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Ask a simple question, get a simple answer

Posted: Wed Oct 29, 2014 6:59 pm
by NutJob
Linking to answers not feasible now that I realized anchors are dynamically created in phpBB. ~laughs~

Re: Ask a simple question, get a simple answer

Posted: Wed Oct 29, 2014 7:00 pm
by NutJob
Reserve.

Re: Ask a simple question, get a simple answer

Posted: Wed Oct 29, 2014 7:42 pm
by Neikun
Back when the first editor came out, Komag made a thread that linked to all sorts of tutorials, and resources, and neat discoveries the community had made.

Re: Ask a simple question, get a simple answer

Posted: Wed Oct 29, 2014 7:50 pm
by Drakkan
I do not think messing up all together is good idea, but making few guide-posts could help some poeple. On the other side as I know it, if someone new come to the forum, in majority cases he/she does not read existing threads, but rather start new one, doesnt caring that similar topic already exists here many times. That´s reality and I do not think you can change it :) But I will keep fingers if you want making some "gathering information" thread

Re: Ask a simple question, get a simple answer

Posted: Wed Oct 29, 2014 8:07 pm
by zeltak
I would welcome this kind of thread. And I may start right away by asking a question I asked in another thread, that wasn't answered there.

Is there a way to reset your preview party? Reloading doesn't help. Only way that I found was shutting the editor completely and starting it again. Reloading your mod "remembers" your party. Strange is that sometimes the party resets itself apparently randomly and I don't have a clue what I've done to accomplish that O.o

And another one: What does the CLR button do?

Re: Ask a simple question, get a simple answer

Posted: Wed Oct 29, 2014 8:10 pm
by Lark
CLR clears all messages such as debug prints, errors, et cetera from the preview screen.

Re: Ask a simple question, get a simple answer

Posted: Wed Oct 29, 2014 8:45 pm
by Oxijyn
Why is the floor invisible when I use the mine_floor_grass tile? I've looked around, but I haven't seen it mentioned in any of the threads I've browsed.

Re: Ask a simple question, get a simple answer

Posted: Wed Oct 29, 2014 8:54 pm
by NutJob
Oxijyn wrote:Why is the floor invisible when I use the mine_floor_grass tile? I've looked around, but I haven't seen it mentioned in any of the threads I've browsed.
I think I had that same problem last week but after adding a height map it worked. (Sorry not at computer w/grimrock on it atm)

Re: Ask a simple question, get a simple answer

Posted: Wed Oct 29, 2014 8:56 pm
by Oxijyn
NutJob wrote:I think I had that same problem last week but after adding a height map it worked. (Sorry not at computer w/grimrock on it atm)
Well shoot. I'd tried that before and for whatever reason it wasn't working, but now it does. Thanks.

Re: Ask a simple question, get a simple answer

Posted: Wed Oct 29, 2014 9:12 pm
by ScroLL
Is there a way to make the dungeon floor entity not appear invisible when looking up from under it?