Prozails thread.

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
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Prozail
Posts: 158
Joined: Mon Oct 27, 2014 3:36 pm

Prozails thread.

Post by Prozail » Tue Oct 28, 2014 8:52 pm

Tutorials

Just wanted to let you guys know i made a few videos... Hope it helps someone ;) The first two are a bit wonky as I'm not used to recording stuff :)

Youtube playlist Animation
I've written a very rudimentary tool to convert version 1 animation files to version 2, to be able to use GrimFBX output with LoG2.
you can find the tool here.

Assets
Coins (Download) - that are also used in the shop-project above.
Image

Swinging pendulum trap (Download) - Starting feeble attempts at 3ds Max ;)
Image

Ball-and-Chain type trap (Download) - More 3ds Max attempts.
Image

Tilesets

Here is a first version of a reworked Dark Elf Temple, originally designed by Daniv (Original version here). All objects are in there, but i've removed the skeleton warrior, and skeleton Archer. Maybe i'll redo them separately at a later time.

Dark Elf Temple Tileset - (Download)
Image

And here is the next one, The dark temple, originally designed by Daniv (Original version here). This one was pretty similar to the one above in regards to naming of things, so it was a very fast rewrite.

Dark Temple Tileset - (Download)
Image

Deep Dungeon Tileset - (Download)
Image

Northern Dungeon Tileset - (Download)
Image
Last edited by Prozail on Thu Nov 20, 2014 11:00 pm, edited 17 times in total.

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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: More tutorial videos (if i can call them that)

Post by Drakkan » Tue Oct 28, 2014 11:34 pm

wonderfull scripts, thanks for sharing, please do so more fun with scripting, I like it a lot !
Breath from the unpromising waters.
Eye of the Atlantis

Grimfan
Posts: 369
Joined: Wed Jan 02, 2013 7:48 am

Re: More tutorial videos (if i can call them that)

Post by Grimfan » Wed Oct 29, 2014 7:39 am

I concur. Thank you for taking the time to record these. :)

You should definitely provide the code like Skuggs does for his videos... particularly for the teleporter puzzle. ;)

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Lark
Posts: 178
Joined: Wed Sep 19, 2012 4:23 pm
Location: Springfield, MO USA

Re: More tutorial videos (if i can call them that)

Post by Lark » Wed Oct 29, 2014 4:14 pm

Hey, good work!! Thank you! I love the direct fireballs puzzle. Could you please post your code for these here?

Thanks again!!! -Lark

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Prozail
Posts: 158
Joined: Mon Oct 27, 2014 3:36 pm

Re: More tutorial videos (if i can call them that)

Post by Prozail » Thu Oct 30, 2014 10:08 am

Sure

Here is the finished Project for the teleporter puzzle.

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Blichew
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Joined: Thu Sep 27, 2012 12:39 am

Re: More tutorial videos (if i can call them that)

Post by Blichew » Fri Oct 31, 2014 12:03 pm

Your tutorials are great - thanks for them. I've made a coin asset for LOG1 editor but yours are much better :)

As for item definition:

Code: Select all

defineObject{
   name = "coin_gold",
   baseObject = "iron_key",
   components = {
		{
			class = "Model",
			model = "mod_assets/models/coin_gold.fbx",
		},
		{
			class ="Item",
			uiName = "Gold coin",
			gfxAtlas = "mod_assets/textures/coins.tga",
			gfxIndex = 1,
			weight = 0.1,
			stackable = 1,
			stackSize = 1,
			multiple = 1,
			traits = { "coin" },
			description = "A shiny coin."
		},
   }
}
Do you think/know if it's actually possible with new editor to add another property (or "component" as it's in the definition array)? You know, like value = 1, for copper, 4 for silver and 16 for gold.

Some workaround might be with adding another trait, like value1, value4, value16 which could be parsed within the script later on.

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Doridion
Posts: 256
Joined: Tue Jun 10, 2014 9:23 pm

Re: More tutorial videos (if i can call them that)

Post by Doridion » Fri Oct 31, 2014 12:36 pm

Hahaha, really excellent Prozail ! Seems that coins's asset gives you some ideas ;) Also, most number of modders will gratz you for it interesting shop !

Could you create a reply in this thread with the video AND download link of your shop, than I stick it in the superthread please ? ( I currently separate threads styles and i already add your with the Video, otherelse, it greatfull idea could interest most of modders ;) )

Ah, as your work is awesome as you could ask something to Mahric ... he made in LoG1, clickable PNJ ... I let you think about some idea ways :D

Thanks in advance !

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Prozail
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Joined: Mon Oct 27, 2014 3:36 pm

Re: More tutorial videos (if i can call them that)

Post by Prozail » Fri Oct 31, 2014 1:48 pm

Both of them are in the first post, I'll keep that updated when i add more, so just link that.

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Prozail
Posts: 158
Joined: Mon Oct 27, 2014 3:36 pm

Re: More tutorial videos (if i can call them that)

Post by Prozail » Sun Nov 16, 2014 12:16 am

Created a swinging pendulum trap.
Download
Image

Yes, I know I should stick too coding, as my modelling skills suck :) But it's FUN!
Also, made a simplistic tool to convert V1 Animation files to V2 (while we wait for the new toolkit ;).
Last edited by Prozail on Thu Nov 20, 2014 11:16 am, edited 2 times in total.

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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: Prozails thread.

Post by Drakkan » Sun Nov 16, 2014 12:19 am

sharp !
Breath from the unpromising waters.
Eye of the Atlantis

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