
    rat_swarm_hit
    rat_swarm_walk
    ratling1_alert
    ratling1_attack
    ratling1_whoosh_01
    ratling1_whoosh_02
    ratling2_alert
    ratling2_attack
    ratling3_alert
    ratling3.attack
    ratling_boss_alert
    ratling_boss_attack
    ratling_boss_die
    ratling_boss_footstep
    ratling_boss_hit
    ratling_boss_walk
    ratling_die
    ratling_footstep
    ratling_happy
    ratling_hit
    ratling_walk
    read_scroll
    read_tome
    river_ambient

    S
    ---------------------------
    scramble_writer
    secret
    serpent_staff
    serpent_staff_blast
    serpent_staff_launch
    shockburst
    shrakk_torr_attack
    shrakk_torr_die
    shrakk_torr_fly
    shrakk_torr_hit
    skeleton_archer_attack
    skeleton_archer_footstep
    skeleton_attack
    skeleton_commander_attack
    skeleton_commander_ice_shards
    skeleton_commander_move_attack
    skeleton_commander_summon_spell
    skeleton_commander_turn_attack
    skeleton_commander_walk
    skeleton_die
    skeleton_footstep
    skeleton_hit
    skeleton_trooper_attack
    skeleton_walk
    slime_attack
    slime_die
    slime_hit
    slime_walk
    snake_attack
    snake_die
    snake_hit
    snake_walk
    spear_door
    spell_expires
    spell_fizzle
    spell_gesture
    spell_out_of_energy
    spider_attack
    spider_die
    spider_eggs_ambient
    spider_eggs_hit
    spider_hit
    spider_walk
    spike_trap
    spore_mushroom_die
    spore_mushroom_sprout
    stone_philosopher_eyes
    stone_philosopher_speak
    summon_stone_attack
    summon_stone_die
    summon_stone_footstep
    summon_stone_hit
    summon_stone_wake_up
    summon_stone_walk
    swipe
    swipe_bow
    swipe_claw
    swipe_heavy
    swipe_light
    swipe_special
    swipe_thrown

    T
    ---------------------------
    teleport
    teleporter_ambient
    terracotta_jar_die
    terracotta_jar_hit
    torch_burning
    trickster_appear
    trickster_die
    trickster_escape
    trickster_laugh
    trickster_polymorph
    trickster_pull_lever
    trickster_throw
    trickster_walk
    trickster_zap
    turtle_alert
    turtle_attack
    turtle_die
    turtle_dive
    turtle_diving_alert
    turtle_diving_attack
    turtle_double_attack
    turtle_footstep
    turtle_hit
    turtle_move_attack
    turtle_walk
    twigroot_attack
    twigroot_die
    twigroot_hit
    twigroot_strafe
    twigroot_walk

    U
    ---------------------------
    uggardian_attack
    uggardian_die
    uggardian_hit
    uggardian_walk
    undead_attack
    undead_die
    undead_rise
    undead_walk

    V
    ---------------------------
    viper_root_attack
    viper_root_die
    viper_root_hit
    viper_root_ranged_attack
    viper_root_rise

    W
    ---------------------------
    wall_fire
    wall_sliding
    wall_sliding_lock
    wall_tapestry_tear
    wand_fear
    warg_attack
    warg_die
    warg_hit
    warg_howl
    warg_walk
    water_hit_large
    water_hit_small
    wind_howl
    wizard_check_door
    wizard_clone_die
    wizard_crystal
    wizard_hit
    wizard_laugh
    wizard_letter
    wizard_push
    wizard_ranged_attack
    wizard_rumble
    wizard_shield
    wizard_teleport
    wizard_turn
    wizard_warp
    wyvern_attack
    wyvern_die
    wyvern_footstep
    wyvern_hit
    wyvern_walk

    X
    ---------------------------
    xeloroid_attack
    xeloroid_die
    xeloroid_footstep
    xeloroid_hit
    xeloroid_lightning
    xeloroid_walk

    Y
    ---------------------------

    Z
    ---------------------------
    zarchton_attack
    zarchton_die
    zarchton_dive
    zarchton_diving_alert
    zarchton_diving_attack
    zarchton_diving_leap_attack
    zarchton_footstep
    zarchton_hit
    zarchton_leap_attack
    zarchton_walk
Enjoy!
Last edited by ninjanerdbgm on Thu Nov 13, 2014 6:55 pm, edited 3 times in total.

