[ASSETS] LOG 1 MONSTERS - Enhanced Edition

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
Grimfan
Posts: 369
Joined: Wed Jan 02, 2013 7:48 am

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Post by Grimfan » Mon Dec 15, 2014 1:56 am

The old spider is a nice addition.

Of course, I want AH to release the models and textures for the Grimrock 2 monsters so I can get my white demon wargs (among other variants) up and running. :twisted:

User avatar
Soaponarope
Posts: 180
Joined: Thu Oct 04, 2012 3:21 am

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Post by Soaponarope » Mon Dec 15, 2014 3:29 am

The new and old spiders use the same animations and mesh so you can just replace the model with the one from the grim 1 asset pack and tweak the stats and good to go :)

User avatar
Modraneth
Posts: 95
Joined: Thu Aug 27, 2015 8:27 pm
Location: Portugal

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Post by Modraneth » Tue Sep 08, 2015 11:41 am

Grimfan wrote:And to think I converted the ogre_hammer across from scratch.
hello, can u post ur ogre_hammer to download?
im searching for this but i dont find it and im not to good making one from scratch...
if possible i want to see yours

User avatar
THOM
Posts: 1130
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Post by THOM » Tue Sep 08, 2015 12:43 pm

All parts of the ogre-hammer are included in the asset-pack of LoG2 (model, material, icon). You just need a definition:

Code: Select all

defineObject{
	name = "ogre_hammer",
	baseObject = "base_item",
	components = {
		{
			class = "Model",
			model = "assets/models/items/ogre_hammer.fbx",
		},
		{
			class = "Item",
			uiName = "Ogre Hammer",
			gfxIndex = 168,
			--gfxIndexPowerAttack = 425,
			impactSound = "impact_blunt",
			weight = 13.0,
			traits = { "heavy_weapon", "mace" },
		},
		{
			class = "MeleeAttack",
			attackPower = 36,
			accuracy = -20,
			cooldown = 6,
			swipe = "vertical",
			attackSound = "swipe_heavy",
			requirements = { "heavy_weapons", 3 },
		},
	},
	tags = { "weapon" },
}
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

User avatar
Modraneth
Posts: 95
Joined: Thu Aug 27, 2015 8:27 pm
Location: Portugal

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Post by Modraneth » Tue Sep 08, 2015 3:56 pm

thank you so much.
i really need that, thanks
Mods:
Isle of Gunger
The Bloody Path Dropped
A World of Power work in progress

User avatar
Modraneth
Posts: 95
Joined: Thu Aug 27, 2015 8:27 pm
Location: Portugal

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Post by Modraneth » Tue Sep 08, 2015 5:59 pm

THOM wrote:All parts of the ogre-hammer are included in the asset-pack of LoG2 (model, material, icon). You just need a definition:

Code: Select all

defineObject{
	name = "ogre_hammer",
	baseObject = "base_item",
	components = {
		{
			class = "Model",
			model = "assets/models/items/ogre_hammer.fbx",
		},
		{
			class = "Item",
			uiName = "Ogre Hammer",
			gfxIndex = 168,
			--gfxIndexPowerAttack = 425,
			impactSound = "impact_blunt",
			weight = 13.0,
			traits = { "heavy_weapon", "mace" },
		},
		{
			class = "MeleeAttack",
			attackPower = 36,
			accuracy = -20,
			cooldown = 6,
			swipe = "vertical",
			attackSound = "swipe_heavy",
			requirements = { "heavy_weapons", 3 },
		},
	},
	tags = { "weapon" },
}

can u give me the link to get the other items from Grimrock 1 ?
maybe some other items will be good on my mod..
Mods:
Isle of Gunger
The Bloody Path Dropped
A World of Power work in progress

User avatar
THOM
Posts: 1130
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Post by THOM » Tue Sep 08, 2015 8:04 pm

No link.

You have to have a cloose look at the asset pack and have sometimes to experiment a bit which parts are present at the pack (and just have to be defined) or which ones have to be recreated by your own. For egsample: Nearly all monsters from LoG1 are included, but not all properly and complete. Regarding monsters much of it is discussed here: viewtopic.php?f=22&t=8278
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

User avatar
Modraneth
Posts: 95
Joined: Thu Aug 27, 2015 8:27 pm
Location: Portugal

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Post by Modraneth » Wed Sep 09, 2015 11:09 am

i have all that monsters..
i would like to have the ice lizard and the scavenger but they have problems, and like i said im not so good making them from scratch...

but Thom so the other items from LoG1 we will need to make the definition for ourself ?
if that the case can u give me the link with all the items fro LoG1 ?
i have checked here http://legendofgrimrock.com/index.php?id=59&site=1 but most of the items arent there...
Mods:
Isle of Gunger
The Bloody Path Dropped
A World of Power work in progress

User avatar
THOM
Posts: 1130
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Post by THOM » Wed Sep 09, 2015 3:57 pm

once again: there is no link with definitions of LoG1 stuff. Some things have already been recreated (some in egsample with other materials in tileset conversions viewtopic.php?f=22&t=8428) but most have to be done by your own.

If you have a list with needed objects/items we could have a look at it and help with informations where to find converted stuff if available.
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

User avatar
Modraneth
Posts: 95
Joined: Thu Aug 27, 2015 8:27 pm
Location: Portugal

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Post by Modraneth » Wed Sep 09, 2015 5:51 pm

maybe i dont have been clear..
i want a site where i can see and choose the items for LoG1.
i want to know all the item in LoG1 so i can choose the items i want and then make the definitions or ask for help with them.
but i wana see all the items first, i dont find a site where i can check the items to choose and i dont remember the name of them
(maybe i wasent clear.. sorry, english isent my main language so i make mistakes)
Mods:
Isle of Gunger
The Bloody Path Dropped
A World of Power work in progress

Post Reply