Ankle and knee deep water mods?

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MasterworkStone
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Ankle and knee deep water mods?

Post by MasterworkStone »

I'd love to see flooded dungeon with ankle and knee deep water that makes a sloshing sound when the player or enemies move through it.
Jackard
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Re: Ankle and knee deep water mods?

Post by Jackard »

I remember someone modded a flooded dungeon for the first game?
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Skuggasveinn
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Re: Ankle and knee deep water mods?

Post by Skuggasveinn »

Jackard wrote:I remember someone modded a flooded dungeon for the first game?
That was me, I've already started on the same mod for LoG2, it's working-ish :D
To say it's a hack is an understatement, but so was flooded dungeon for LoG1, limitations are that you can't have water that sinks the party on the same level as the ankle deep water.
It uses a new model for the waterplane that has the water shader applied to it, so it's not a heightmap trick.
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sps999
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Re: Ankle and knee deep water mods?

Post by sps999 »

Would it be possible to do something with the Ocean by stripping the sand layer from the bottom and keeping just the water part? Not sure how it would interact to dungeon without a heightmap but it might be a way to have sinkable water as well, but this is currently how I have outdoor areas set up for knee deep water.
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Drakkan
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Re: Ankle and knee deep water mods?

Post by Drakkan »

I desperately need some water tricks as well Skugg, please make some videos ! For example I am still unable to set water surface in another height than just -1 :/
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Aisuu
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Re: Ankle and knee deep water mods?

Post by Aisuu »

I need this too. So any "how to" would by appreciated ;)
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MasterworkStone
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Re: Ankle and knee deep water mods?

Post by MasterworkStone »

Skuggasveinn wrote:
Jackard wrote:I remember someone modded a flooded dungeon for the first game?
That was me, I've already started on the same mod for LoG2, it's working-ish :D
To say it's a hack is an understatement, but so was flooded dungeon for LoG1, limitations are that you can't have water that sinks the party on the same level as the ankle deep water.
It uses a new model for the waterplane that has the water shader applied to it, so it's not a heightmap trick.
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That's awesome! I'm really looking forward to whatever you do with it, and perhaps I could use the assets to do simillar things.

I have a question, how well does it work with actual water? Have you made it connect seamlessly? Like, can you create a pit under the ankle deep water that you can fall into?
nichg
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Joined: Thu Oct 11, 2012 12:38 pm

Re: Ankle and knee deep water mods?

Post by nichg »

Instead of adjusting the water surface, could you move the entire level vertically by a fraction of a tile?
Jackard
Posts: 59
Joined: Thu Oct 30, 2014 7:32 pm

Re: Ankle and knee deep water mods?

Post by Jackard »

Skuggasveinn wrote:
Jackard wrote:I remember someone modded a flooded dungeon for the first game?
That was me, I've already started on the same mod for LoG2, it's working-ish :D
To say it's a hack is an understatement, but so was flooded dungeon for LoG1, limitations are that you can't have water that sinks the party on the same level as the ankle deep water.
It uses a new model for the waterplane that has the water shader applied to it, so it's not a heightmap trick.
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Looking forward to it! Is your water object levelwide or tile by tile?
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THOM
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Re: Ankle and knee deep water mods?

Post by THOM »

Any news about that toppic?
THOM formaly known as tschrage
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