Ask a simple question, get a simple answer

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Ask a simple question, get a simple answer

Post by NutJob » Wed Oct 29, 2014 6:59 pm

Linking to answers not feasible now that I realized anchors are dynamically created in phpBB. ~laughs~
Last edited by NutJob on Fri Nov 07, 2014 2:44 am, edited 26 times in total.

NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: Ask a simple question, get a simple answer

Post by NutJob » Wed Oct 29, 2014 7:00 pm

Reserve.

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Neikun
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Re: Ask a simple question, get a simple answer

Post by Neikun » Wed Oct 29, 2014 7:42 pm

Back when the first editor came out, Komag made a thread that linked to all sorts of tutorials, and resources, and neat discoveries the community had made.
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Drakkan
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Re: Ask a simple question, get a simple answer

Post by Drakkan » Wed Oct 29, 2014 7:50 pm

I do not think messing up all together is good idea, but making few guide-posts could help some poeple. On the other side as I know it, if someone new come to the forum, in majority cases he/she does not read existing threads, but rather start new one, doesnt caring that similar topic already exists here many times. That´s reality and I do not think you can change it :) But I will keep fingers if you want making some "gathering information" thread
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zeltak
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Re: Ask a simple question, get a simple answer

Post by zeltak » Wed Oct 29, 2014 8:07 pm

I would welcome this kind of thread. And I may start right away by asking a question I asked in another thread, that wasn't answered there.

Is there a way to reset your preview party? Reloading doesn't help. Only way that I found was shutting the editor completely and starting it again. Reloading your mod "remembers" your party. Strange is that sometimes the party resets itself apparently randomly and I don't have a clue what I've done to accomplish that O.o

And another one: What does the CLR button do?

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Lark
Posts: 178
Joined: Wed Sep 19, 2012 4:23 pm
Location: Springfield, MO USA

Re: Ask a simple question, get a simple answer

Post by Lark » Wed Oct 29, 2014 8:10 pm

CLR clears all messages such as debug prints, errors, et cetera from the preview screen.

Oxijyn
Posts: 10
Joined: Wed Oct 29, 2014 8:22 pm
Location: Lost in a dungeon.

Re: Ask a simple question, get a simple answer

Post by Oxijyn » Wed Oct 29, 2014 8:45 pm

Why is the floor invisible when I use the mine_floor_grass tile? I've looked around, but I haven't seen it mentioned in any of the threads I've browsed.

NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: Ask a simple question, get a simple answer

Post by NutJob » Wed Oct 29, 2014 8:54 pm

Oxijyn wrote:Why is the floor invisible when I use the mine_floor_grass tile? I've looked around, but I haven't seen it mentioned in any of the threads I've browsed.
I think I had that same problem last week but after adding a height map it worked. (Sorry not at computer w/grimrock on it atm)
Last edited by NutJob on Wed Oct 29, 2014 10:02 pm, edited 1 time in total.

Oxijyn
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Joined: Wed Oct 29, 2014 8:22 pm
Location: Lost in a dungeon.

Re: Ask a simple question, get a simple answer

Post by Oxijyn » Wed Oct 29, 2014 8:56 pm

NutJob wrote:I think I had that same problem last week but after adding a height map it worked. (Sorry not at computer w/grimrock on it atm)
Well shoot. I'd tried that before and for whatever reason it wasn't working, but now it does. Thanks.

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ScroLL
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Joined: Tue Sep 18, 2012 12:21 pm
Location: Vermont

Re: Ask a simple question, get a simple answer

Post by ScroLL » Wed Oct 29, 2014 9:12 pm

Is there a way to make the dungeon floor entity not appear invisible when looking up from under it?

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