[MOD] [WIP] Dawn of Lore

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KadoDragon
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Re: [MOD] [WIP] Dawn of Lore

Post by KadoDragon » Wed Oct 22, 2014 4:45 am

Rawulf Samurai huh? Someone's a Wizardry fan. ;)

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Sorez
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Re: [MOD] [WIP] Dawn of Lore

Post by Sorez » Wed Oct 22, 2014 7:45 pm

Those are some extremely beautiful environmental assets. Will definitely use them for future maps (when they're ready for download), not including the Tomb of Sorez 2, which im currently making.

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Mysterious
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Re: [MOD] [WIP] Dawn of Lore

Post by Mysterious » Fri Oct 24, 2014 11:09 am

errr and as usual Leki is back with a vengeance lol. He has created some of the best Models for LOG 1 if know one remembers, also I cant wait to see if Gerrmany releases Dm Pack 3 .....again.... well lets hope so :)

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Leki
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Re: [MOD] [WIP] Dawn of Lore

Post by Leki » Fri Oct 24, 2014 11:42 pm

I'm working on some distant scene object tests. This is Lake of Dawn, bordered by rocky mountains. As you can see, scene is in early testing phase. I have to figure out how to set up scene objects to prevent rendering glitches etc. But well, first results are promising, so I hope, I will share more info soon.
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Lake of Dawn v.01:
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I'm the Gate I'm the Key.
Dawn of Lore

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Mysterious
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Re: [MOD] [WIP] Dawn of Lore

Post by Mysterious » Sat Oct 25, 2014 3:55 am

Hi Leki I made a river and lake did you use the Beach water in your lake as I did? Your lake looks awesome by the way :)

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Leki
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Re: [MOD] [WIP] Dawn of Lore

Post by Leki » Sat Oct 25, 2014 8:56 am

Mysterious wrote:Hi Leki I made a river and lake did you use the Beach water in your lake as I did?

I don't know in what way you used Beach water :-)
I have customized ocean model (I wanna it deeper, so you can walk underwater) for lake and watter tiles to get sounds when you walk on the beach and reflection when you walk underwater. It's not solved yet, I got some glitches so I'm looking for what can be done...
Last edited by Leki on Sat Oct 25, 2014 10:22 am, edited 1 time in total.
I'm the Gate I'm the Key.
Dawn of Lore

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Mysterious
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Re: [MOD] [WIP] Dawn of Lore

Post by Mysterious » Sat Oct 25, 2014 10:04 am

Oh man that's what I wanted to do, I hope you get it right and let us know how you did it :) Thxs for reply.

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Drakkan
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Re: [MOD] [WIP] Dawn of Lore

Post by Drakkan » Sat Oct 25, 2014 11:57 am

Leki wrote:
Mysterious wrote:Hi Leki I made a river and lake did you use the Beach water in your lake as I did?

I don't know in what way you used Beach water :-)
I have customized ocean model (I wanna it deeper, so you can walk underwater) for lake and watter tiles to get sounds when you walk on the beach and reflection when you walk underwater. It's not solved yet, I got some glitches so I'm looking for what can be done...
are you able customize to make surface of the beach water not so "wild" ? I need some calmer water for lakes etc. Also did you found out how to custoimize size of the beach object so it will be not over half of the map ?
btw that rocky mountains seems promising so far !
Breath from the unpromising waters.
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Leki
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Re: [MOD] [WIP] Dawn of Lore

Post by Leki » Sat Oct 25, 2014 2:02 pm

Drakkan wrote:
Leki wrote:
Mysterious wrote:Hi Leki I made a river and lake did you use the Beach water in your lake as I did?


I don't know in what way you used Beach water :-)
I have customized ocean model (I wanna it deeper, so you can walk underwater) for lake and watter tiles to get sounds when you walk on the beach and reflection when you walk underwater. It's not solved yet, I got some glitches so I'm looking for what can be done...

are you able customize to make surface of the beach water not so "wild" ? I need some calmer water for lakes etc. Also did you found out how to custoimize size of the beach object so it will be not over half of the map ?
btw that rocky mountains seems promising so far !


In some limited way. In general I made tesalated polygon, imported obj in GMT and added material "ocean_water" (this one tooks some time to hit the material name...). Then i made custom object based on beach ocean:

Code: Select all

defineObject{
	name = "dow_water_test",
	baseObject = "beach_ocean",
	components = {
      {
		class = "Model",
		model = "mod_assets/plugins/dow_island_lake/models/dow_water_test.fbx",
      },
	},
	placement = "floor",
	editorIcon = 264,
	tags = { "env", "water", "Dawn of Lore" },
}
So it's simple I guess and you can do your own tests.
I'm the Gate I'm the Key.
Dawn of Lore

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akroma222
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Re: [MOD] [WIP] Dawn of Lore

Post by akroma222 » Sat Oct 25, 2014 2:30 pm

Rawulf Samurai huh? Someone's a Wizardry fan. ;)
is exactly what I was going to say :D

Awesome work Leki!

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