User avatar
THOM
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Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
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Re: [REFERENCE] Here's a list of all pre-defined sounds in L

Post by THOM » Wed Nov 12, 2014 10:27 am

Oh - yes! That's great! :shock:
THOM formaly known as tschrage
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THOM
Posts: 1130
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
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Re: [REFERENCE] Here's a list of all pre-defined sounds in L

Post by THOM » Wed Nov 12, 2014 3:57 pm

one typo:

dark_bolt_launch

not "bold"
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
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Drakkan
Posts: 1317
Joined: Mon Dec 31, 2012 12:25 am

Re: [REFERENCE] Here's a list of all pre-defined sounds in L

Post by Drakkan » Wed Nov 12, 2014 4:15 pm

impressive. is it list completed or something missing ?
Breath from the unpromising waters.
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JKos
Posts: 464
Joined: Wed Sep 12, 2012 10:03 pm
Location: Finland
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Re: [REFERENCE] Here's a list of all pre-defined sounds in L

Post by JKos » Wed Nov 12, 2014 4:19 pm

Thanks for this. Here is the same list wrapped with playSound-function calls, so you can just copy paste a row to the console if you want to hear the sound.
SpoilerShow
playSound("air_elemental_attack")
playSound("air_elemental_die")
playSound("air_elemental_hit")
playSound("air_elemental_walk")
playSound("air_elemental_wind")

B
---------------------------
playSound("balance")
playSound("barrel_die")
playSound("barrel_hit")
playSound("beach_waves")
playSound("beacon_furnace_activate")
playSound("blob")
playSound("blob_hit")
playSound("blob_hit_receptor")
playSound("blob_launch")
playSound("blow_horn")
playSound("brew_potion")
playSound("button")

C
---------------------------
playSound("cage_open")
playSound("cage_rattle")
playSound("castle_button")
playSound("champion_die")
playSound("chest_close")
playSound("chest_open")
playSound("click_down")
playSound("click_up")
playSound("consume_food")
playSound("consume_potion")
playSound("container_box_close")
playSound("container_box_open")
playSound("container_sack_close")
playSound("container_sack_open")
playSound("crab_attack")
playSound("crab_die")
playSound("crab_hit")
playSound("crab_walk")
playSound("crowern_attack")
playSound("crowern_die")
playSound("crowern_footstep")
playSound("crowern_hit")
playSound("crowern_walk")
playSound("crows_flying")
playSound("crystal_ambient")

D
---------------------------
playSound("damage_bear")
playSound("damage_human_female")
playSound("damage_human_male")
playSound("damage_insectoid_female")
playSound("damage_insectoid_male")
playSound("damage_lizardman_female")
playSound("damage_lizardman_male")
playSound("damage_minotaur_female")
playSound("damage_minotaur_male")
playSound("damage_ratling_female")
playSound("damage_ratling_male")
playSound("dark_acolyte_attack")
playSound("dark_acolyte_die")
playSound("dark_acolyte_hit")
playSound("dark_acolyte_spell")
playSound("dark_acolyte_walk")
playSound("dark_bolt")
playSound("dark_bolt_hit")
playSound("dark_bold_launch")
playSound("discover_spell")
playSound("dispel_hit")
playSound("dispel_launch")

E
---------------------------
playSound("essence_ambient")
playSound("eyctopus_attack")
playSound("eyctopus_die")
playSound("eyctopus_fart")
playSound("eyctopus_hit")
playSound("eyctopus_walk")

F
---------------------------
playSound("fire_elemental_attack")
playSound("fire_elemental_burn")
playSound("fire_elemental_die")
playSound("fire_elemental_hit")
playSound("fire_elemental_walk")
playSound("fire_pit")
playSound("firearm_jammed")
playSound("fireball")
playSound("fireball_hit")
playSound("fireball_launch")
playSound("fireburst")
playSound("force_field_ambient")
playSound("force_field_ambient_quiet")
playSound("force_field_cast")
playSound("forest_trees_wind")
playSound("frostbolt")
playSound("frostbolt_hit")
playSound("frostbolt_launch")
playSound("frostburst")

G
---------------------------
playSound("game_over")
playSound("gate_close")
playSound("gate_iron_close")
playSound("gate_iron_open")
playSound("gate_lock")
playSound("gate_open")
playSound("generic_spell")
playSound("goromorg_shield_break")
playSound("goromorg_shield_hit")
playSound("gun_reload")
playSound("gun_shot_cannon")
playSound("gun_shot_large")
playSound("gun_shot_small")

