Mine floor's walls vs. ceiling.

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zeltak
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Mine floor's walls vs. ceiling.

Post by zeltak » Tue Oct 21, 2014 4:54 pm

It seems if I use mine floor brush, it places walls a bit too low, so that there's a gap between them and the ceiling. Is this a feature I can change somehow? I tried changing module height, but it doesn't help.

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Ixnatifual
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Re: Mine floor's walls vs. ceiling.

Post by Ixnatifual » Tue Oct 21, 2014 6:15 pm

Are you using a height map on that level? Maybe the mine walls don't work so good with those partial elevations.

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zeltak
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Re: Mine floor's walls vs. ceiling.

Post by zeltak » Tue Oct 21, 2014 6:21 pm

Nope, I'm not using height map on the level. And using it doesn't fix the problem either.

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Mysterious
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Re: Mine floor's walls vs. ceiling.

Post by Mysterious » Wed Oct 22, 2014 7:18 am

Hi guys. Yes I am having the same problem to lol.

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antti
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Re: Mine floor's walls vs. ceiling.

Post by antti » Wed Oct 22, 2014 9:33 am

Are you using some other ceiling height than 1? The mine set supports only ceiling height of 1 and floor heights of 0 and below.
Steven Seagal of gaming industry

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Mysterious
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Re: Mine floor's walls vs. ceiling.

Post by Mysterious » Wed Oct 22, 2014 10:20 am

Hi Antti.

Ok floor = 0 and ceil = 1.

I am still getting a gap between the wall and the ceiling I did what you suggested and still the same? The ceiling is not part of the wall strange anyway thxs for the help. :)

EDIT: So I tried this and it works.

1 - Draw a square using the Mine floor brush: floor = 0 Ceil = 1
2 - Draw around that square with Mine wall brush floor = 0 Ceil = 1

Now the floor and ceiling are together, I hope this right :)

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zeltak
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Re: Mine floor's walls vs. ceiling.

Post by zeltak » Wed Oct 22, 2014 2:22 pm

Yes that works, and placing all the components yourself from the assets also works. But using only the brush doesn't work, even with ceiling height 1 and floor heights 0 and below, it places walls about 1m(?) too low (that's why I thought it was module height problem, but no).

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antti
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Re: Mine floor's walls vs. ceiling.

Post by antti » Wed Oct 22, 2014 3:50 pm

zeltak wrote:Yes that works, and placing all the components yourself from the assets also works. But using only the brush doesn't work, even with ceiling height 1 and floor heights 0 and below, it places walls about 1m(?) too low (that's why I thought it was module height problem, but no).
I'm kinda confused here, sorry. What works and what doesn't? :)

If you draw a tile with mine floor and then surround it with mine wall tiles, what happens?
Steven Seagal of gaming industry

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Sutekh
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Re: Mine floor's walls vs. ceiling.

Post by Sutekh » Wed Oct 22, 2014 4:29 pm

Yeah, as Mysterious says, drawing an area with the mine_floor tile leaves things looking a little flat and with a gap, like this:

Image

But drawing or filling around the outside edges with the mine_wall tile makes everything pop into place:

Image

The same happens when using crystal mine tiles too.
Last edited by Sutekh on Tue Sep 06, 2016 7:04 pm, edited 1 time in total.

KnotuAgain
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Re: Mine floor's walls vs. ceiling.

Post by KnotuAgain » Sat Nov 08, 2014 3:23 am

That works for filling in that black gap. However now the torches sit in the air instead of up against the wall.

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