Ankle and knee deep water mods?

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kelly1111
Posts: 349
Joined: Sun Jan 20, 2013 6:28 pm

Re: Ankle and knee deep water mods?

Post by kelly1111 »

THOM wrote: Wed Jan 20, 2021 11:41 am Will there be monsters in it? I can imagine that every footstep of them triggers a water splash particlesystem.
Argh haven't thought of that... cant have silent moving monsters in ancle deep water can we... ?
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Ankle and knee deep water mods?

Post by bongobeat »

you can do custom monsters (basically copying the log2 monsters, that will only stay on this water tile) then edit their move sound by something like

Code: Select all

		{
			class = "MonsterMove",
			name = "move",
			sound = "my_water_sound_walk_monster",
			cooldown = 3,
			animationSpeed = 1.0,
		},
So while moving, they will make a water sound walking.

But of course, the monster would never have to go on a non water tile, the area must be surrounded by blockers or anything that can prevent monsters to get out of the water zone.

This is a basic approach, without requiring scripting-headache-makers :lol:
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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