H
---------------------------
playSound("heal_party")
playSound("herder_attack")
playSound("herder_big_attack")
playSound("herder_big_die")
playSound("herder_die")
playSound("herder_footstep")
playSound("herder_hit")
playSound("herder_small_attack")
playSound("herder_small_die")
playSound("herder_walk")

I
---------------------------
playSound("ice_guardian_attack")
playSound("ice_guardian_die")
playSound("ice_guardian_hit")
playSound("ice_guardian_walk")
playSound("ice_hit")
playSound("ice_shard")
playSound("impact_arrow")
playSound("impact_blade")
playSound("impact_blunt")
playSound("impact_generic")
playSound("impact_plant")
playSound("impact_punch")
playSound("insectoid_happy")
playSound("item_drop")
playSound("item_equip")
playSound("item_pick_up")

J
---------------------------

K
---------------------------
playSound("key_lock")
playSound("key_lock_faint")

L
---------------------------
playSound("level_up")
playSound("lever")
playSound("light")
playSound("lightning_bolt")
playSound("lightning_bolt_hit")
playSound("lightning_bolt_hit_small")
playSound("lightning_bolt_launch")
playSound("lindworm_attack")
playSound("lindworm_cinematic_tower")
playSound("lindworm_dash")
playSound("lindworm_die")
playSound("lindworm_fly_maneuver1")
playSound("lindworm_fly_maneuver2")
playSound("lindworm_fly_maneuver3")
playSound("lindworm_hit")
playSound("lindworm_intro")
playSound("lindworm_knockback")
playSound("lindworm_roar")
playSound("lindworm_shield_break")
playSound("lindworm_summon")
playSound("lindworm_walk")
playSound("lindworm_wing_attack")
playSound("lizardman_happy")
playSound("lock_chest")
playSound("lock_incorrect")

M
---------------------------
playSound("magic_bridge_ambient")
playSound("magma_golem_attack")
playSound("magma_golem_die")
playSound("magma_golem_footstep")
playSound("magma_golem_ground_pound")
playSound("magma_golem_hit")
playSound("magma_golem_meteor_fall")
playSound("magma_golem_ranged_attack")
playSound("playSound"magma_golem_turn_attack")
playSound("magma_golem_walk")
playSound("map_turn_page")
playSound("master_gate_open")
playSound("medusa_attack")
playSound("medusa_die")
playSound("medusa_gaze")
playSound("medusa_hit")
playSound("medusa_walk")
playSound("mimic_attack")
playSound("mimic_die")
playSound("mimic_hit")
playSound("mimic_open")
playSound("mimic_walk")
playSound("mosquito_swarm_attack")
playSound("mosquito_swarm_die")
playSound("mosquito_swarm_hit")
playSound("mosquito_swarm_walk")
playSound("mummy_attack_01")
playSound("mummy_attack_02")
playSound("mummy_attack_03")
playSound("mummy_attack_04")
playSound("mummy_die")
playSound("mummy_footstep")
playSound("mummy_hit")
playSound("mummy_walk")

N
---------------------------

O
---------------------------
playSound("ogre_attack")
playSound("ogre_die")
playSound("ogre_footstep")
playSound("ogre_hit")
playSound("ogre_impact")
playSound("ogre_rush_begin")
playSound("ogre_walk")
playSound("ogre_whoosh")

P
---------------------------
playSound("party_climb_ladder")
playSound("party_crushed")
playSound("party_dig")
playSound("party_drown")
playSound("party_enter_stairs")
playSound("party_fall")
playSound("party_land")
playSound("party_move")
playSound("party_move_blocked")
playSound("party_move_burdened")
playSound("party_move_dive")
playSound("party_move_grass")
playSound("party_move_overloaded")
playSound("party_move_wade")
playSound("party_water_exit")
playSound("party_water_exit_gasp")
playSound("pit_close")
playSound("pit_open")
playSound("power_attack_charging")
playSound("power_attack_fail")
playSound("power_attack_ready")
playSound("power_attack_yell_human_female")
playSound("power_attack_yell_human_male")
playSound("power_attack_yell_insectoid_female")
playSound("power_attack_yell_insectoid_male")
playSound("power_attack_yell_lizardman_female")
playSound("power_attack_yell_lizardman_male")
playSound("power_attack_yell_minotaur_female")
playSound("power_attack_yell_minotaur_male")
playSound("power_attack_yell_ratling_female")
playSound("power_attack_yell_ratling_male")
playSound("power_gem_ambient")
playSound("pressure_plate_pressed")
playSound("pressure_plate_released")
playSound("projectile_hit_party")
playSound("pushable_block_blocked")
playSound("pushable_block_fall")
playSound("pushable_block_hover")
playSound("pushable_block_push")
playSound("pushable_block_rise")

