Started playing around with the Editor....Questions

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Dunkler
Posts: 73
Joined: Thu Jul 10, 2014 3:20 pm

Started playing around with the Editor....Questions

Post by Dunkler » Wed Oct 22, 2014 11:08 am

Hello Everyone!

I already figured out a lot of things with the Editor, also with the help of the tutorial videos and from some already asked questions here on the Forums.
Thank you guys for that :)

I started creating..a complex and Big Dungeon with multible levels in the same Area...and this part of the Editor works perfectly so far.

Now for some Questions.

1. Is it possible to set some kind of light level in an Area? (Not with torches or lamps i mean the whole Map-Area)

2. Is it possible to set some global things for a custom Dungeon? For example set Iron-Man mode as always on or to set the game difficulty to always normal ?
(My goal is to never allow saving the game without being at a crystal)

3.I figured out how to create a custom item. But where do i get the scripting commands for setting weapon damage,requirements,bonus stats,cooldown?
The only thing i can set so far is the Icon graphic,the item name and the description.

Thank you for any answers :)

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Leki
Posts: 548
Joined: Wed Sep 12, 2012 3:49 pm

Re: Started playing around with the Editor....Questions

Post by Leki » Wed Oct 22, 2014 1:27 pm

1. Is it possible to set some kind of light level in an Area? (Not with torches or lamps i mean the whole Map-Area)
Define light source (you need to see new Asset Definitions for that) with big radius or better use skybox entity in smart way.
2. Is it possible to set some global things for a custom Dungeon? For example set Iron-Man mode as always on or to set the game difficulty to always normal ? (My goal is to never allow saving the game without being at a crystal)
This can set the player in game setup menu. If there is game_setup.lua or smth like this we will see when new Scripting References is released, but I guess you cannot force that settings, because there is not dungeon setup part in "dungeon.ini" as well.
3.I figured out how to create a custom item. But where do i get the scripting commands for setting weapon damage,requirements,bonus stats,cooldown? The only thing i can set so far is the Icon graphic,the item name and the description.
You need to see new Asset Definitions for that as well.
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Sertorius
Posts: 5
Joined: Sat Oct 25, 2014 7:16 am

Re: Started playing around with the Editor....Questions

Post by Sertorius » Sun Oct 26, 2014 4:12 am

Leki wrote:1. Is it possible to set some kind of light level in an Area? (Not with torches or lamps i mean the whole Map-Area)
Define light source (you need to see new Asset Definitions for that) with big radius or better use skybox entity in smart way.
Thread hijack: Can you elaborate on this a little bit, if you don't mind? Can you add a sky above a dungeon so that it shines in from the "shaft" object in the ceiling?

Also, there should be an item filter on the left for "lights" or something. One has to search for light/lantern/lamp/torch to show them all as it is.

I figured out that you can "chain" lights down from the ceiling (from a shaft, let's say) by making the mine light at a certain height but disabling the particle, so that it is just diffuse. Then another below, then another below, etc. I did this to make lights on the floor of a dungeon from a high "sky shaft." But in general, the lighting options seem strangely limited.

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