List of Weapons & Armor

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Drakkan
Posts: 1317
Joined: Mon Dec 31, 2012 12:25 am

Re: List of Weapons & Armor

Post by Drakkan » Mon Nov 03, 2014 7:03 pm

NutJob wrote:
Drakkan wrote:please add ingredintes components list, thanks alot
Tell me how to capture the event of the party getting actively teleported and I'll add as many lists, of anything, you want. ~laughs~
which adventurer cares about teleportation, when he can start picking these magical crystal blossoms :D
Breath from the unpromising waters.
Eye of the Atlantis

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Prozail
Posts: 158
Joined: Mon Oct 27, 2014 3:36 pm

Re: List of Weapons & Armor

Post by Prozail » Mon Nov 03, 2014 7:40 pm

NutJob wrote:Tell me how to capture the event of the party getting actively teleported and I'll add as many lists, of anything, you want. ~laughs~
Well, the teleportercomponent does not send any messages at all, so it's prob out of the question totally.
Hell, the only thing i can get to answer on the teleporter is onInit on the controller, and that's kindof pointless.

and the portal is just... wierd..

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The cube
Posts: 94
Joined: Tue Apr 23, 2013 6:09 pm
Location: Barren Desert

Re: List of Weapons & Armor

Post by The cube » Tue Nov 04, 2014 12:22 am

Since they aren't in the main game i'll just post this in this thread: Does anyone know whether fire/frost/similar arrows have any use, or are they just there for the models of arrows shot by the equivalents of the lightning bow? The long-and short bow don't seem to take them as ammo.

sh4dow
Posts: 7
Joined: Fri Aug 17, 2012 8:48 pm

Re: List of Weapons & Armor

Post by sh4dow » Sun Nov 09, 2014 1:19 pm

Battle Axe is actually a heavy weapon.

Echoplex
Posts: 63
Joined: Tue Nov 04, 2014 10:59 pm

Re: List of Weapons & Armor

Post by Echoplex » Sun Nov 09, 2014 8:15 pm

God this is wonderful thank you. Now I don't have to have testing grounds levels devoted to checking stat values.

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QuintinStone
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Re: List of Weapons & Armor

Post by QuintinStone » Sat Nov 15, 2014 7:38 pm

Hi, everyone, for my own work I put all the weapon & armor stats into an Excel 2007 spreadsheet:

https://dl.dropboxusercontent.com/u/597 ... stats.xlsx
Crypt of Zulfar

Zo Kath Ra
Posts: 829
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: List of Weapons & Armor

Post by Zo Kath Ra » Sat Nov 15, 2014 7:43 pm

QuintinStone wrote:Hi, everyone, for my own work I put all the weapon & armor stats into an Excel 2007 spreadsheet:

https://dl.dropboxusercontent.com/u/597 ... stats.xlsx
On the "Food" worksheet, what's the purpose of column D?

cameronC
Posts: 80
Joined: Wed Apr 11, 2012 10:54 pm

Re: List of Weapons & Armor

Post by cameronC » Sat Nov 15, 2014 7:54 pm

Thank you, this is really nice.
Writer and sometimes artist of the very slightly acclaimed comic series Scrambled Circuits. A comic series about a robot written by a human.

Grimrock 2 socketSystem: viewtopic.php?f=22&t=8546 / Github

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QuintinStone
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Joined: Sat Nov 01, 2014 9:58 pm

Re: List of Weapons & Armor

Post by QuintinStone » Sat Nov 15, 2014 8:09 pm

Zo Kath Ra wrote:
QuintinStone wrote:Hi, everyone, for my own work I put all the weapon & armor stats into an Excel 2007 spreadsheet:

https://dl.dropboxusercontent.com/u/597 ... stats.xlsx
On the "Food" worksheet, what's the purpose of column D?
Good question! Those are the nourishment values for those items from LoG1. The nourishment values in column C are rough estimates based on how much of the nourishment bar is full in inventory (0 to 100%). Then I looked and compared those values to what's in the assets files from Grimrock 1. Rat shank and pie changed drastically in LoG2.

Eventually I'll update the spreadsheet with true values instead of a guess from eyeballing the nourishment bar.
Crypt of Zulfar

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QuintinStone
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Re: List of Weapons & Armor

Post by QuintinStone » Sat Nov 15, 2014 8:34 pm

The food items have been updated with true Grimrock 2 nourishment values.
Crypt of Zulfar

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