Q
---------------------------

R
---------------------------
playSound("rat_swarm_attack")
playSound("rat_swarm_die")
playSound("rat_swarm_hit")
playSound("rat_swarm_walk")
playSound("ratling1_alert")
playSound("ratling1_attack")
playSound("ratling1_whoosh_01")
playSound("ratling1_whoosh_02")
playSound("ratling2_alert")
playSound("ratling2_attack")
playSound("ratling3_alert")
playSound("ratling3.attack")
playSound("ratling_boss_alert")
playSound("ratling_boss_attack")
playSound("ratling_boss_die")
playSound("ratling_boss_footstep")
playSound("ratling_boss_hit")
playSound("ratling_boss_walk")
playSound("ratling_die")
playSound("ratling_footstep")
playSound("ratling_happy")
playSound("ratling_hit")
playSound("ratling_walk")
playSound("read_scroll")
playSound("read_tome")
playSound("river_ambient")

S
---------------------------
playSound("scramble_writer")
playSound("secret")
playSound("serpent_staff")
playSound("serpent_staff_blast")
playSound("serpent_staff_launch")
playSound("shockburst")
playSound("shrakk_torr_attack")
playSound("shrakk_torr_die")
playSound("shrakk_torr_fly")
playSound("shrakk_torr_hit")
playSound("skeleton_archer_attack")
playSound("skeleton_archer_footstep")
playSound("skeleton_attack")
playSound("skeleton_commander_attack")
playSound("skeleton_commander_ice_shards")
playSound("skeleton_commander_move_attack")
playSound("skeleton_commander_summon_spell")
playSound("skeleton_commander_turn_attack")
playSound("skeleton_commander_walk")
playSound("skeleton_die")
playSound("skeleton_footstep")
playSound("skeleton_hit")
playSound("skeleton_trooper_attack")
playSound("skeleton_walk")
playSound("slime_attack")
playSound("slime_die")
playSound("slime_hit")
playSound("slime_walk")
playSound("snake_attack")
playSound("snake_die")
playSound("snake_hit")
playSound("snake_walk")
playSound("spear_door")
playSound("spell_expires")
playSound("spell_fizzle")
playSound("spell_gesture")
playSound("spell_out_of_energy")
playSound("spider_attack")
playSound("spider_die")
playSound("spider_eggs_ambient")
playSound("spider_eggs_hit")
playSound("spider_hit")
playSound("spider_walk")
playSound("spike_trap")
playSound("spore_mushroom_die")
playSound("spore_mushroom_sprout")
playSound("stone_philosopher_eyes")
playSound("stone_philosopher_speak")
playSound("summon_stone_attack")
playSound("summon_stone_die")
playSound("summon_stone_footstep")
playSound("summon_stone_hit")
playSound("summon_stone_wake_up")
playSound("summon_stone_walk")
playSound("swipe")
playSound("swipe_bow")
playSound("swipe_claw")
playSound("swipe_heavy")
playSound("swipe_light")
playSound("swipe_special")
playSound("swipe_thrown")

T
---------------------------
playSound("teleport")
playSound("teleporter_ambient")
playSound("terracotta_jar_die")
playSound("terracotta_jar_hit")
playSound("tick")
playSound("torch_burning")
playSound("trickster_appear")
playSound("trickster_die")
playSound("trickster_escape")
playSound("trickster_laugh")
playSound("trickster_polymorph")
playSound("trickster_pull_lever")
playSound("trickster_throw")
playSound("trickster_walk")
playSound("trickster_zap")
playSound("turtle_alert")
playSound("turtle_attack")
playSound("turtle_die")
playSound("turtle_dive")
playSound("turtle_diving_alert")
playSound("turtle_diving_attack")
playSound("turtle_double_attack")
playSound("turtle_footstep")
playSound("turtle_hit")
playSound("turtle_move_attack")
playSound("turtle_walk")
playSound("twigroot_attack")
playSound("twigroot_die")
playSound("twigroot_hit")
playSound("twigroot_strafe")
playSound("twigroot_walk")

U
---------------------------
playSound("uggardian_attack")
playSound("uggardian_die")
playSound("uggardian_hit")
playSound("uggardian_walk")
playSound("undead_attack")
playSound("undead_die")
playSound("undead_rise")
playSound("undead_walk")

