How to check a Monster is dead?

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SpacialKatana
Posts: 163
Joined: Fri Sep 14, 2012 6:20 pm

How to check a Monster is dead?

Post by SpacialKatana » Mon Oct 27, 2014 1:56 am

Had a few goes to script this, no dice. Any help appreciated,

Cheers.

SpacialKatana
Posts: 163
Joined: Fri Sep 14, 2012 6:20 pm

Re: How to check a Monster is dead?

Post by SpacialKatana » Mon Oct 27, 2014 2:40 am

No worries cracked it myself in the end:-

Code: Select all

function startVinesBossFight()
   if ancient_vines == nil or vines_bossfight == nil then
   return false
   else
   ancient_vines.monster:setMaxHealth(500)
   vines_bossfight.bossfight:addMonster(ancient_vines.monster)
   vines_bossfight.bossfight:activate()
   end
end
This allowed the repeated use of an altar after I had removed the item to start the bossfight.

Cheers!

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