V
---------------------------
playSound("viper_root_attack")
playSound("viper_root_die")
playSound("viper_root_hit")
playSound("viper_root_ranged_attack")
playSound("viper_root_rise")

W
---------------------------
playSound("wall_fire")
playSound("wall_sliding")
playSound("wall_sliding_lock")
playSound("wall_tapestry_tear")
playSound("wand_fear")
playSound("warg_attack")
playSound("warg_die")
playSound("warg_hit")
playSound("warg_howl")
playSound("warg_walk")
playSound("water_hit_large")
playSound("water_hit_small")
playSound("wind_howl")
playSound("wizard_check_door")
playSound("wizard_clone_die")
playSound("wizard_crystal")
playSound("wizard_hit")
playSound("wizard_laugh")
playSound("wizard_letter")
playSound("wizard_push")
playSound("wizard_ranged_attack")
playSound("wizard_rumble")
playSound("wizard_shield")
playSound("wizard_teleport")
playSound("wizard_turn")
playSound("wizard_warp")
playSound("wyvern_attack")
playSound("wyvern_die")
playSound("wyvern_footstep")
playSound("wyvern_hit")
playSound("wyvern_walk")

X
---------------------------
playSound("xeloroid_attack")
playSound("xeloroid_die")
playSound("xeloroid_footstep")
playSound("xeloroid_hit")
playSound("xeloroid_lightning")
playSound("xeloroid_walk")

Y
---------------------------

Z
---------------------------
playSound("zarchton_attack")
playSound("zarchton_die")
playSound("zarchton_dive")
playSound("zarchton_diving_alert")
playSound("zarchton_diving_attack")
playSound("zarchton_diving_leap_attack")
playSound("zarchton_footstep")
playSound("zarchton_hit")
playSound("zarchton_leap_attack")
playSound("zarchton_walk")
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450

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THOM
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Location: Germany - Cologne
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Re: [REFERENCE] Here's a list of all pre-defined sounds in L

Post by THOM » Wed Nov 12, 2014 5:21 pm

Very helpful.

But same typo:
THOM wrote: dark_bolt_launch

not "bold"
THOM formaly known as tschrage
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ninjanerdbgm
Posts: 28
Joined: Tue Nov 04, 2014 6:53 pm

Re: [REFERENCE] Here's a list of all pre-defined sounds in L

Post by ninjanerdbgm » Wed Nov 12, 2014 10:36 pm

THOM wrote:one typo:

dark_bolt_launch

not "bold"
Thanks! Fixed.

PresetM
Posts: 10
Joined: Tue Apr 10, 2012 6:06 pm

Re: [REFERENCE] Here's a list of all pre-defined sounds in L

Post by PresetM » Thu Nov 13, 2014 1:12 pm

Very helpful list. Thank you very much.
Unfortunately, playSound("tick") did not work.

ninjanerdbgm
Posts: 28
Joined: Tue Nov 04, 2014 6:53 pm

Re: [REFERENCE] Here's a list of all pre-defined sounds in L

Post by ninjanerdbgm » Thu Nov 13, 2014 6:55 pm

PresetM wrote:Very helpful list. Thank you very much.
Unfortunately, playSound("tick") did not work.
Haha, oh shoot, that was one of my custom sounds. I removed it from the main list.

Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: [REFERENCE] Here's a list of all pre-defined sounds in L

Post by Batty » Thu Nov 13, 2014 7:15 pm

A number of these sounds when used in a Sound component produce this error:
SpoilerShow
Image
Maybe these sounds are waiting for asset pack clean up, I don't know, so here's a complete list of the offenders:

Code: Select all

beacon_furnace_activate
blow_horn
click_down
click_up
consume_food
container_box_open
discover_spell
firearm_jammed
game_over
heal_party
item_drop
item_equip
item_pick_up
level_up
lindworm_cinematic_tower
party_dig
party_move_blocked
party_water_exit
party_water_exit_gasp
power_attack_ready
power_attack_yell_human_female
power_attack_yell_minotaur_female
power_attack_yell_minotaur_male
scramble_writer
secret
spell_expires
spell_gesture
stone_philosopher_speak
swipe
swipe_thrown
trickster_die
trickster_polymorph
wizard_rumble
They all work with playSound() though which is odd because they aren't mono (according to the error).

Edit: this is not a problem, the sounds work fine, see here.
Last edited by Batty on Wed Nov 26, 2014 8:25 am, edited 1 time in total.

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